Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 9

Author Topic: Arena IV: Less curses, more fun!  (Read 9328 times)

tomio175

  • Bay Watcher
    • View Profile
Arena IV: Less curses, more fun!
« on: September 20, 2012, 02:06:01 pm »

EQUIPMENT
Leather Armor. +1 AGI     
Leather leggings: 90                           
Leather armor: 150                           
Leather boots: 40                       
Leather cloak: 60                             
HYDRALEATHER Armor +4 AGI
Leggings: 300                           
Armor: 500                      
Boots: 150                 
Cloak: 200                      
DRAGONLEATHER, Armor +8 AGI      
Leggings: 600   
Armor: 1000   
Boots: 300   
Cloak: 400   

Equipment, armor, metal, bronze. -1AGI, +3 ARMOR
Leggings: 100                 
Armor: 160      
Boots: 60         
Helmet: 80         
Metal, iron, armor. -2 AGI, +4 ARMOR      
Leggings: 150           
Armor: 240      
Boots: 90      
Helmet: 120         
STEEL, -2 AGI, +6 ARMOR
Leggings: 250      
Armor: 400      
Boots: 150      
Helmet: 200      
MITHRIL [DWARVES/KOBOLDS ONLY, BETTER THAN STEEL]
Leggings: 250         
Armor: 400                
Boots: 150      
Helmet: 200         
ADAMANTINE    -3 AGI, +8 ARMOR
Leggings: 800      
Armor: 1200       
Boots:500                   
Helmet: 500

Shields
Wood: 50/35                   
Bronze: 100/70               
Iron: 200/140                 
Steel: 400/280               
Adamantium: 800/560     
Shields count as heavy, bucklers as light armor. Bucklers can be worn with two-handed weapons as well..

RACES
HUMANS
Assign 25 stat points

ELVES (-1 STR, +1 AGI)
Assign 20 stat points

KOBOLD (-1 STR, -1 AGI)
Assign 20 stat points, gain 75 bonus starting gold (Limited to ONCE a player) (Not one kobold, one time starting bonus.).

WEAPONS
RANGED
CROSSBOW: ONLY BY DWARVES+KOBOLDS
Bolts
Start the fight with 25 normal bolts unless they are bought otherwise by player.
+1 vs ARMOR
Can be poisoned* for better effects.
BOW: ONLY BY ELVES AND HUMANS
Arrows
Start fight with 25 normal arrows unless some are bought by the player.

Special arrows/bolts:
*Enchanted arrows/bolts*
*Poisoned arrows/bolts*
Fire Arrows/bolts (Don't ask me how this is done with bolts.) Cost: 50x (TIER OF THE MATERIAL) coins/25 bolts/arrows
*Explosive arrows/bolts*

*These are only available during "special events", or at least one of them every week.

MELEE WEAPONS

STARTER-BRONZE-IRON/SILVER-STEEL- ADAMANTINE
Mace: STARTER: Up to steel ONE HANDED
Maul: STARTER: Up to steel. TWO HANDED
¼ Pike/spear: Up to Adamantine TWO HANDED
AXE: STARTER: Up to Adamantine ONE OR TWO HANDED
AGILITY
Dagger STARTER, Up to ADAMANTINE ONE HANDED
Sword STARTER, Up to adamantine ONE OR TWO HANDED
“Claws” STARTER, Up to ADAMANTINE TWO HANDED (They're "claws", like Wolverine, but attachable to your hands using metal plates. You can wear bucklers with these, but they count as that.

