Remember all those ones people have been getting...?Eckmanis: Be the HeroYou reach the medbay, in flames, just in time to see someone who is clearly not a member of your crew (and also slightly on fire, pursue Leo through the opposite door. You trundle as rapidly as you can across the room, making you way into the door systems room just as a shot rings out, and acrid smoke fills the air. You see Leo force the enemy back for a moment with his single arm, before getting an elbow to the head and stumbling back himself. The enemy levels his blaster... and your punch impacts the side of it, breaking his hand and sending it flying. The boarder spins, falling heavily on the ground, and you offer a hand to Leo to help him up.
Stop drop and roll then put out the fires.You stumble back, and you're sure this is the end, when Eckmanis's fist comes from nowhere, knocking the enemy's blaster aside. As the enemy falls to the ground, you re-prioritize, focusing on rolling about for a few moments to extinguish the lingering flames on your shell.
Leon offers you a hand, and you reach to take it, when
a bolt of energy strikes him in the side, just under the arm. His smiling stone face begins to collapse in on itself, and his body falls to pieces in slow motion, the extended arm turning into a line of small stones along the floor, crashing to the ground in a heap.
You turn to see the bloodied, burnt, and bruised boarder holding your
own blaster, dropped in the fighting, but that does not slow you down. Your on your feet in moments, bearing down on him, and
you leap onto his body, knock his weapon away with your leg as you drive your arm through his chest, once, twice, a third time. The first two, sucking chest wounds, cause him to cough up blood and go limp, and with the last you lift him into the air, pulling him close, whispering into his air that you will personally insure that every one his children burns to death before you die. You then toss him back into the medbay room's fires - but his injuries are so severe that he can't even scream, though the last moments of his life are distilled pain. As you watch him burn, reality begins to warp around you, and the fires swirl their way into your brain... until everything pops back, once more, to reality.
Enemy boarder has taken 10 damage! Enemy boarder has been killed!Leo Lurnadis has gained a combat level!Werty: Jump to merchant, make sure weapons are powered down, and broadcast a distress signalYou quickly lock onto the fading jump signature, and in moments the ship jump drives engage. Your vision swims, and you see yourself strapped into a strange device atop a primitive stone pyramid, a thousand beings arrayed surrounding you far below... and then you're back in the cockpit once more, the jump complete.
And you're in luck.
Not only is the merchant here, but he's moving to service another customer - a federation cruiser that looks even more damaged than your own ship, judging by the large tears in most of the hull. Your distress beacon quickly joins it's own. It doesn't take long for them to hail you, and the voice on the other side even and solid despite the situation.
"Federation Ally, this is Federation Cruiser Saturn's Fury. Estimate: 89% chance of benefits from mutual aid. This being is last remaining crew member of vessel. Requesting status of your crew and vessel."
Taricus has joined the game.Captain Griffin DEAD (GlyphGryph)
Human.
Eckmanis DEAD (Flintus10, wolfchild)
Rock.
Slow - This player may only move one room per round.
Werty HP: 1/7 (Werty) - Location: Cockpit
Power Source - Provides 1 power to systems, doubled when in the Reactor station.
Leon Lurnadis HP: 5/10 (mesor) - Location: Door System.
Mantis.
Natural Soldier - +2 damage in combat, +1 to hit, +1 to dodge. This has been changed for the better!
No Thumbs - 2 to Repair.
Speedy - May move 6 rooms in a round.
Lv1 Combat - +1 damage.
?.?.?.? -?.?.?.? ?.?:?.?/?.? (?.?.?.?)
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Weapons: Artemis Launcher, Laser Mark II
Missiles: 6 Drones: 0 Fuel: 9
Hull: 18/25
B
O2 ,----,
,----.----, |----|----. DOOR
,--|----|---,'---| |MED |----,----,--,
|B |ENG |RCT|WEAP|----|----|----|CTRL|C:|
'--|----|---'.---| |SHLD|----'----'--'
'----'----' |----|----' SENS
'----'
B
Damage: !!Med systems offline!!, !!Door System Offline!!, Weapon systems damage (Artemis Launcher nonfunctional). Aft Bay, Engine Room, Weapons room, Reactor, Aft-1(Oxygen) and Aft-2(The room directly forward of Oxygen) and Aft-3/Aft-4 have no atmosphere.