Hi all,
With the new release coming ever closer, there's been something that has been hanging in the back of my mind all this time.
The new release adds loads of new options. The Z-axis itself is a huge new feature, and that's just one of the many additions. Since the learning curve of the current version is already very steep compared to almost any other game, it's logical to assume that the curve will only get steeper as there are more possibilities to keep in mind while playing, and everything just gets a little more complex every time. Then there's the huge list of possible future features, and I've often seen topics about players requesting features that would complicate the game further and further.
Now for most of us here who already have a firm grasp of the basics (and more) of the game that won't be a problem. More likely it'll even add new challenges to those who have already mastered every aspect of the current version. The voice on the forums here is of course weighed towards that group; almost all people here, myself included, know how to play the game and are eagerly awaiting the possibilities offered in the next version.
But I remember when I first played Dwarf Fortress, and I'm sure many of you have had the same experience; it's nothing short of intimidating. Only with a lot of help from help files and wiki pages can the average player even begin to play the game with the smallest measure of success. As the learning curve gets steeper, I believe more potential players will get scared off at first sight.
So the question is; how much is too much? Where's the line between realism and featuritis? Between endless possibilities and freedom on one side and an overbloated overcomplicated game on the other?
[EDIT] Fixed some typos
[ October 23, 2007: Message edited by: Aargh ]