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Author Topic: Playtesting: Homebrew Nautical Design  (Read 11499 times)

germaina

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Re: Playtesting: Homebrew Nautical Design
« Reply #15 on: September 23, 2012, 07:54:41 pm »

Check the local markets and see if we can't find something the are in short supply of.

You see they are in desperate need of salt, normally enters port in Tirailo, but they are unsure of where it originates from.
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Grek

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Re: Playtesting: Homebrew Nautical Design
« Reply #16 on: September 23, 2012, 08:04:53 pm »

The Nottingham will hunt for pirates between Abola and Tirailo, eventually docking in Tirailo at the end of the tour.
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germaina

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Re: Playtesting: Homebrew Nautical Design
« Reply #17 on: September 23, 2012, 08:08:31 pm »

The Nottingham will hunt for pirates between Abola and Tirailo, eventually docking in Tirailo at the end of the tour.

Things seem to be quiet... unusually so.  You spot a couple of ships sporting a flag you are unfamiliar with traveling in a small clustered group.  You are at sea for 2 days as of yet.
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Gotdamnmiracle

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Re: Playtesting: Homebrew Nautical Design
« Reply #18 on: September 23, 2012, 08:09:03 pm »

"Ready the sails and unmoor. We head for Tirailo."
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Go back see if he's there and run him over, and drink his gun!

germaina

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Re: Playtesting: Homebrew Nautical Design
« Reply #19 on: September 23, 2012, 08:11:47 pm »

You Currently see no ship traffic. (2 days from Vormallez)
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Grek

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Re: Playtesting: Homebrew Nautical Design
« Reply #20 on: September 23, 2012, 08:13:24 pm »

A couple as in just two? If so, I'll approach closer but not attack until I can confirm they're pirates. If it's more than two, I want nothing to do with that.
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Gotdamnmiracle

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Re: Playtesting: Homebrew Nautical Design
« Reply #21 on: September 23, 2012, 08:15:59 pm »

Continue.
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Go back see if he's there and run him over, and drink his gun!

germaina

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Re: Playtesting: Homebrew Nautical Design
« Reply #22 on: September 23, 2012, 08:16:39 pm »

A couple as in just two? If so, I'll approach closer but not attack until I can confirm they're pirates. If it's more than two, I want nothing to do with that.

You see one small Barque acting as a guide.  The other is a Large ship you are unfamiliar with, turning away from you as you close in.  The Barque moves it's position between you and the larger ship.
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germaina

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Re: Playtesting: Homebrew Nautical Design
« Reply #23 on: September 23, 2012, 08:18:24 pm »

Continue.

You see a smaller craft at the horizon.  It appears to turn towards you, showing that it has indeed seen you ship.  No others are in sight currently.
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Gotdamnmiracle

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Re: Playtesting: Homebrew Nautical Design
« Reply #24 on: September 23, 2012, 08:26:08 pm »

"Ready the cannons, boys, and send a shot across their bow if they try to show us their side."
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germaina

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Re: Playtesting: Homebrew Nautical Design
« Reply #25 on: September 23, 2012, 08:30:36 pm »

"Ready the cannons, boys, and send a shot across their bow if they try to show us their side."

You continue on your previous route, slightly modified to keep your gun easily accessible to the foreign craft.  One day has passed, with the craft slowly gaining on you (has slightly more favorable winds, still out of range of round shot)
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Gotdamnmiracle

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Re: Playtesting: Homebrew Nautical Design
« Reply #26 on: September 23, 2012, 08:35:50 pm »

Continue course.
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germaina

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Re: Playtesting: Homebrew Nautical Design
« Reply #27 on: September 23, 2012, 08:44:21 pm »

"Ready the cannons, boys, and send a shot across their bow if they try to show us their side."

The craft shows no willingness to pull back.  As they get close to firing range, you fire (aiming just in front of their bow).  The shot falls as intended, and your men scurry across the deck to get all the supplies to reload your starboard cannon.  The craft shows no desire to change course.  At this point you are able to tell it is a Barque.  It shows no flag currently, leading you to believe it has no good intentions.  It starts to even out with you, preparing it's broadside for an attack.  (you have 3 turns for starboard reload)
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Gotdamnmiracle

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Re: Playtesting: Homebrew Nautical Design
« Reply #28 on: September 23, 2012, 08:48:01 pm »

Match his turn as we lot the cannons. If the level out with us we should skate off seeing as we are faster.
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germaina

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Re: Playtesting: Homebrew Nautical Design
« Reply #29 on: September 23, 2012, 08:51:05 pm »

Match his turn as we lot the cannons. If the level out with us we should skate off seeing as we are faster.

You  match his turn as your men continue the reload (2 turns remaining).  The enemy seems to halt their turn and continue their attack ( gaining little ground, as they head directly towards you).  You continue to match their turn, leading you towards open water.  (Enemy is just inside range)
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