Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 44 45 [46] 47 48 ... 107

Author Topic: Prison Architect - Version 2.0 Release | It's over! *weeping*  (Read 247975 times)

ScriptWolf

  • Bay Watcher
  • You can't spell slaughter without laughter!
    • View Profile
Re: Prison HYPHEN Architect (v. a12) - Who wants a cavity search?
« Reply #675 on: July 31, 2013, 11:09:06 am »

Did anyone else spy the gangs button on the admin console ? :D
Logged
He must be running 3.5 abacuses of RAM

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Prison HYPHEN Architect (v. a12) - Who wants a cavity search?
« Reply #676 on: July 31, 2013, 11:45:20 am »

Sweet, sweet contraband.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Thexor

  • Bay Watcher
    • View Profile
Re: Prison HYPHEN Architect (v. a12) - Who wants a cavity search?
« Reply #677 on: July 31, 2013, 12:59:19 pm »

Quick summary for those of you not watching the video:

* Contraband has been revamped! Lots of new sources for contraband (almost every room has something to offer), lots of new types of contraband.

* Contraband tracking! Contraband located by guards will be shown on the map, along with a 'trail' on the map showing where the contraband was obtained, how the prisoner moved it, etc.

* Shakedowns and searches! Order guards to search a prisoner and his cell (every constructed object can be used to hide contraband), or stage a shakedown of the entire prison. Be warned, though - prisoners don't like being searched unnecessarily!


So far, it looks very interesting. This also looks like a first step towards making 'Free Time' less overpowered - too much free time means lots of chances for prisoners to smuggle drugs through the visitation room, or slip into the workshop to snag weapons and tools.

The game still needs some way to circumvent metal detectors, though. Prisoners will now attempt to route around metal detectors when picking up metallic contraband, and are less likely to steal something if there's no safe route. The problem with this is obvious - if you put a metal detector across every exit from the workshop, you've just stopped any workshop contraband from getting out! Maybe make metal detectors 'bottleneck' prisoners, slowing them down if they're moving through in large numbers? Or let prisoners squeeze past metal detectors if there isn't a guard watching?
Logged

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Prison HYPHEN Architect (v. a12) - Who wants a cavity search?
« Reply #678 on: July 31, 2013, 01:04:16 pm »

Well, here's the thing. For those of us playing in sandbox, securing your whole prison with metal detectors is pretty unbreakable.

But for people that are playing by the rules, metal detectors have several set up costs that mean making 30 of them for the prison is a tall order. They carry a pretty hefty power cost iirc. While I wouldn't mind a chance for inmates to dodge the metal detector, I think that'd undercut the usefulness of metal detectors in the actual game.
« Last Edit: July 31, 2013, 01:08:09 pm by nenjin »
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Thexor

  • Bay Watcher
    • View Profile
Re: Prison HYPHEN Architect (v. a12) - Who wants a cavity search?
« Reply #679 on: July 31, 2013, 01:13:44 pm »

True, but the costs aren't that extreme. When I can spend a couple thousand dollars to completely and permanently negate a major game feature, there's a bit of a problem.  ;)
Logged

dennislp3

  • Bay Watcher
    • View Profile
Re: Prison HYPHEN Architect (v. a12) - Who wants a cavity search?
« Reply #680 on: July 31, 2013, 01:55:01 pm »

Umm...the patch notes state that if a detector goes off and catches someone...it is disabled for 3 seconds afterwords...which means in a stream of prisoners they can easily miss lots of contraband.
Logged

Vattic

  • Bay Watcher
  • bibo ergo sum
    • View Profile
Re: Prison HYPHEN Architect (v. a12) - Who wants a cavity search?
« Reply #681 on: July 31, 2013, 02:18:19 pm »

I wonder if all contraband will be found by the metal detector. Sorry if this is covered already, haven't watched the new video.
Logged
6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Rhodan

  • Bay Watcher
    • View Profile
Re: Prison HYPHEN Architect (v. a12) - Who wants a cavity search?
« Reply #682 on: July 31, 2013, 02:27:19 pm »

Each contraband item has a number of properties that define what it can be used for (weapon, tool, narcotic, luxury item,...) and how it can be found. So far items with the 'metal' property will set off the detectors. Some of the other contraband items have the 'smelly' tag which implies our guards will get companions in a future update.
Logged

Rakonas

  • Bay Watcher
    • View Profile
Re: Prison HYPHEN Architect (v. a12) - Who wants a cavity search?
« Reply #683 on: July 31, 2013, 02:56:00 pm »

Well that's the classic prison architect logic.
Naked in the shower? Pull your contraband out of your bum to show off to everyone!
Logged

Tobel

  • Bay Watcher
    • View Profile
    • Tobel Plays Youtube
Re: Prison HYPHEN Architect (v. a12) - Who wants a cavity search?
« Reply #684 on: August 27, 2013, 12:20:15 pm »

That time of the month methinks. I'm hoping for tunnel escapes during a rainstorm.

I wish I could tell you that Andy fought the good fight...
Logged

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Prison HYPHEN Architect (v. a12) - Who wants a cavity search?
« Reply #685 on: August 27, 2013, 12:41:19 pm »

Btw Red, 5 Football fields is not 1/2 a mile. Not even close. Should have taken some basic math classes from ol' Andy before he escaped.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Rift

  • Bay Watcher
    • View Profile
Re: Prison HYPHEN Architect (v. a12) - Who wants a cavity search?
« Reply #686 on: August 27, 2013, 12:48:07 pm »

Quote
Intro vision Software:Today's bug. Prisoner tunnelled out of perimeter wall and rather than running to freedom, stopped and handcuffed himself.

Yea, heres hoping finally get some prisonners trying to dig out
Logged

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Prison HYPHEN Architect (v. a12) - Who wants a cavity search?
« Reply #687 on: August 27, 2013, 01:16:59 pm »

Update news? Or what are you talking about?
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Thexor

  • Bay Watcher
    • View Profile
Re: Prison HYPHEN Architect (v. a12) - Who wants a cavity search?
« Reply #688 on: August 27, 2013, 01:39:35 pm »

I think they're predicting possible updates. At the very least, I haven't gotten an email about any new patch.
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Prison HYPHEN Architect (v. a12) - Who wants a cavity search?
« Reply #689 on: August 27, 2013, 01:47:11 pm »

I think they're predicting possible updates.
Nope.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
Pages: 1 ... 44 45 [46] 47 48 ... 107