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Author Topic: Prison Architect - Version 2.0 Release | It's over! *weeping*  (Read 247271 times)

Tobel

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Re: Prison HYPHEN Architect (v. a10) - Now with 15% more temperature gauges
« Reply #645 on: June 23, 2013, 08:30:51 am »

Awesome, nice recon :D I never have a nerdly gathering near me :(
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Aklyon

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Re: Prison HYPHEN Architect (v. a10) - Now with 15% more temperature gauges
« Reply #646 on: June 23, 2013, 08:54:39 am »

So first at some point the shotguns and pistols we find about sometimes will be useable by guards and prisoners so you will be able to have perimeters where if a prisoner goes there the guards will shoot.
Or the guards will get shot.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

forsaken1111

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Re: Prison HYPHEN Architect (v. a10) - Now with 15% more temperature gauges
« Reply #647 on: June 23, 2013, 09:40:29 am »

The mod with the new grants is pretty helpful
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puke

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Re: Prison HYPHEN Architect (v. a10) - Now with 15% more temperature gauges
« Reply #648 on: June 23, 2013, 11:45:58 am »

oh wow, that sounds cool.  You'd have to have weapon checkpoints, so that guards would take off and lock up their weapons before entering the general prison population.

If you accidentally left a gap in your perimeter where an armed guard walked in through the kitchen or something, a weapon could accidentally be introduced to the population.  Violent (high threat) prisoners would probably be highly incented to mug any guard they saw caring a weapon, then boom, instant riot.

Are hostages a feature yet?  I have not fired up the latest built, but prison riots should totally feature hostages and you should be heavily penalized for guard deaths to disincent you from just having everyone shot.
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PanH

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Re: Prison HYPHEN Architect (v. a10) - Now with 15% more temperature gauges
« Reply #649 on: June 23, 2013, 01:18:34 pm »

Did he talked about non lethal weapons (as in guns shooting rubber bullets, stuff like that) ? That could make them unconscious instead of killed.
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Thexor

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Re: Prison HYPHEN Architect (v. a10) - Now with 15% more temperature gauges
« Reply #650 on: June 23, 2013, 01:39:58 pm »

I'd also like to see something like Police Negotiators added for riot control. They'd help get hostages out alive (once hostages are added), and could in theory resolve a riot peacefully. Downside: they'd have to promise better living conditions, so prisoners would have a lower boiling point in the future - if conditions don't improve, there'll be another riot soon, and this time negotiators won't work quite so well.
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nenjin

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Re: Prison HYPHEN Architect (v. a11) - Bring out your dead!
« Reply #651 on: June 28, 2013, 02:53:41 pm »

Alpha 11 is upon us.

http://www.youtube.com/watch?v=4OsN3OSk8G0

-You can now purchase new plots of land to expand your prison. The size of the map is unlimited, so you can buy as much space as you want. But that will cause the game to run poopier.
-A truck will now arrive to take dead bodies out of the prison.
-Prisoner sentences now count down, and when they've done their time, they'll leave the prison and eventually exit the map. Hurrah for this, the simulation is, in my mind, functional complete now that that's done.
-Items that are germane to the room you're hovering over will now be highlighted in the objects menu.
-You can now take timelapse recordings of your gameplay. You can configure the rate of frame capture and playback, and it outputs it to an .ogg file.
-Lots of performance enhancements and bug fixes. (Hopefully it fixes the game ending bugs I keep running into.)

Happy incarceration.
« Last Edit: June 28, 2013, 03:02:14 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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How will I cheese now assholes?
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Always spaghetti, never forghetti

Tobel

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Re: Prison HYPHEN Architect (v. a11) - Bring out your dead!
« Reply #652 on: June 28, 2013, 02:57:06 pm »

If you watch the video the morgue truck leaves a body in the road. I love how the developers are like, eh, close enough, we'll fix it :D
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LoSboccacc

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Re: Prison HYPHEN Architect (v. a11) - Bring out your dead!
« Reply #653 on: June 28, 2013, 03:07:54 pm »


-Prisoner sentences now count down, and when they've done their time, they'll leave the prison and eventually exit the map.
Happy incarceration.

hurra as well for this.

how do you recognise the escaping from the free?
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nenjin

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Re: Prison HYPHEN Architect (v. a11) - Bring out your dead!
« Reply #654 on: June 28, 2013, 03:10:16 pm »

The prisoner's name flashes "RELEASED" every few seconds. Eventually they said their families will come to pick them up and the prisoners will get back in civilians clothes before leaving.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

ank

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Re: Prison HYPHEN Architect (v. a11) - Bring out your dead!
« Reply #655 on: June 28, 2013, 03:12:05 pm »


-Prisoner sentences now count down, and when they've done their time, they'll leave the prison and eventually exit the map.
Happy incarceration.

hurra as well for this.

how do you recognise the escaping from the free?

You kick them and see if a lawyer comes running  8)
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Graknorke

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Re: Prison HYPHEN Architect (v. a11) - Bring out your dead!
« Reply #656 on: June 28, 2013, 03:21:18 pm »

If you watch the video the morgue truck leaves a body in the road. I love how the developers are like, eh, close enough, we'll fix it :D
This in Introversion. They breathe bugs.
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PanH

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Re: Prison HYPHEN Architect (v. a11) - Bring out your dead!
« Reply #657 on: June 28, 2013, 05:42:36 pm »

If you watch the video the morgue truck leaves a body in the road. I love how the developers are like, eh, close enough, we'll fix it :D
This in Introversion. They breathe bugs.
Duh, it isn't a bug, it's a feature. Rotting dead bodies on the road.
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Aklyon

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Re: Prison HYPHEN Architect (v. a11) - Bring out your dead!
« Reply #658 on: June 28, 2013, 05:58:21 pm »

If you watch the video the morgue truck leaves a body in the road. I love how the developers are like, eh, close enough, we'll fix it :D
This in Introversion. They breathe bugs.
Duh, it isn't a bug, it's a feature. Rotting dead bodies on the road.
Now with 5% more dead escapees!
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

PanH

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Re: Prison HYPHEN Architect (v. a11) - Bring out your dead!
« Reply #659 on: June 28, 2013, 06:00:53 pm »

If you watch the video the morgue truck leaves a body in the road. I love how the developers are like, eh, close enough, we'll fix it :D
This in Introversion. They breathe bugs.
Duh, it isn't a bug, it's a feature. Rotting dead bodies on the road.
Now with 5% more dead escapees!
He was just faking death to escape. Sneaky bastards.
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