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Author Topic: Prison Architect - Version 2.0 Release | It's over! *weeping*  (Read 247758 times)

forsaken1111

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1125 on: February 06, 2015, 07:12:03 am »

That is a great quote, and it is one of the problems I have run into in game design as well.
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Sergius

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1126 on: February 06, 2015, 03:08:33 pm »

Nonsense, first you decide the amount of cowbell, and then you figure out if you're writing a song or buying a farm.
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BigD145

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1127 on: February 06, 2015, 06:16:39 pm »

Nonsense, first you decide the amount of cowbell vuvuzela, and then you figure out if you're writing a song or buying a farm.
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Zangi

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1128 on: February 07, 2015, 03:30:32 am »

Damn, I managed to make a semi-smoothly running prison.  Now at 450 population.  But, it takes in every type of prisoner.  ... and I'm still in the positive too.  But, I've got a wait list of over 100 on parole... many of whom are probably lowsec/medsec and get released before their time comes up. ... the bastards really do clog the system up.  ... Apparently I also have a backlog of 65 on Behavioral Therapy and only 1% of my prisoners passed Drug Addiction Treatment.

Of course, snitches and ex-cops are not protected.  Not in my prison.  Plus, I have Freefire on by default...  No reason not to, cause culling the herd every now and then is good for the pack.  (And no real consequences for it.)

Beforehand, I'd only be taking in Maxsec.  With similar population, there'd be 5 dead on a good day.  Roughly 50 every other day.


Two bugs that has plagued me since forever.  Cuffed prisoners that... stay cuffed forever, maybe I should leave em to starve... and cooked food in my storage.
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Glloyd

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1129 on: February 07, 2015, 03:35:36 am »

I've got a similar prison going on. I've dragged it through about a year of updates, so it's the most haphazardly designed piece of shit. Yet it hold about 300 people and I can leave it on overnight without any incidents. It's great. However, I'm thinking of just going all out and expanding it until the game just can't handle it anymore.

puke

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1130 on: February 07, 2015, 08:24:30 am »

Just started playing this again.  Couple of questions:

1:

What are windows good for?  I tried to make a layout such that the offices and staff areas had windows overlooking the holding cells, but the windows seem to be opaque for the purposes of observing prisoners / removing fog of war.

Is there any way to do what I am trying to do?

2:

I can never seem to remember the subtleties of how foundation designations work.  I thought that there was a way that by holding shift or control or alt that I could lay one foundation adjoining another, and preserve the adjoining wall.  But it always seems to knock down the adjoining wall, and then I need to spend time and money building an interior wall between the two areas.

Can this be done, or am I misremembering how it used to work?
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Schaep

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1131 on: February 07, 2015, 09:29:17 am »

Afaik windows do nothing except let in/out light. I never bother with them.

To adjoin a foundation to an existing wall, drag the foundation next to the existing wall, not on top of it. Graphically it will look like you've planned a double wall but once it's built the second wall will be a floor.
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puke

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1132 on: February 07, 2015, 09:34:52 am »

To adjoin a foundation to an existing wall, drag the foundation next to the existing wall, not on top of it. Graphically it will look like you've planned a double wall but once it's built the second wall will be a floor.

Sorry, what I mean is designating in the planning stage, before any construction occurs:

Can this be done before the foundation is built?  Can I designate one foundation, and then designate another which will retain the interior wall -- or do I have to wait for the first one to be built before designating the adjoining?
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Aklyon

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1133 on: February 07, 2015, 11:09:59 am »

When I've played its more consistant when the adjoining wall is already built, whether because I extended a wall to fit it or its just a previous foundation.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Zangi

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1134 on: February 07, 2015, 11:57:22 am »

The bane of my huge +500 prisons.  Efficiency.  There can be none.  Bottlenecks everywhere.  Prisoners going across the map to do something on the other side, when there is a perfectly valid one near their cell.  And staffing rooms, across the world.

Also, holding cell dogpiles.  I tend to keep +200 vagrants.  They prefer to dogpile 1 out of 3 holding cells if I do not separate them by security level.  Doctors also tend to dogpile a single infirmary. 

... I guess if I build a prison to compartmentalize things, rather then letting the bastards wander everywhere... which requires huge tracts of land.
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martinuzz

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1135 on: February 09, 2015, 05:42:20 pm »

I picked this up when it was on sale last week, and here's my first attempt at a (unlimited funds) prison.
It actually is my second prison. My first try at the game didn't go too badly, could sell my prison for 280k. But I am too impatient to do that 5 times over to get a nice starting budget to play with lol.

I built this for a meager sum of 1.2 million, plus some serious sleep deprivation. Damn, this game is addictive.

overview:
Spoiler (click to show/hide)

utilities view:
Spoiler (click to show/hide)

Segmentation! I can house protected, normal and high security inmates without them crossing paths. Except when escorted to isolation ward.
Spoiler (click to show/hide)

My cell block design: Room for 58 test subj... erm prisoners.
Spoiler (click to show/hide)


I spent about 15 rl hours designing it before turning on prisoner intake. After 3 waves, my population now is up to 38. No incidents yet, except a few confiscated weapons brought in by new arrivals. What could possibly go wrong haha.
« Last Edit: February 09, 2015, 06:20:08 pm by martinuzz »
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Graknorke

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1136 on: February 09, 2015, 06:35:48 pm »

Probably nothing. That prison looks like it's locked down good. The cells are too big but that causes no problems other than efficiency.
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Pajama Knight

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1137 on: February 09, 2015, 10:34:12 pm »

I've found a surprisingly effective way to cut down on crowding, bottlenecks, and dead snitches is simply segregating everything by time rather than location.

My largest prison is a rainbow of different security levels, but keeping an armed guard in each shower, yard, and long hallways keeps things quiet most days. My prisoners only got about 6 hours of sleep a night, but were happy as could be because they could attend to their needs earlier in the morning and were less likely to cause trouble thanks to being suppressed and rarely being in the same room as a protected prisoner when their mood is bad. I had about 300+ prisoners before deciding I didn't like the aesthetics and moving on.
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Zangi

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1138 on: February 10, 2015, 12:07:35 pm »

Started a new prison, left intake on, lowsec only.  Did not build the holding cell or anything else for weeks.  No problems at all, a few guards is pretty much all I needed on payroll, as I collect money on their misery and the 'no incidents' bonus. 
Found out that death by starvation does not count as a 'death while in custody', thereby does not incur any penalties.  In hindsight, I should not have bothered with using doctors...

At the least... nice income as I slowly expand and redesign my prison, in preparation for midsec/maxsec.  The shivving will be pretty massive when the floodgates open...  if only there was a way to auto-designate prisoners by their traits.

*Insert complaints about wonky multi kitchen/canteen priority and laundries not getting clothing to distribute in a compartmentalized prison.*
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Aklyon

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1139 on: February 10, 2015, 12:11:51 pm »

Didn't they work on those rooms recently?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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