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Author Topic: Playtesting: Homebrew Nautical Design  (Read 11480 times)

mesor

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Re: Playtesting: Homebrew Nautical Design
« Reply #90 on: September 29, 2012, 02:58:19 pm »

I love how important maneuvering is in this game :).
Its the first time using tactics has actually been seriously important.
Since otherwise id have been blown out of the water by now but insted ive done more damage and killed off about 1/4 of my enemies crew.
1 more good solid grape shot should disable 1 gun and hopefully convince them to surrender i want that ship intact.
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germaina

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Re: Playtesting: Homebrew Nautical Design
« Reply #91 on: September 29, 2012, 03:00:58 pm »

Just to note, maneuvering will lose effectiveness against a large number of enemies.  One on one it is great, but when you go up against a larger force they can employ tactics to eliminate the advantage.
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mesor

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Re: Playtesting: Homebrew Nautical Design
« Reply #92 on: September 29, 2012, 03:02:48 pm »

It dosnt remove it as such but more it would require better tactics.
My main idea being to try to surround them and bunch them up to reduce there ability to fire.
Or send in one large ship to get the enemies firing at it from multiple sides and see if i cant make them hit each other.
But im not going to fight large groups until i can match them in numbers.
hence my little duel with rifles and grape shot to take the ship intact so i can take it to port man it get repairs done then hunt for my next victim.
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germaina

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Re: Playtesting: Homebrew Nautical Design
« Reply #93 on: September 29, 2012, 03:04:21 pm »

I know  ;D.  I still have a couple tricks left for ya  :P.
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mesor

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Re: Playtesting: Homebrew Nautical Design
« Reply #94 on: September 29, 2012, 03:05:48 pm »

Hah ill have to see what i can do to ruin your tricks then.
Or at the very least to blow some very large holes in them.
But i plan to get up to 5 ships and get a large amount of money to replace weak ships with stronger versions before I go into any real battles.
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germaina

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Re: Playtesting: Homebrew Nautical Design
« Reply #95 on: September 29, 2012, 03:07:02 pm »

 :D
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mesor

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Re: Playtesting: Homebrew Nautical Design
« Reply #96 on: September 29, 2012, 03:10:02 pm »

Bring on the next turn ive got a crew to kill, main and otherwise do very unpleasant things to :P.
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Grek

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Re: Playtesting: Homebrew Nautical Design
« Reply #97 on: September 29, 2012, 03:13:30 pm »

Let's head a day south of the cave where the pirates are supposed to be.
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Gotdamnmiracle

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Re: Playtesting: Homebrew Nautical Design
« Reply #98 on: September 29, 2012, 03:14:34 pm »

Sorry guys. I think I lost interest.


I understand.  Any feedback would be welcome, and if you change your mind, i will be happy to reincorporate you at any time.

Been busy and I think the game is moving without me. Glad you got this thing kicking, though. Not at all bad but I kinda wanted to GM and that is where my mind is located right now.
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Go back see if he's there and run him over, and drink his gun!

germaina

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Re: Playtesting: Homebrew Nautical Design
« Reply #99 on: September 29, 2012, 03:18:38 pm »

Your men focus on reloading, taking pot shots when they can on the crew and hitting a few of them.  As you try to follow, you see the Fluyt drop its anchor and turn, sending a few men overboard.  It manages to fire both cannons, but only hits with one (rolls 3/5 vs dc 4 dealing 19 damage) hitting right on the weather decks sending 10 of your men flying.  you watch as one of the cannons on the pirate vessel drops into the ocean.  There is a rather large hole in the starboard hull.  (2 turns until port reload, starboard ready)
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mesor

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Re: Playtesting: Homebrew Nautical Design
« Reply #100 on: September 29, 2012, 03:24:34 pm »

Stay on the side that lost its cannon. Continue killing enemies with rifles and reloading cannon.

(( How many crew men does my ship and the enemy ship have left?
I love the anchor trick but its a bad move. There now effectively dead in the water with no way to gain speed again while under fire.
There at my mercy now since they failed to sink me with that shot. ))
« Last Edit: September 29, 2012, 03:35:40 pm by mesor »
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germaina

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Re: Playtesting: Homebrew Nautical Design
« Reply #101 on: September 29, 2012, 03:35:43 pm »


Been busy and I think the game is moving without me. Glad you got this thing kicking, though. Not at all bad but I kinda wanted to GM and that is where my mind is located right now.

No worries.  Feel free at any time to use it if you choose to.  And the game kind of allows people to play at their own pace,  if the Gm is willing to sort it out.  And as I said, you are welcome back at anytime.  PM me at any time and we could work something out.

Let's head a day south of the cave where the pirates are supposed to be.

You start out heading south, but as you get outside the entrance the fort opens fire at you (roll 5 vs dc 8) and misses.  On the horizon, from the west, you see two smaller ships heading your direction.  From the north, you see two Caravels also heading your direction.  You recognize the flag from Tirailo flying over their heads (They are yours).

Stay on the side that lost its cannon. Continue killing enemies with rifles and reloading cannon.

(( How many crew men does my ship and the enemy ship have left? ))

You continue firing your rifles, with neither side having any effect.  Your first mate informs you that you have 50 men remaining, and that they have seen at least 20 enemies fall, but more may have been eliminated.

(1 turn for reload)
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mesor

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Re: Playtesting: Homebrew Nautical Design
« Reply #102 on: September 29, 2012, 03:37:01 pm »

Continue firing and order all crew not firing or manning the cannon to arm themselves.

(( One more move then this fight ends and im heading for the nearest port with my new ship :). ))
« Last Edit: September 29, 2012, 03:40:32 pm by mesor »
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germaina

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Re: Playtesting: Homebrew Nautical Design
« Reply #103 on: September 29, 2012, 03:44:32 pm »

Continue firing and order all crew not firing or manning the cannon to arm themselves.

Your men holding weapons fire into the pirate vessel, taking down a few more men.  Immediately after, before the smoke has even cleared, you see the white flag hoisted up to the top of the mast, replacing the previous flag.
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mesor

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Re: Playtesting: Homebrew Nautical Design
« Reply #104 on: September 29, 2012, 03:46:22 pm »

Order the enemy crew to throw there weapons onto my ship, Once done send half my crew to the enemy vessel and have there crew locked below deck, Have the boarding party man the ship and have both ships head to the nearest port at the best possible speed. Have the captain of the enemy vessel ( Assuming he survived. ) Sent over to my ship before we set course for the port.
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