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Author Topic: Prison Architect - Version 2.0 Release | It's over! *weeping*  (Read 247517 times)

Aklyon

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Re: Prison Architect - Version 1.0 Release!
« Reply #1380 on: October 13, 2015, 03:01:14 pm »

You need Work time to run classes. Except for Guard Tazer certification.
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puke

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Re: Prison Architect - Version 1.0 Release!
« Reply #1381 on: October 13, 2015, 05:08:57 pm »

Really enjoying the Escape mode.

Random prison selection seems heavily weighted towards the same few prisons, but there are some really good ones if you browse the workshop.

Some of them are just sloppy, no 'staff only' zone set, so you can walk right into offices and grab things.  Lighters are way OP.

You cant get staff-keys from staff members.  While unrealisic, this is good balance.  Might be too easy if you could beat up any janitor and be able to open all staff doors.

In the well run prisons, its hard to get much done.  Multiple guards per cell block make it hard to stash contraband and dangerous to pop out of a tunnel.  Well patrolled cafeterias  and workshops make it hard to get digging implements... but it can be done with some effort and patience.

I especially like it when people take the time to modify the punishment guidelines, when I get promoted to max-sec and am transferred to a different wing and given a new schedule, or put in solitary for minor offenses when the prison is particularly strict.

I wish contraband had uses besides digging and hitting things.  Like if you could use it to recruit people with, or buy gang protection or something.
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nenjin

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Re: Prison Architect - Version 1.0 Release!
« Reply #1382 on: October 13, 2015, 05:55:35 pm »

Cigarettes as currency in prisons is definitely a thing, so, I wouldn't be surprised if they take up that suggestion. Right now it seems a little too easy to build a prison posse as it is.
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Mini

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Re: Prison Architect - Version 1.0 Release!
« Reply #1383 on: October 13, 2015, 07:36:18 pm »

You need Work time to run classes. Except for Guard Tazer certification.
And parole hearings.
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Majestic7

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Re: Prison Architect - Version 1.0 Release!
« Reply #1384 on: October 14, 2015, 12:34:26 am »

Hmh, I had the impression work time was assigned automatically in the past or something, maybe it has just been too long since starting a new prison. How do you get people to shop? I've set shop with work when other prisoners have freetime, but nobody ever goes to buy anything. It is next to a common room with the front towards it etc.
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Sinistar

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Re: Prison Architect - Version 1.0 Release!
« Reply #1385 on: October 14, 2015, 03:19:59 am »

IIRC you need a shop big enough to support a MINIMUM of 3 guys... IIRC, as said. The more the better though. Also, prisoners buy things during work (because that is also when the shop is open because it is run with prison-work) so if prisoners have programs to attend to during that time, they will pick them over buying stuff. ALSO - they need MONEY to buy stuff. And they get money by working... It's a fun circle.
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Majestic7

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Re: Prison Architect - Version 1.0 Release!
« Reply #1386 on: October 14, 2015, 03:39:41 am »

Yeah I have it phased so minimum is working when genpop have free time and vice versa. I figured that then the shop would be manned while other guys are free to go buy stuff.

I'll try expanding it larger tho, it has only two slots for workers now.
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Zangi

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Re: Prison Architect - Version 1.0 Release!
« Reply #1387 on: October 14, 2015, 09:52:32 am »

You should consider expanding the shop, based on the number of prisoners you have in total.  When it gets to the hundreds, it could get swarmed.  Well, if those prisoners have ways to obtain money anyways. 
Mail and work provide money, maybe visitation too.  I'm unsure of that last one though.
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Morrigi

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Re: Prison Architect - Version 1.0 Release!
« Reply #1388 on: October 14, 2015, 04:14:27 pm »

You should consider expanding the shop, based on the number of prisoners you have in total.  When it gets to the hundreds, it could get swarmed.  Well, if those prisoners have ways to obtain money anyways. 
Mail and work provide money, maybe visitation too.  I'm unsure of that last one though.
I believe the devs said that visitation provides money in the update video when the feature was released.
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werty892

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Re: Prison Architect - Version 1.0 Release!
« Reply #1389 on: October 14, 2015, 05:29:56 pm »

IIRC you need a shop big enough to support a MINIMUM of 3 guys... IIRC, as said. The more the better though. Also, prisoners buy things during work (because that is also when the shop is open because it is run with prison-work) so if prisoners have programs to attend to during that time, they will pick them over buying stuff. ALSO - they need MONEY to buy stuff. And they get money by working... It's a fun circle.
It's actually two.

Aklyon

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Re: Prison Architect - Version 1.0 Release!
« Reply #1390 on: November 13, 2015, 08:32:00 am »

Bunk beds!
Also guns with limited ammo in escape mode and some more intake-simplifing buttons.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

miljan

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Re: Prison Architect - Version 1.0 Release!
« Reply #1391 on: November 13, 2015, 08:40:09 am »

What, where, who? Please links for lazy people like me  :D

To hard to write it in youtube.
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Graknorke

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Re: Prison Architect - Version 1.0 Release!
« Reply #1392 on: November 13, 2015, 12:02:48 pm »

Guns are very OP in the hands of prisoners.
Looks like that's been fixed. Actually, they've been nerfed pretty heavily.
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Zangi

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Re: Prison Architect - Version 1.0 Release!
« Reply #1393 on: November 13, 2015, 12:09:15 pm »

Guns are very OP in the hands of prisoners.
Looks like that's been fixed. Actually, they've been nerfed pretty heavily.

Code: [Select]
- All ranged weapons now have limited ammo.
Nb you can press G to drop the current weapon.
- Shotgun : 6 shots
- Pistol : 6 shots
- Tazer : 1 shot
- Assault rifle : 30 shots

When you can murder the whole prison from range with a single weapon/item.  Yea, I guess it is a pretty heavy nerf...
(I havn't bothered with escape mode yet.)
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miauw62

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Re: Prison Architect - Version 1.0 Release!
« Reply #1394 on: November 13, 2015, 12:28:13 pm »

escape mode did need a pretty heavy nerf, though.
it was super easy to break down an entire max-sec prison by causing exponentially more trouble and then just abusing the always 1-point skip punishment button
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