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Author Topic: Playtesting: Homebrew Nautical Design  (Read 11503 times)

germaina

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Re: Playtesting: Homebrew Nautical Design
« Reply #60 on: September 29, 2012, 05:12:39 am »

Ill be noble captain Feanor Lindon with my Caravel Noldor.

Do you have a back story ready, or would you prefer me to make it up for you?
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mesor

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Re: Playtesting: Homebrew Nautical Design
« Reply #61 on: September 29, 2012, 05:44:06 am »

You can make one up :).
Ill play to the story so it'll be interesting to play to one that somebody else made.
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Grek

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Re: Playtesting: Homebrew Nautical Design
« Reply #62 on: September 29, 2012, 06:07:18 am »

If I'm to capture the pirate flag ship (and there's no chance of me not agreeing to capture it), then I'll need to do a bit of shopping.

The Revolution, while impressively well armed, does not have the maneuverability that we'll require in order to take out a flagship. As such, I am regretibly forced to sell the Revolution to the Port Authority and put the price toward purchase a trio of Caravels and the hiring of the men needed to crew them.

The deal I'll offer to the former captain of the Revolution is as follows: In exchange for the name and of the flagship, I will allow him to serve with me as captain of one of my caravels, serving with the ten members of his former crew that agreed to serve under me.

Cpt. Lustig Penlan will be the second new caravel's captain and, if possible, I'd like to pick up a carpenter in port to head the third.

We set off once I've got the three caravels captained and crewed.
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germaina

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Re: Playtesting: Homebrew Nautical Design
« Reply #63 on: September 29, 2012, 06:08:42 am »

Ill be noble captain Feanor Lindon with my Caravel Noldor.

You have recently acquired the Noldor from your father, the duke of Orro, a medium sized city 12 SSE of Tirailo.  It is your first command, having only just finished your schooling.  Your dad has high hopes for you, and has hired you an experienced crew for your ship's maiden voyage.

The area to your east has a lot of Pirate activity, so you are unsure of that area.
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mesor

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Re: Playtesting: Homebrew Nautical Design
« Reply #64 on: September 29, 2012, 06:11:35 am »

Sail down to the east carefully looking for any activity
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germaina

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Re: Playtesting: Homebrew Nautical Design
« Reply #65 on: September 29, 2012, 06:30:06 am »

If I'm to capture the pirate flag ship (and there's no chance of me not agreeing to capture it), then I'll need to do a bit of shopping.

The Revolution, while impressively well armed, does not have the maneuverability that we'll require in order to take out a flagship. As such, I am regretibly forced to sell the Revolution to the Port Authority and put the price toward purchase a trio of Caravels and the hiring of the men needed to crew them.

The deal I'll offer to the former captain of the Revolution is as follows: In exchange for the name and of the flagship, I will allow him to serve with me as captain of one of my caravels, serving with the ten members of his former crew that agreed to serve under me.

Cpt. Lustig Penlan will be the second new caravel's captain and, if possible, I'd like to pick up a carpenter in port to head the third.

We set off once I've got the three caravels captained and crewed.

You find the ship wright who will be able fill your requests, but will need a bit of time.  He has two Caravels[ available at the time, and says if you would rather not wait he has a Barque he would give you for the price of the Caravel.

12 men have approached your recruiters today, willing to join your fleet.

The enemy captain does not seem to have the information you require, saying that he has never encountered the flagship, only individual ships that have relayed his orders.  Each time he heads to the base the flag ship seems to be out.  The captain's boss is known only as Jason.  No last name was given.  He apparently is always taking command of new vessels as they come in, apparently to prevent people from finding him.

As far as allowing him to captain one of your vessels, the port authority is requiring you to give him up with the 70 men in the brigs of the various ships to pay for their piracy.  They make no mention of the 10 that joined your fleet.
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germaina

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Re: Playtesting: Homebrew Nautical Design
« Reply #66 on: September 29, 2012, 06:33:25 am »

Sail down to the east carefully looking for any activity

Your men easily get the vessel underway, but are a little skeptical about the mission.  Never the less, they point the Noldor to the east.  Your men seem to have doubled their watches, being very uneasy about the area.  Your first couple days, however, go by uneventfully.  (2 days at sea)
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Grek

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Re: Playtesting: Homebrew Nautical Design
« Reply #67 on: September 29, 2012, 06:45:02 am »

It'll take some time to get the crew together, so I'm willing to wait on the shipwright.

Since the port authority wants him and the pirate couldn't tell me the information I needed to know, I suppose I'll just have to turn him and his crew in.

E:
Spoiler: updated map (click to show/hide)
« Last Edit: September 29, 2012, 06:56:24 am by Grek »
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mesor

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Re: Playtesting: Homebrew Nautical Design
« Reply #68 on: September 29, 2012, 06:45:24 am »

Spend 1 more day in the area then head for the nearest port
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germaina

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Re: Playtesting: Homebrew Nautical Design
« Reply #69 on: September 29, 2012, 06:58:10 am »

It'll take some time to get the crew together, so I'm willing to wait on the shipwright.

Since the port authority wants him and the pirate couldn't tell me the information I needed to know, I suppose I'll just have to turn him and his crew in.

The shipwright immediately gets to work to construct the newest Caravel.  Meanwhile, you gain 20 more men as you spend time around town.  One of these is an experienced carpenter, but he has limited time actually out at sea.

The port authority takes the pirates and heads them away towards the keep's dungeons.  They also tell you that a merchant vessel coming from the west never made it from its rounds, and they are looking for someone to investigate to see if pirates were the cause.

Spend 1 more day in the area then head for the nearest port

On your third day out you see a ship on the horizon coming towards you with incredible speed (the wind is at their backs).  It is a small ship (Fluyt) flying a flag you are unfamiliar with. 
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mesor

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Re: Playtesting: Homebrew Nautical Design
« Reply #70 on: September 29, 2012, 07:01:53 am »

Have the crew stand to and prepare the gun. Head towards the ship at an angle so I'll pass across its bow and fire into its bow if it makes a violent move
« Last Edit: September 29, 2012, 07:04:53 am by mesor »
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Grek

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Re: Playtesting: Homebrew Nautical Design
« Reply #71 on: September 29, 2012, 07:16:07 am »

I'll leave Lustig in charge of recruiting more men while I go looking for the lost merchant vessel out west. Hopefully, by the time I'm back the recruiting should be done.
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germaina

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Re: Playtesting: Homebrew Nautical Design
« Reply #72 on: September 29, 2012, 07:29:43 am »

Have the crew stand to and prepare the gun. Head towards the ship at an angle so I'll pass across its bow and fire into its bow if it makes a violent move

You turn to your starboard as your men prepare the cannon for combat.  The enemy ship shows no signs of slowing (18 squares out).

I'll leave Lustig in charge of recruiting more men while I go looking for the lost merchant vessel out west. Hopefully, by the time I'm back the recruiting should be done.

Lustig is happy to stay as you get a crew together, rotating some of your more experienced men with some of the new recruits to help with their training.  you get underway and start heading west, following the directions given towards the position the vessel should have been passing through. (2 days at sea)
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mesor

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Re: Playtesting: Homebrew Nautical Design
« Reply #73 on: September 29, 2012, 07:31:32 am »

Head for the enemy ship swing across its bow to force it to stop then go around it and fire the cannon into the rear of the enemy ship
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Grek

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Re: Playtesting: Homebrew Nautical Design
« Reply #74 on: September 29, 2012, 07:32:12 am »

Continue west!
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