If I'm to capture the pirate flag ship (and there's no chance of me not agreeing to capture it), then I'll need to do a bit of shopping.
The Revolution, while impressively well armed, does not have the maneuverability that we'll require in order to take out a flagship. As such, I am regretibly forced to sell the Revolution to the Port Authority and put the price toward purchase a trio of Caravels and the hiring of the men needed to crew them.
The deal I'll offer to the former captain of the Revolution is as follows: In exchange for the name and of the flagship, I will allow him to serve with me as captain of one of my caravels, serving with the ten members of his former crew that agreed to serve under me.
Cpt. Lustig Penlan will be the second new caravel's captain and, if possible, I'd like to pick up a carpenter in port to head the third.
We set off once I've got the three caravels captained and crewed.
You find the ship wright who will be able fill your requests, but will need a bit of time. He has two
Caravels[ available at the time, and says if you would rather not wait he has a
Barque he would give you for the price of the
Caravel.
12 men have approached your recruiters today, willing to join your fleet.
The enemy captain does not seem to have the information you require, saying that he has never encountered the flagship, only individual ships that have relayed his orders. Each time he heads to the base the flag ship seems to be out. The captain's boss is known only as Jason. No last name was given. He apparently is always taking command of new vessels as they come in, apparently to prevent people from finding him.
As far as allowing him to captain one of your vessels, the port authority is requiring you to give him up with the 70 men in the brigs of the various ships to pay for their piracy. They make no mention of the 10 that joined your fleet.