Eckmanis: Get to repairing the Oxygen RoomYou get to repairing the life support systems. A lot of it is too damaged to fix without supplies - you'll not be getting espresso anytime soon - but you figure you can reroute around some parts. After all, the important bit is that you don't die. Amenities like moisture level controls can come later.
Repair of Life support is 1/3 completeYou suffocate for 1 damage!Leo: Check the sections of the ship that have air for boarders, if I find any shoot first ask questions later, try to wound if possible.You dash through the rooms, figuring you'll swing starboard to pass through the sensor room, hit the captains chair and double back. Nothing in the store area, nothing in the shield room, noth-holy gods of murder. You freeze, looking down for a moment at the body. Captain Griffin lies on the ground of the sensor room, several laser burns on his body.
The opposite door door of the sensor room is jammed open, blocked by the body of what you assume was one of the boarders, downed with a shot to the skull and chest. There's also scorch marks along the walls. It seems like Griffin didn't go down without a fight.
So focused are you on gathering in the details of what happened there that you don't here the door slide open behind you - or rather, you don't process it until it's too late to respond aggressively. You can attempt to duck away...
1 (Effective: 3, still failure but no damage bonus, but 1 still causes BAD CONSEQUENCES)
but it's not enough. The shot is good. You simply can't react fast enough. It doesn't do any lethal damage, but it cuts through the arm that was holding your pistol, and the singed limb drops helplessly to the ground as you let out a squeal of surprise and pain.
Leo takes 1 points of damage - 1 base in addition to BAD CONSEQUENCES.Thinking quickly, you attempt to dive for the gun, trying to grab the blaster in your off-hand and get in a position to avoid a second shot from the assailant.
But, unfortunately, you only manage to trip over the Captain's corpse and kick the gun up and over the fallen enemy into the next room. Behind you, you make out the sound of the enemy human's pistol getting ready to fire again, and you can tell he's ducked back, hiding just around the corner of the doorframe, shielded by the bulkhead in case your attempt at retrieving your weapon had succeeded.
What do you do?
Werty: Pull self together, crawl/walk to medbayStep. Step. Crawl, maybe. Crawling is good. You manage to barely pull yourself into the empty, thin-aired, and still broken medbay.
Captain Griffin DEAD (GlyphGryph)
Human.
Eckmanis HP: 14/15 (wolfchild) - Location: O2.
Rock.
Slow - This player may only move one room per round.
Werty HP: 1/7 (Werty) - Location: medbay.
Power Source - Provides 1 power to systems, doubled when in the Reactor station.
Leon Lurnadis HP: 9/10 (mesor) - Location: weapons room.
Mantis.
Natural Soldier - Double damage in combat.
No Thumbs - 2 to Repair.
Speedy - May move 6 rooms in a round.
Weapons: Artemis Launcher, Laser Mark II
Missiles: 6 Drones: 0 Fuel: 9
Hull: 18/25
B
O2 ,----,
,----.----, |----|----. DOOR
,--|----|---,'---| |MED |----,----,--,
|B |ENG |RCT|WEAP|----|----|----|CTRL|C:|
'--|----|---'.---| |SHLD|----'----'--'
'----'----' |----|----' SENS
'----'
B
Damage: Med systems offline. Oxygen systems offline. Weapon systems damage (Artemis Launcher nonfunctional). Aft Bay, Engine Room, Aft-1(Oxygen) and Aft-2(The room directly forward of Oxygen) have no atmosphere.