Note: For flow purposes, I'm now doing many rolls as [ abbr ] tagged rolls - mouse over them to view them. For those who don't have the little dots show up, I'll also underline them.Leo: Slash the enemies throat, Wrist, Stomach and anything else i can reach and keep slashing until he's a bloody heap on the floorYou keep launch a full force attack at him, but he gracefully sidesteps at the last moment, your claw sinking into the panel that controls the shields. Electric current runs through your body, dealing
a point of damage. The shield system itself is also broken now.
Leo has taken a point of damage.
The shield system as been damaged.He uses this opportunity to launch his own attack, throwing an elbow at the back of your skull. You
duck under the blow, throwing yourself back from the destroy control panel, before rushing him again.
This time, you manage to connect, opening a wound from one shoulder to the bottom of his ribs on the other side, showing bone. He gasps in pain as he stumbles backwards, and you
decide to gloat over your impending victory instead of pushing the attack - he staggers backwards through the doorway, falling into the next room (the medbay), and you move to follow.
Enemy soldier takes 4 damage!Werty: Again! (Try to repair the medbay, be very careful, don't do anything stupid)You fail to not do anything stupid. Now everything is on fire. Also, a soldier has stumbled into the room, and even though he fell onto his back immediately afterwards, he yells something and points his gun at you as he climbs to his feet.
Today is not a good day.
The medbay is on fire. Werty is standing in a burning room. Enemy soldier is standing in a burning room.Eckmanis: Keep going (repair that o2!)Despite the fact that your joints are burning with a need for oxygen, you jam the final batch of wires into place, tighten a few bolts, and pull the power lever. The system coughs, spurts a bit of liquid in a place that's supposed to be dry... and then springs to life, a gentle hum in the floor beneath your feet. You can't actually hear it, thanks to working in a near vacuum, but if you could it would be very reassuring... and there's even a briefest hint of a breeze. It will take at least a few minutes for the oxygen levels in here to begin building up to a reasonable level, though.
Eckmanics has repaired the o2 room! 1/5 experience to the next level! (Remember, rolling a natural 6 is an automatic +4 experience when repairing!)You suffocate for 3 points of damage!
Captain Griffin DEAD (GlyphGryph)
Human.
Eckmanis HP: 9/15 (wolfchild) - Location: O2.
Rock.
Slow - This player may only move one room per round.
Mechanic - Lv0 :: 1/5
Werty HP: 1/7 (Werty) - Location: medbay.
Power Source - Provides 1 power to systems, doubled when in the Reactor station.
Leon Lurnadis HP: 8/10 (mesor) - Location: Shield Room.
Mantis.
Natural Soldier - +2 damage in combat, +1 to hit, +1 to dodge. This has been changed for the better!
No Thumbs - 2 to Repair.
Speedy - May move 6 rooms in a round.
Weapons: Artemis Launcher, Laser Mark II
Missiles: 6 Drones: 0 Fuel: 9
Hull: 18/25
B
O2 ,----,
,----.----, |----|----. DOOR
,--|----|---,'---| |MED |----,----,--,
|B |ENG |RCT|WEAP|----|----|----|CTRL|C:|
'--|----|---'.---| |SHLD|----'----'--'
'----'----' |----|----' SENS
'----'
B
Oxygen Online!
Damage: Med systems offline. Weapon systems damage (Artemis Launcher nonfunctional). Aft Bay, Engine Room, Aft-1(Oxygen) and Aft-2(The room directly forward of Oxygen) have no atmosphere.