Spells (As they got off the OP, somehow...)Basic (You get this for free, and it costs 50 (if it's within your alignment) or 100 (if not) to level. You get the level one spells of your alignment for free.
FireFireball: Max level is 4, high damage single target spell.
Flamethrower: Max level is 5, medium damage multiple target spell.
WaterIce ball: Max level is 4, high damage single target spell.
Heal: Max level is 2, mediocre single-target healing spell.
Earth:Slab Shot: Max level is 3, mediocre damage single target spell.
Earthern Defence: Max level is 2, gives some extra armor and defence to others.
Wind:Gust of Wind: Medium damage, multi-target spell. Heals allies a bit, damages allies a bit. Max level is 3
Second Wind: Heal your allies, and allow them to do a little bit more damage.
Advanced: (You can buy these for 100 (if it's within your alignment) or 150 (if it isn't within your alignment)
Fire:Sparklers: Fireworks! Max level is 2. Distracts enemies, making it easier to hit them and harder for them to hit.
Water:Multiheal: Heal multiple teammates, or heal one of them multiple times. Max level is 2
Earth:Stone Form: Makes it harder for you to dodge, but you take less damage and deal more damage at melee. Max level is 2.
Wind:Claws of Tornara: Summons a hurricane, distracting and damaging your foes. Max level is 2
CLASSESWarrior: Standard melee guy. Can use light and heavy armor, can equip any melee weapon and shields/bucklers.
Ranger: Standard ranged guy. Can use light armor, can equip any ranged weapon depending on their race, and bucklers.
Mage: Standard mage. Has an elemental allignement. Can use light armor.
TRAITS:STR: Strenght. Used for lower damage melee weapons, but increases your use of armor.
END: Endurance. This is for upping your HP. This is 5 by default, you can only increase it by one at char creation, or by buying it. More on that later.
AGI: Agility. Used for some higher damage melee weapons, but is virtually useless for defence, aside from dodging.
INT: Intelligence. Used for casting spells. If you have read this, add a common household object to the bottom of your post that hasn't been used yet.
BUYING TRAIT POINTS.It costs 50 each, except when going over ten, then it costs 150 each. Even higher than 15 isn't allowed until I have some more powerful mobs in the arena.
BUYING MORE GLADIATORSThis can be accomplished by paying 200x (amount of gladiators you have.)
STARTING GOLD500, unless you take a Kobold, then it's 575.
FAQ:Can we fight animals in packs, so it gives us more precious gold?Yup. Up to three animals can be fought at once.
What combat system are you using?My own. It's quite difficult, but I can use it. If you want it, I'll send it to you.
Can we buy more advanced weapons?Yup. It costs 100 more every upgrade. FOR EXAMPLE: From STARTER to IRON: 300 (100 (STARTER-->BRONZE) +200 (BRONZE-->IRON)
How about spells?They cost 50 more every upgrade, and start at level one. While fire and water aren't much different now, there'll be more spells later.
There aren't many mobs, are there?Nope. I'm thinking of more, but I have school too, you know...
When will you update?At irregular times on Wednesday, Saturday and sometimes Sunday. I live in GMT+1, so take note of that.
Can we suggest stuff?Stupid question. Just send it to me if you think it's a good idea.
What do we do if there is something missing in your post?Send me what the hell is missing. Seriously, I'd like to know.
Is there a limited amount of places?Yup. Seven. If all your gladiators die, you go to the last place of the waitlist (UNLESS YOU GIVE ME SEVEN THOUSAND KAZILLION EUROS. MUHAHAHAH- jk). Note: if the wait list is too long, I might employ a second GM to help me, but I doubt that.
Gladiator Sign-Up SheetName:
Traits:
STR:
END: (5-6, costs 0 or 1, if you take it at six.)
AGI:
INT:
Backstory (Completely optional, but always amusing):
Class:
Weapon (if mage, this is a staff):
Equipment:
Anything else I need to know?