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Author Topic: new? idea for vampire storage  (Read 2245 times)

vadia

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new? idea for vampire storage
« on: September 24, 2012, 07:53:57 am »

Why not make a burrow for the vampire near the enterance of the fort so he can fight stuff, and only put beds of useless migrants in that burrow?
That keeps them from slowing down, yet makes them useful.
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nanomage

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Re: new? idea for vampire storage
« Reply #1 on: September 24, 2012, 08:17:17 am »

I doubt vamp respect burrows when on breaks. You'd still have to isolate him and maybe drop migrants in. Also, I've heard it's not lack of blood that slows them down, but lack of alcohol.
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Di

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Re: new? idea for vampire storage
« Reply #2 on: September 24, 2012, 10:19:26 am »

Actually, they do if they're civilians.
Though drinking blood doesn't prevent alcohol withdrawal no matter what Toady claims.
I've been using this as population control. Also remember that during alert states they are assigned to the same burrow all other civilians do.
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pisskop

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Re: new? idea for vampire storage
« Reply #3 on: September 24, 2012, 10:24:38 am »

But, a dorf blood is so alcoholic that it should read:  "Dwarf blood laced with copious amounts of rum"
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Tharwen

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Re: new? idea for vampire storage
« Reply #4 on: September 24, 2012, 11:39:08 am »

But, a dorf blood is so alcoholic that it should read:  "Dwarf blood laced with copious amounts of rum"

"Dwarven Rum laced with a small amount of blood"
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Urist_McGamer

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Re: new? idea for vampire storage
« Reply #5 on: September 24, 2012, 11:46:17 am »

But, a dorf blood is so alcoholic that it should read:  "Dwarf blood laced with copious amounts of rum"

"Dwarven Rum laced with a small amount of blood"

Just like Scottish Coffee!
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But others might prefer to have the mess contained behind windows to avoid tracking blood all over the their nice, color coordinated floor patterns. Kind of the Ozzy Osborne vs. Martha Stewart debate.

Loud Whispers

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Re: new? idea for vampire storage
« Reply #6 on: September 24, 2012, 01:05:48 pm »

Why not make a burrow for the vampire near the enterance of the fort so he can fight stuff, and only put beds of useless migrants in that burrow?
That keeps them from slowing down, yet makes them useful.
Wouldn't it be more efficient to turn those useless migrants into quasi-unacceptable vampire guards?

vadia

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Re: new? idea for vampire storage
« Reply #7 on: September 24, 2012, 02:05:02 pm »

Why not make a burrow for the vampire near the enterance of the fort so he can fight stuff, and only put beds of useless migrants in that burrow?
That keeps them from slowing down, yet makes them useful.
Wouldn't it be more efficient to turn those useless migrants into quasi-unacceptable vampire guards?
I don't have enough water for that, just one pond in a cavern.
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pisskop

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Re: new? idea for vampire storage
« Reply #8 on: September 24, 2012, 02:10:06 pm »

Why not make a burrow for the vampire near the enterance of the fort so he can fight stuff, and only put beds of useless migrants in that burrow?
That keeps them from slowing down, yet makes them useful.
Wouldn't it be more efficient to turn those useless migrants into quasi-unacceptable vampire guards?
I don't have enough water for that, just one pond in a cavern.
http://www.bay12forums.com/smf/index.php?topic=116413.msg3609786#msg3609786
!bam!  Water replication.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

vadia

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Re: new? idea for vampire storage
« Reply #9 on: September 24, 2012, 02:22:24 pm »

Why not make a burrow for the vampire near the enterance of the fort so he can fight stuff, and only put beds of useless migrants in that burrow?
That keeps them from slowing down, yet makes them useful.
Wouldn't it be more efficient to turn those useless migrants into quasi-unacceptable vampire guards?
I don't have enough water for that, just one pond in a cavern.
http://www.bay12forums.com/smf/index.php?topic=116413.msg3609786#msg3609786
!bam!  Water replication.
I didn't see anything to help with a semi-scorching biome.
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vadia

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Re: new? idea for vampire storage
« Reply #10 on: September 24, 2012, 02:22:54 pm »

Actually, they do if they're civilians.
Though drinking blood doesn't prevent alcohol withdrawal no matter what Toady claims.
I've been using this as population control. Also remember that during alert states they are assigned to the same burrow all other civilians do.
So make them a squad of one at that time.
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pisskop

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Re: new? idea for vampire storage
« Reply #11 on: September 24, 2012, 02:29:24 pm »

Why not make a burrow for the vampire near the enterance of the fort so he can fight stuff, and only put beds of useless migrants in that burrow?
That keeps them from slowing down, yet makes them useful.
Wouldn't it be more efficient to turn those useless migrants into quasi-unacceptable vampire guards?
I don't have enough water for that, just one pond in a cavern.
http://www.bay12forums.com/smf/index.php?topic=116413.msg3609786#msg3609786
!bam!  Water replication.
I didn't see anything to help with a semi-scorching biome.
underground.  Just trying to present help.
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

vadia

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Re: new? idea for vampire storage
« Reply #12 on: September 24, 2012, 02:32:04 pm »

Why not make a burrow for the vampire near the enterance of the fort so he can fight stuff, and only put beds of useless migrants in that burrow?
That keeps them from slowing down, yet makes them useful.
Wouldn't it be more efficient to turn those useless migrants into quasi-unacceptable vampire guards?
I don't have enough water for that, just one pond in a cavern.
http://www.bay12forums.com/smf/index.php?topic=116413.msg3609786#msg3609786
!bam!  Water replication.
I didn't see anything to help with a semi-scorching biome.
underground.  Just trying to present help.
No, no, any help is welcome, but I think the only pool is about 25 tiles in size, and I'd like to make an obsidian trap.
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