CREATURES TO BE FOUGHT/BOUGHT
FERAL

Wolf
Reward: 25 coins
Buying: 100 coins
Dire wolf
Reward: 50 Coins
Buying: 200 coins
Tiger
Reward: 100 coins
Buying: 400 coins
Lion
Reward: 150 coins
Buying: 600 coins
SENTIENT
Kobold (DAGGER)
Reward: 40 coins
Buying: 160 coins
Kobold Shaman
Reward: 80 gold
Buying: 320 gold
Kobold Deathbringer
Reward: 160 gold
Buying: ////
Goblin (Lightly armed, sword/dagger)
Reward: 80 coins
Buying: 320 coins
Goblin Maceman
Reward: 120 coins
Buying: 480 coins
Goblin Warleader
Reward: 200 coins
Buying: ///
Human Cutpurse
Reward: 80 gold
Buying: 320 gold
Human Man-At-Arms
Reward: 140 gold
Buying: 560 gold
Human Knight
Reward: 250 gold
Buying: ////
Human Musketeer
Uses a slightly explosive, prototype rifle.
Reward: ////
Buying: 300 gold
Human Wizard
Reward: 100 gold
Buying: 400 gold
Human Berserker
High damage, low armor.
Reward: 150 gold
Buying: 600 gold
Champion
Remember Took Took? This guy is as good, or even better.
Reward: 300 gold
Buying: ////

Roc
Roc on.
A flying beast that is larger than anything but the largest dragons.
Reward: 600 gold
Dragon
You better not take this one on on your own...
A powerful, flying beast, gives a high reward.
Reward: 1000 gold.
Note, more inbound.
Probably going to take the drow as my next inspiration and as a playable race.
« Last Edit: October 07, 2012, 02:33:42 pm by tomio175 »
Logged
...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

tomio175

  • Bay Watcher
    • View Profile
Re: Arena IV: Less curses, more fun!
« Reply #1 on: September 20, 2012, 02:21:42 pm »

Spells (As they got off the OP, somehow...)
Basic (You get this for free, and it costs 50 (if it's within your alignment) or 100 (if not) to level. You get the level one spells of your alignment for free.
Fire
Fireball: Max level is 4, high damage single target spell.
Flamethrower: Max level is 5, medium damage multiple target spell.
Water
Ice ball: Max level is 4, high damage single target spell.
Heal: Max level is 2, mediocre single-target healing spell.
Earth:
Slab Shot: Max level is 3, mediocre damage single target spell.
Earthern Defence: Max level is 2, gives some extra armor and defence to others.
Wind:
Gust of Wind: Medium damage, multi-target spell. Heals allies a bit, damages allies a bit. Max level is 3
Second Wind: Heal your allies, and allow them to do a little bit more damage.

Advanced: (You can buy these for 100 (if it's within your alignment) or 150 (if it isn't within your alignment)
Fire:
Sparklers: Fireworks! Max level is 2. Distracts enemies, making it easier to hit them and harder for them to hit.
Water:
Multiheal: Heal multiple teammates, or heal one of them multiple times. Max level is 2
Earth:
Stone Form: Makes it harder for you to dodge, but you take less damage and deal more damage at melee. Max level is 2.
Wind:
Claws of Tornara: Summons a hurricane, distracting and damaging your foes. Max level is 2


CLASSES
Warrior: Standard melee guy. Can use light and heavy armor, can equip any melee weapon and shields/bucklers.
Ranger: Standard ranged guy. Can use light armor, can equip any ranged weapon depending on their race, and bucklers.
Mage: Standard mage. Has an elemental allignement. Can use light armor.

TRAITS:
STR: Strenght. Used for lower damage melee weapons, but increases your use of armor.
END: Endurance. This is for upping your HP. This is 5 by default, you can only increase it by one at char creation, or by buying it. More on that later.
AGI: Agility. Used for some higher damage melee weapons, but is virtually useless for defence, aside from dodging.
INT: Intelligence. Used for casting spells. If you have read this, add a common household object to the bottom of your post that hasn't been used yet.

BUYING TRAIT POINTS.
It costs 50 each, except when going over ten, then it costs 150 each. Even higher than 15 isn't allowed until I have some more powerful mobs in the arena.

BUYING MORE GLADIATORS
This can be accomplished by paying 200x (amount of gladiators you have.)

STARTING GOLD
500, unless you take a Kobold, then it's 575.

FAQ:

Can we fight animals in packs, so it gives us more precious gold?
Yup. Up to three animals can be fought at once.

What combat system are you using?
My own. It's quite difficult, but I can use it. If you want it, I'll send it to you.

Can we buy more advanced weapons?
Yup. It costs 100 more every upgrade. FOR EXAMPLE: From STARTER to IRON: 300 (100 (STARTER-->BRONZE) +200 (BRONZE-->IRON)

How about spells?
They cost 50 more every upgrade, and start at level one. While fire and water aren't much different now, there'll be more spells later.

