Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Ideas for my Tiger mod  (Read 618 times)

sirinon

  • Bay Watcher
    • View Profile
Ideas for my Tiger mod
« on: September 24, 2012, 10:00:57 pm »

Hey all

so I have been modding for my own personal use for two years now, I have created alot of weird and stupid creatures, my motivations were to create a more personalized adventure mode.

about a year ago I created my crown jewel the "Tigernazi" basically a 7ft Tigerman with leather skin, orange or white Fur, Adamantine bones, 30cm adamantine claws and fangs, a small horn protruding from the head and a pain causing venomous bite.

I had alot of fun with these and managed to make them not too overpowered my inspiration was from how much fun I had playing as a beastman in genesis mod and I wanted to create a more 'civilized' form of beastman.

the civilization I created for them is designed to be barbaric yet civilized i.e alot of elven slaves, deadly weapons, no traps and strong focus on military strength.

My ideas so far are as follows:

1. create a fortress mode with my tigermen race.
2. create custom unique materials for armor and interesting tradeable pets i.e Elven slaves and dragonmen slaves whose bones and skin can be made into armour / weapons.
3. A caste system with a strong military emphasis
4. new workshops to enforce their way of life.

suggestions I would like from the community

1. a more appropriate name then Tigernazi ?
2. and ideas for a brutal slave-trader/ militaristic civilization ?
3. thoughts on allegiances and other races I could add ? ( I figured they should be tradeable with dwarves but hostile to humans and elves )


thoughts ?

ps: I also started on an adventure time mod back in 31.25 I will probably throw in some of those animals as trade animals for meat and slavery purposes.
Logged

vadia

  • Bay Watcher
  • tacky picture given the forum; I know.
    • View Profile
Re: Ideas for my Tiger mod
« Reply #1 on: September 24, 2012, 10:05:35 pm »

1 khan
2 child knapper on and sentients (or sentient duplicates) with "pet" tag
3 like gobbos?
Logged

sirinon

  • Bay Watcher
    • View Profile
Re: Ideas for my Tiger mod
« Reply #2 on: September 24, 2012, 10:38:22 pm »

Like gobbo's  who i will ofcourse include.

I was also thinking on making them purely carnivores just to make fort mode a little harder, they will be a bit more invasion-proof due to their physical attributes ( I will also give them all a natural fighter skill ).

when I created their proto-civilization 1 yr ago I restricted them to deserts and ice area's otherwise they prettymuch took over the map and wiped all the other races out during worldgen.

the natural skills I give them will make them all capable of  fighting and crafting/engraving, the idea is a civ of psychopaths with fancy armour and furniture.
« Last Edit: September 24, 2012, 10:40:19 pm by sirinon »
Logged

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: Ideas for my Tiger mod
« Reply #3 on: September 24, 2012, 10:49:34 pm »

For reference on previous tigerpeople, may I direct you to:

http://media.photobucket.com/image/recent/EnPsyane/Rakshasa_Noble.png  <-- an image
http://en.wikipedia.org/wiki/Rakshasa_%28Dungeons_%26_Dragons%29        <-- a description

As seen in D&D.

Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

vadia

  • Bay Watcher
  • tacky picture given the forum; I know.
    • View Profile
Re: Ideas for my Tiger mod
« Reply #4 on: September 25, 2012, 05:00:18 am »

would a long pregnancy reduce their chances to take over in worldgen?
Logged

Scow2

  • Bay Watcher
    • View Profile
Re: Ideas for my Tiger mod
« Reply #5 on: September 25, 2012, 08:29:55 am »

Ooh... I've tried something like this, but my inspiration for the Tigers was something like an oversized  version of 300's depiction of Spartans - Large, strong, but lightly-armed and armored proud warrior people... but my biggest problem was housing them due to how inefficient trying to build any freestanding structures in Dwarf Fortress is - couldn't make tents for them :(
Logged

Pokon

  • Bay Watcher
  • [ETHICS:HAHAHAHA]
    • View Profile
Re: Ideas for my Tiger mod
« Reply #6 on: September 25, 2012, 02:52:50 pm »

Well, name wise, Rakhasha's are nice.

Also, ideas for evil slaver race- Elephant or Rhino men both sound nice and hardish. Big, brutal, but unlikely to wear good armor.
Logged
A vile force of dark'ness has arrived, led by their champion Ebony Dark'ness Dementia Raven Way.