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Author Topic: Bug vs. 1000 Dollars  (Read 4524 times)

tahujdt

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Bug vs. 1000 Dollars
« on: September 24, 2012, 03:45:10 pm »

In the question where you choose between the items you start with, always pick the old bug instead of the 1000 dollars. You can sell the bug for 2000. It used to be 4000, but they changed it in the last update.
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dreadmullet

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Re: Bug vs. 1000 Dollars
« Reply #1 on: September 24, 2012, 04:47:06 pm »

Good find. I added heat to the starting car so it counts as stolen. ("I got my hands on an old beatle," seems pretty shady...) It fetches a price of $200 now.
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Capital Fish

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Re: Bug vs. 1000 Dollars
« Reply #2 on: September 24, 2012, 05:03:00 pm »

Good find. I added heat to the starting car so it counts as stolen. ("I got my hands on an old beatle," seems pretty shady...) It fetches a price of $200 now.

Really? I never once read the line as being shady. I always just assumed our Liberal hero bought some rusted-out hulk from a scrapyard and fixed it up until it was running again. Or something similarly good and wholesome.

On the other hand,while I'm not looking at the game right now, so I could very well be mistaken, the Beetle choice is in the same family of choices as a lot of the "thief" choices...
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Alpheus

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Re: Bug vs. 1000 Dollars
« Reply #3 on: September 24, 2012, 05:25:49 pm »

I used to always pick the Bug option after I found out I could sell it for more than any other stolen car.  It does make sense that a stolen car, even a really nice one, would probably sell for less since it would go to a chop shop for parts instead of to retail.
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Capital Fish

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Re: Bug vs. 1000 Dollars
« Reply #4 on: September 24, 2012, 08:04:05 pm »

I used to always pick the Bug option after I found out I could sell it for more than any other stolen car.  It does make sense that a stolen car, even a really nice one, would probably sell for less since it would go to a chop shop for parts instead of to retail.

That and the chop shops can just pay you whatever the hell the want because, face it, where else are you gonna sell it?
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KA101

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Re: Bug vs. 1000 Dollars
« Reply #5 on: September 27, 2012, 10:47:21 pm »

Hmm.  The get-Beetle option is an A choice, so it's in the Thief line, true--but I've heard the phrase "got my hands on" to mean legitimate acquisition as well as shady acquisition.  Players who aren't paying attention to that sort of theming or who haven't read the wiki might not be pleased to find their car is stolen.

If the car is considered stolen, probably best to make that clear to the player.  Something like "A) I "borrowed" someone's old Beetle and my chop shop friends helped me fix it up.  It runs great!" seems adequate.
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dreadmullet

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Re: Bug vs. 1000 Dollars
« Reply #6 on: September 27, 2012, 10:53:44 pm »

Hmm.  The get-Beetle option is an A choice, so it's in the Thief line, true--but I've heard the phrase "got my hands on" to mean legitimate acquisition as well as shady acquisition.  Players who aren't paying attention to that sort of theming or who haven't read the wiki might not be pleased to find their car is stolen.

If the car is considered stolen, probably best to make that clear to the player.  Something like "A) I "borrowed" someone's old Beetle and my chop shop friends helped me fix it up.  It runs great!" seems adequate.

Hmm, I never thought about the roleplaying aspect of it. Yeah, people might be mad that they start with a stolen car. I changed it to "I "borrowed" someone's old Beetle.  It's still in great shape."
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Jonathan S. Fox

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Re: Bug vs. 1000 Dollars
« Reply #7 on: September 28, 2012, 12:45:29 am »

Hmm.  The get-Beetle option is an A choice, so it's in the Thief line, true--but I've heard the phrase "got my hands on" to mean legitimate acquisition as well as shady acquisition.  Players who aren't paying attention to that sort of theming or who haven't read the wiki might not be pleased to find their car is stolen.

If the car is considered stolen, probably best to make that clear to the player.  Something like "A) I "borrowed" someone's old Beetle and my chop shop friends helped me fix it up.  It runs great!" seems adequate.

