mesor - your bonus applies to personal combat - combat YOU are engaged in, not combat the ship is engaged in. That's just manning a station. That said...
Werty: RestRoll: 3
You catch your breath, mostly, but even here the air has grown quite thin. You get a hold of yourself, though, do your best to stop bits from floating off and dissipating... but you're still quite ill defined. You lean against the weapon console. Leo glances down at you, then begins typing things into the console. After a moments thought, he calls for someone to come in and help you, since he's busy.
Leo: Target the merchant vessel but do not fire unless they attempt to bring there weapons systems to bear on us. If they do open fire on the center of the ship.Roll: 2
You type some information into the console, commands for the weapons, and then turn to call towards the bow "Can somebody come and help Werty? I don't want to leave my station incase the merchants are hostile or the enemy ship follows us again."
Meanwhile, the merchants have noticed you aiming and charging up your weapons, and have wisely decided to flee. You see a blur and a flash as they jump away.
Followed by Eckmanis striding into the room.
Eckmanis: Leave the con for now, there is no immediate threat, get into the O2 room as fast as possible to repair itRoll: 4
You rush, though not terribly quickly, to the weapon room, and notice how much thinner the air has gotten already. Leo looks like he's doing something stupid, and Werty doesn't seem quite all there. Almost like one of them holograms. He still reaches out a hand, and in a faint voice begs you to help him.
"Calm down, kid, I'm busy. Leo, can you please go check the other rooms? The captain said something about boarders."
And then you take a deep breath, and dive in into the o2 room. The cold doesn't bother you, nor does what remains of the fire, barely surviving off the last gust of air and the air leaking from the processor. By the seven stone god of Kaldor, what the bloody hell happened in here? This is... well, no time to worry about it. You won't be able to survive in here forever. You quickly try pulling things together to see if this can be salvaged.
Ekmanis is no longer suffocating.Captain Griffin HP: 10 (GlyphGryph) - Location:
Human.
Eckmanis HP: 15 (wolfchild) - Location: O2.
Rock.
Slow - This player may only move one room per round.
Werty HP: 1/7 (Werty) - Location: weapons room.
Power Source - Provides 1 power to systems, doubled when in the Reactor station.
Leon Lurnadis HP: 10 (mesor) - Location: weapons room.
Mantis.
Natural Soldier - Double damage in combat.
No Thumbs - 2 to Repair.
Speedy - May move 6 rooms in a round.
Weapons: Artemis Launcher, Laser Mark II
Missiles: 6 Drones: 0 Fuel: 9
Hull: 18/25
B
O2 ,----,
,----.----, |----|----. DOOR
,--|----|---,'---| |MED |----,----,--,
|B |ENG |RCT|WEAP|----|----|----|CTRL|C:|
'--|----|---'.---| |SHLD|----'----'--'
'----'----' |----|----' SENS
'----'
B
Damage: Med systems offline. Oxygen systems offline. Weapon systems damage (Artemis Launcher nonfunctional). Aft Bay, Engine Room, Aft-1(Oxygen) and Aft-2(The room directly forward of Oxygen) have no atmosphere.