Ohh nothing I was speaking in general.
If you want to know what I dislike about Prison Archetect that won't likely change. Just the overall feel. It isn't my sort of game.
Dude.
You cannot go from making these BROAD generalizations, about the game, these forums, its culture and the moon, and then retreat to "Oh I guess I just don't like the feel of it." "It's not my kind of game." Either you have a point, and you're willing to explain it, or you're seriously just blowing hot air.
I think we as PC gamers are sending a strong message to developers right now.
I do too. It's that we're willing to spend money on experimentation and games that show their developers are going to stay with them. That they can spend 2 years developing a game to release and actually pay their bills without having to work under a publisher. That we're willing to stay with and support longer term projects if that means longer active development of the thing we're excited about.
I'm not saying it's not fraught with risk, it is. But it feels like less risky than going out and spending money on Call of Manshooter 4: The Manshoot-ening and hoping it's a meaningful experience that leaves me feeling excited rather than jaded.
I bought in to PA because a) I like Sims, b) I've wanted a good prison sim forever and c) it's Introversion and they've earned my respect and, in no small measure, some of my pity and compassion. The idea of a paid alpha to support development is absolutely nothing new. What has changed is the marketing of that alpha and the buzzword that was coined for it.
So yeah. You guys are both rather guilty of bellyaching about "things" and "stuff" without providing many specifics. The tech tree is most definitely not mapped out because it's already changed since Alpha 1, for example. Personally, most of the new features were things that were inhibiting my entertainment with their absence. Not having Guard routes was a must for me. On the other hand, the game is definitely easier now to an extent. In pure sandbox it pretty much runs itself.
Prisoner detail I agree is lacking, as are a lot of basic flow elements. (Prisoners not ever getting released, the fact they get all the places they aren't supposed to be making all your design work kind of pointless, ect...) On the other hand, it's quite a simulation already. You get a lot of granular control over things, and I like that, as opposed to any other lesser sim there'd be a ton of window dressing for relatively simple things.
They've already said they're going to be in alpha for a long time, my impression was at least a year. And I'm super stoked to see what they come up with in that. I did hit a point in my last jail where'd I'd basically done and set up everything, prisoners were doing stuff but still generally devolving into brawls and hospital trips and I was kinda done. But I'll still put another 6 to 8 hours in the next time I play.
Kinda like I do with DF, a game I'll play until my fort hits stasis and then I stop. I hear that game has been developed for years based on nothing but crowd support....