Hmm, I never thought about the roleplaying aspect of it. Yeah, people might be mad that they start with a stolen car. I changed it to "I "borrowed" someone's old Beetle.  It's still in great shape."

I would just straight up say you stole it, rather than using a euphemism, since by this time the A track has prompted you about stealing cars twice before. In fact, I'd kick it up a notch -- can we give the player a stolen sports car without making it worth more than the money? If not, we can just make a new car with a drivebonus of 2 or 3, and give it unique flavoring -- an old muscle car or something, with a depressed value so that it isn't worth more than the money when sold to the chop shop.

Cars are fairly easy to steal, and the bug is one of the least useful cars in the game. If it's not going to be legally acquired, we as well make the A track give you a solid one stolen from some spoiled rich bloke.
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Funk

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Re: Bug vs. 1000 Dollars
« Reply #8 on: September 28, 2012, 03:43:09 pm »

old muscle cars seem really a CCS thing, 70s era massive V8s powerd
 just are not Liberal.

why not a sports moded bug?
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Capital Fish

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Re: Bug vs. 1000 Dollars
« Reply #9 on: September 28, 2012, 07:37:00 pm »

old muscle cars seem really a CCS thing, 70s era massive V8s powerd
 just are not Liberal.

By liberating said muscle car from it's conservative owners, the LCS can ensure that its raw V8 power is used for good and not evil. If the LCS only drove Liberal vehicles, they wouldn't drive SUVs or sports cars either.

Besides, technically the muscle car would have been stolen before the LCS was founded. The future Liberal Crime Squad founder wasn't trying to make a political statement: he/she just wanted a sweet ride!
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Jboy2000000

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Re: Bug vs. 1000 Dollars
« Reply #10 on: September 28, 2012, 07:44:33 pm »

old muscle cars seem really a CCS thing, 70s era massive V8s powerd
 just are not Liberal.

By liberating said muscle car from it's conservative owners, the LCS can ensure that its raw V8 power is used for good and not evil. If the LCS only drove Liberal vehicles, they wouldn't drive SUVs or sports cars either.

Besides, technically the muscle car would have been stolen before the LCS was founded. The future Liberal Crime Squad founder wasn't trying to make a political statement: he/she just wanted a sweet ride!
And sweet it would be.
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Funk

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Re: Bug vs. 1000 Dollars
« Reply #11 on: September 29, 2012, 06:44:02 am »

why not? the line "i "liberated" an old V8 muscle car."  fits the whole stolen car thing.

how much skill boost shold the car give?
 
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Reelya

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Re: Bug vs. 1000 Dollars
« Reply #12 on: September 29, 2012, 07:25:13 am »

I don't think that question should give a skill boost. I don't think there is a skill boost for saving the $1000, so there shouldn't be one for the car. Otherwise, it makes the option overpowered compared to the others. This question should really do what it "states on the box".

Funk

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Re: Bug vs. 1000 Dollars
« Reply #13 on: September 29, 2012, 07:42:27 am »

the car its self give the boost, not the question.
it just make that type car a better than most other cars.
im thinking 3 cos it is a sports car
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Reelya

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Re: Bug vs. 1000 Dollars
« Reply #14 on: September 29, 2012, 07:45:13 am »

The different options have to be balanced in value, giving a skill boost AS WELL as the advantage of having the car, would make it outweigh the other options.

If you're not talking about a boost in character skills, why did you say "skill boost" and not "value of the car"? Seriously, using the term "skill boost" makes it sound like you want some boost to security and/or driving skills, ON TOP of giving the player a sports car, just for picking that option. That makes the option too over-powered and devalues all the other options.

If you're talking about making the car a lot better than what you can normally steal, that just means all the other options will have to be upgraded to match. e.g. a sleeper lawyer or $1000, are they "just as good" as your idea for the car?
« Last Edit: September 29, 2012, 07:55:31 am by Reelya »
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