Hi every one, i was just wondering what kinds of systems people had towards delegating your labor force?
I am currently working mine out and just wanted to see what other people do.
Currently i have 70 something pop and have them broken up like this (at least im trying too... im fairly new at the game):
2 Pure Miners (including my Mayor)
3 Miners that also Haul
4 Pure Carpenters for working the Workshops
1 Bowyer/Builder (Carpentry, Mason, Mechanic, Architect)
2 Pure Engravers
2 Engravers that also Haul
4 Pure Masons for Workshops
4 "Craft bots" for Crafting Workshops
4 Pure Builders (Carpentry, Mason, Mechanic, Architect)
1 Clothing Designer (weaving and Clothemaking
2 Pure Fisherdwarves
1 Fishcleaner that Hauls
2 Pure Farming (fields)
1 Master Farming Peon (Everything other than Fields plus wood chopping)
3 Farming Peons that Haul
5 Builders that Haul
5 Doctors 4 of which Haul (some how managed to get 5 immigrants with good doctoring skills
1 Hunter
is this too much segregation? im not really sure how i would do my army..... 4-5 squads that each have 1 from each of the "hauling" subgroups (- the doctors)? that way i will always have some off duty to perform those jobs.
sometimes i feel like i am thinking to far into it and should try to some how simplify the jobs....
not to mention... have i forgotten any jobs? i figured i would put some people on pumping and siege op/eng as i need them... or as i get more immigrants.
thanks for your imput