Continue looking for recruits until both ships are fully maned. Hand over 5 of the prisoners but keep the rest.
As the repairs are being completed, you gain another 26 men to your ranks. You still have 13 slots left to fill.
The Nottingham will make an 180o turn in order to fire chain out of the starboard cannon. Hit the brig we've already shot at. My captains will continue loading their cannons with round, not approaching the port until ready to fire.
You flip around and fire your starboard cannon (roll 19 rigging damage 2) into the sails yet again. This leaves a good sized hole, but the ship still seems rather unaffected (performance wise). The 2
nd Brig pulls forward, trying to get in front of you as the 1
st flips around and fires its starboard cannons (rolls 5/16 vs dc 6) with one shot hitting on your starboard side and dealing 10 damage.
The
Scout under CPT. Grifen fires its first round at the Fort (roll 13 vs dc 10) dealing 18 damage to the walls. The men of the keep are furiously trying to reload the cannon, but are forced to duck with the incoming shell. The
Warrior under CPT. Horace Blackwater also takes a shot (roll 11 vs dc 10) dealing another 12 damage.
(One turn left on port Cannon, 2 on starboard.
Scout and Warrior have 3 turns.)
Nottingham--> (11 squares)
(6 squares) ^
<--Brig 1 Brig 2
<--Scout/ Warrior
(6 squares)
Keep
*Sorry, the best I could manage for a map. imgur.com wasn't working for me