There aren't many mobs, are there?
Nope. I'm thinking of more, but I have school too, you know...

When will you update?
At irregular times on Wednesday, Saturday and sometimes Sunday. I live in GMT+1, so take note of that.

Can we suggest stuff?
Stupid question. Just send it to me if you think it's a good idea.

What do we do if there is something missing in your post?
Send me what the hell is missing. Seriously, I'd like to know.

Is there a limited amount of places?
Yup. Seven. If all your gladiators die, you go to the last place of the waitlist (UNLESS YOU GIVE ME SEVEN THOUSAND KAZILLION EUROS. MUHAHAHAH- jk). Note: if the wait list is too long, I might employ a second GM to help me, but I doubt that.

Gladiator Sign-Up Sheet
Spoiler (click to show/hide)
« Last Edit: October 07, 2012, 11:45:01 am by tomio175 »
Logged
...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

tomio175

  • Bay Watcher
    • View Profile
Re: Arena IV: Less curses, more fun!
« Reply #2 on: September 20, 2012, 02:22:28 pm »

[RESERVED FOR GLADIATOR CHEAT SHEETS AND OTHER IMPORTANT STUFF]

Lemon10 has been removed for a while, until he is either back or someone else takes his place.



Spoiler: ElfCollaborator's Team (click to show/hide)

THIS WEEKS SPECIAL EVENT...
Note, special events can remain (unless they're about arrows)


THE ALCHEMIST
You can now buy potions! Any gladiator can carry 3 potions, and can heal others with this.
Light potion: 50 gold, light heal.
Medium potion: 100 gold, medium heal.
Revive potion: 200 gold, revives you in combat.
Battlemaster's Brew: 100 gold, makes you better at damaging, blocking and dodging.
Mages' Brew: 100 gold, makes your spells more damaging.
Ranger's Brew: 100 gold, makes your arrows/bolt hit better and deal more damage.
Potion of Explosion: 100 gold, like a hand grenade, only explosion on impact. It's pretty damn powerful.
« Last Edit: October 10, 2012, 09:52:16 am by tomio175 »
Logged
...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Arena IV: Less curses, more fun!
« Reply #3 on: September 20, 2012, 02:29:55 pm »

Could I move Mog's sheet here?

tomio175

  • Bay Watcher
    • View Profile
Re: Arena IV: Less curses, more fun!
« Reply #4 on: September 20, 2012, 02:30:53 pm »

Could I move Mog's sheet here?
Yes, as long as you adjust the prices of armor. It's a fire mage thing, I presume? You can use the same stats as humans, if you want. I'll allow it.
Logged
...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Arena IV: Less curses, more fun!
« Reply #5 on: September 20, 2012, 02:39:09 pm »

Ohhh this looks awesome. Reserved if possible, will have a sheet up within a few hours.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

tomio175

  • Bay Watcher
    • View Profile
Re: Arena IV: Less curses, more fun!
« Reply #6 on: September 20, 2012, 02:58:42 pm »

Ohhh this looks awesome. Reserved if possible, will have a sheet up within a few hours.
Good enough.

Note that I should actually edit into main post:
Please don't mix leather and metal armors. The only exception to this is a cape/cloak.
Sometimes, in tournaments (a special event), you earn a cape and/or a weapon, spell..

And one more thing: You start off with TWO gladiators. I can't edit well atm due to my phone fucking up.
Logged
...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Tsuchigumo550

  • Bay Watcher
  • Mad Artificer
    • View Profile
Re: Arena IV: Less curses, more fun!
« Reply #7 on: September 20, 2012, 03:18:57 pm »

I'll be posting two eventually, probably fairly soon. Since this will get edited anyway, can you PM me the system or however you're giving that out? I'm very interested and might make my own tabletop eventually, so resources are nice.
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Arena IV: Less curses, more fun!
« Reply #8 on: September 20, 2012, 03:20:15 pm »

Spot reserved, I need to wait a day until I get access to a PC.

