So I've decided to try PA again after ignoring it for some time.
But boy oh BOY either are there newly introduced and invisible mechanics that so significantly change the gameplay without warning you simply can't play it now without a thorough walkthrough if you skipped last 2-3 releases... or the game is absolutely BROKEN for me right now. I'm including the first option just to have an illusion of choice, pretty sure second option is what's going on. Still, DAMN.
So first it seems now every, EVERY foundation-built room is considered insecure unless it has a door. So that's kinda logical, yes? But if you put on a large jail door and keep it force-opened (like, you make a big cell block with a corridor in the middle, cells on both sides and then you put said door at the end of the corridor), the room will be considered insecure. So in order to circumvent this, you either have to leave you large doors closed all the time (and thus either having to automate them or keep extra guard in vicinity to keep even the basic flow of prisoners going about)... OR you can just slap a common, normal, not-prisoner-proof door on it. How much sense this makes I'll leave for discussion. Still, nothing TOO game-breaking, I guess?
Second thing is more fun though. So I get message in all my constructed cells/holding room there is no canteen accessible. Despite there is one, fully functional (or at least it should be functional). So I unlock micromanagement. Lo and behold, cell-blocks aren't even assigned to canteen. So I do that manually and warnings disappear. But remember how I said canteen should be functional? Well, from the beginning I've had a warning saying there are no prisoners assigned to it. And even after I do assign them (or at least their cells), that warning is still there. And yes, there is no path blocking or zone issues, at least nothing visible. But even if there WASN'T said warning we still have...
... Issue number three. Prisoners ignore schedule. They stay confined to their cells indefinitely. They DO use in-cell toilets and bed, but I'd say sleep needs is rising surprisingly slowly too. But that could be due to them just standing in their cells whole damn day long. They will try to escape, but that's about it. I have 15 max and 1 med sec guys, but the schedule is the same for all of them. Still doesn't matter because they straight up ignore it.
So the only thing I've done differently this time is doing almost all buildings as separate actual buildings. In the past, my prison was a more of an enclose, connected concrete complex. I'm using a lot of just fenced-off corridors. But even in the past I did so in smaller quantities without problems. I'm GUESSING it has to do something with those "insecure" room problems. But given how at least on Steam forums there seems to be no topic about such bizarre bugs, I'm seriously at a lost here. Anyone of you people experiencing something at least remotely similar?