Our major options:
1) Try to outfit both ships
2) Sell the cargoship as it is, use money somehow
3) Strip the cargopship, use everything , sell the rest as a scrap
4) Sell\cheaply Gift the cargoship to local government - it was owned by pirates, probably stolen, we'll get a nice reputation in the sector
5) Selling it to our colony friends, who gonna like mining, non-defenseless , ship for their colony
If we go 1,then we get several other variants
1a) Fix the cargoship, use our combined cargohold to make cargoruns
1b) Fix the cargoship. start private mining company ( should look for licenses... Doubt that they are that expensive. )
1c) Fix and improve the cargoship, turn it into an auxiliary combat ship
I am tempted by all options, but here my general plans for
1a) Go back to the black market, Sell the missile rack (we have Salvation for missiles)\mining scanner\Heavy mining charges), use our money to fix holes. Replace mining railguns and the missile rack with point defense weaponry (We are making a cargoship here, it shoud be able to protect its), do some cargo runs, then visit our friends in colony, get the payment and travel to some far away industrial systems that need materials.
1c) While it's tempting... It's going to be hard to improve it... First we need to find reactors... If I remember correctly we found none at black market. Then we'll need to find place for it, we could use the cargo hold for it but it's not a very safe option.... then we need to setup either one medium sized turret or, better, several small ones, doing structural changes
3) I like this because - less managing for the GM, no great need to hire more crew, no problems with licensing of the ship and we may avoid visiting the black market and do all that in any friendly port
If we strip the ship away of it's components, we
a) Get weapon scraps from it's mining railguns (or may sell it and save some scraps)
b) Get so badly needed +1 to power from the moved reactor (and -200 cargohold for our ship to host another uninstalled original reactor... really should find some use for those damaged.)
c) Partly fix Salvation's jumpcapacitors problems
d) We may use parts of the cargoship's engine, to partially fix our second main engine
e) Salvage all electronics from the cargoship, as it is useful thing to store
f) Use parts of the cargoship and its tedaline plates to fix Salvation's structure here and there
h).... After that mass salvation, remains of the cargoship can be sold as a scrap. No one will likely use it as a ship again, and that's good
4) I like it very much, no problems with licensing, nice reputation, maybe some modest reward for a bounty.... Of cause we should take the missiles from the cargohold, first.
5) We may trade their cargoship for that, and fill even morecargohold with whatever they mine... But they'll need months for that