tomio175

  • Bay Watcher
    • View Profile
Re: Arena IV: Less curses, more fun!
« Reply #9 on: September 20, 2012, 03:24:50 pm »

I'll be posting two eventually, probably fairly soon. Since this will get edited anyway, can you PM me the system or however you're giving that out? I'm very interested and might make my own tabletop eventually, so resources are nice.
I will certainly do so, probably within 24 hours. If not, two days, maximum.
Oh, and I found out the prices may be a bit too high. Starting gold is now six hundred.
Shields/bucklers:
Wood: 50/35
Bronze: 100/70
Iron: 200/140
Steel: 400/280
Adamantium: 800/560
Shields count as heavy, bucklers as light.
Logged
...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Arena IV: Less curses, more fun!
« Reply #10 on: September 20, 2012, 03:26:33 pm »

Name: Bok the Dwarf
Traits: Berserker
STR: 11 (10+1)
END: 6
AGI: 5 (6-1)
INT: 3
Backstory: [To be completed]
Class: Warrior
Weapon: Starter Axe
Equipment: Bronze leggings (100), Bronze armor (160), Bronze Helmet (80), Bronze shield (100)
(440 total)
Name: Tok the human
Traits: Infernal heritage, Fire allignment
STR: 3
END: 6
AGI: 6
INT: 15
Backstory: [Will be completed later]
Class: Mage
Weapon: Staff
Equipment: Fireball 2 (50), Flamethrower 2 (50), Second Wind 1 (50) Robe (so that he isn't naked)
(590 total)
10 gold left over.
Anything else I need to know?
Tok and Bok each brought a chair to sit on.

Got some questions on character creation.
You say I can put 25 points into char creation as a human, and that 5 end is free. I assume that 15 in a single stat is the cap, so that means that 15 str, 5 end, 5 agi, 5 int would cost 25 points?
Dwarves get +1 str, -1 agi, does this raise the cap by 1 (so they can get 16 str at start, but only 14 agi)?
Does each piece of armor add the same amount of defense, or is the defense bonuses for all of them combined?
Do mages start with any spells for free?
Misc: Could you add axes as a class of strength weapon?
EDIT: Sheet tweaked so it works properly.
« Last Edit: September 20, 2012, 04:41:17 pm by lemon10 »
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

tomio175

  • Bay Watcher
    • View Profile
Re: Arena IV: Less curses, more fun!
« Reply #11 on: September 20, 2012, 03:46:49 pm »

First of all, yes, it does raise/lower the cap.
Second, accepted.
Third, I KNEW I FORGOT AXES (or at least something...)
Fourth, mages start with level 1 spells of their elemental allignment, so you have 150 gold left.
Fifth, armor does not "combine". A helmet will not protect your feet, for example, if the helmet isn't enchanted/HUGE.
You forgot your first fight, by the way.
Logged
...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Arena IV: Less curses, more fun!
« Reply #12 on: September 20, 2012, 03:57:26 pm »

Ah, for my first fight how about 2 wolves and a direwolf.

So buying a second level spell that you are elementally aligned with costs 50 gold or 100 gold?
« Last Edit: September 20, 2012, 04:01:21 pm by lemon10 »
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

tomio175

  • Bay Watcher
    • View Profile
Re: Arena IV: Less curses, more fun!
« Reply #13 on: September 20, 2012, 04:04:32 pm »

Ah, for my first fight how about 2 wolves and a direwolf.

So buying a second level spell that you are elementally aligned with costs 50 gold or 100 gold?
Miscalculated a bit there, should be 100.
Anyway, any special instructions for the fight?
Oh, spell resistance is calculated in too, has to do with end and int.
Logged
...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Tsuchigumo550

  • Bay Watcher
  • Mad Artificer
    • View Profile
Re: Arena IV: Less curses, more fun!
« Reply #14 on: September 20, 2012, 04:29:08 pm »

I'M DONE YAY

Spoiler (click to show/hide)
---

Spoiler (click to show/hide)

I want Sanya to fight two wolves and Nikolai to fight a single dire wolf.
« Last Edit: September 22, 2012, 09:41:12 am by Tsuchigumo550 »
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.
Pages: [1] 2 3 ... 9