Lukas heads towards the intercom, and attempts to get the pirates to surrender. He presses his helmet against the wallmounted device, activates the commsystem, and yells as loud as he can, hoping that the sound'd get through. He doesn't get any replies, and it's doubtfull that the pirates heard anything. In order to put some pressure on the pirates, he then moves towards the central console, and shuts down lifesupport. The emergency carbon filters will last about half an hour, but after that the ship is going to become pretty unliveable.
In the mean time, Shia has guided her team out of the bridge and into space for the second time. She quickly locates an exterior maintenance airlock, and easily overcomes the feeble locks. She guides her team inside, then carefully opens the second door. She suddenly finds herself faced with a large missiles. After the initial glimp of panic, she notes that the device is unmanned. The missile rack* appears to be loaded into a large, mostly empty metal lined room, without any special decoration. A few hinges and magnetic stabilizers hang on the side of the walls, but in every other aspect it's a simple cargobay.
In the bridge things are going less pleasantly. Only a few minutes have past since sending the message, when suddenly the power fails. Apparently, there's a small battery installed in the computers however, as they manage to remain powered. The monitor tells you what happened. Apparently, the primary power failed and it urgently asks you to check the fuses and power breakers on the Reactor power distribution unit.
Shia [5/5 HP]
- Advanced Space suit (8 defense, fireresistant)
- Automated Sidearm [6 damage. [5/5] (3) ]
- Advanced Sidearm [4 damage [7/7] (3) Can crit ]
- Breaching charges
Lukas Knight [5/5]
-Decent quality space sui (6 defense)
- Automated Sidearm [6 damage. [5/5] (3) ]
6 Boarders [3/3]
-Decent quality space suit(6 defense)
- Automated Sidearm [6 damage. [5/5] (3) ]*5
- Heavy bolt Gun [12 damage [1/1] (3) ]*2
Domas [5/5]
-Mechsuit (9 defense)
- Automated Sidearm [6 damage. [5/5] (5) ]
- Heavy bolt Gun [12 damage [1/1] (3) ]*2
6 Boarders [3/3]
- Decent quality space suit (6 defense)
- Automated Sidearm [6 damage. [5/5] (3) ] *5
- Heavy bolt Gun [12 damage [1/1] (3) ]*2
Distance: close (alongside)
Current pirate:
Armour: 1500 tiles
Sensors: Weak
Stealth: Medium
Dodge: High
Armour: Low
Weapons:
-Missiles
-Mining Railgun
-Mining Railgun
An NGO wants you to bring humanitary aid towards the pirate controlled sectors in the libertitas system. Technically, the pirates are supposed to be quarantained and bereft of supplies, but the governement doesn't posses the force to maintain the blockade.
A Mining compagny is looking to hire people to find out what happened to it's mining outpost, which was located in one of the sectors taken over by the pirates. They also have security enforcement options for several other mining installations.
Some civilians are having problem with their spacestation. It was recently hit by a micrometeroid, and they need to gather a lot of spare parts for repairs.
You can probably gather more jobs near the black market, or somewhere else.
Credits: 994
Merchants: Acquinted
MMC: Acquinted
Military: Not trusted
Sector Police: Currently being registered
A large Alliance Cruiser, dating back to the war. Modified and refitted by the crew. The ship's painted in light blue, with several spots and stripes added to aid in visual deception. There are several fake spots on the wings, and stripes to make the ship appear longer. The Engines are painted in a blue/white combination, matching the color of the engine exhaust(in space, in the air it's quite obvious if the engines are on or not). The top bridge is flanked by 2 stars, painted in orange and black. On the sides, the name of the ship is painted in big friendly letters.
Armour: Depleted, several holes ( 4490 Good(DV:10) . 1220 damaged(DV:6), 310 Teladine(DV: 5))
Structural: 1800/3000
Power supply: 4.75/7 (5/5 storage)
Fuel: 203/2000
Crew: 30
-2 Pirates [Combat: 4] [Eva: 1] [Piloting: 2]
-10 boarders [Eva: 4] [Combat: 2]
-10 Engineers [EVA: 2] [Engineering: 4]
-8 remaining crew [Varied skills: 2]
Subsystems:
-Weaponry:
- 4 Lasers
Integrity:60/60; Power: 1/2 ; Heat: 0/5
- 4 Rail guns
Integrity:60/60; Power: 0/1;Ammunition: 1 slugs, 2 arrow, 20 fighter shells
- Turrets: [3/4 mounted]
Plasma cannon turret
Integrity:15/15 Power: 0.5/0.5
Quad fighter railgun turret
Integrity:15/15 Power: 0.25/0.25 Ammuntion: 400/400
Flak cannon
Integrity:15/15 Power: 0.1/0.1 Ammuntion: 17/50
Pulse laser (AI)
Integrity:15/15 Power: 0.25/0.25
- 4 Missile launchers
Integrity:60/60; Missiles: 17/20
- Tow missile (1)
- Mosquito missiles (2)
-4 aegis missiles (Very fast, agile, Very low payload)
-2 Wasp missiles (fast, unguided, small payload)
-3 Dragonfly anti fighter missile
-4 Dummy missiles
-3 Firelance missiles
-Control
BridgeIntegrity: 20/20 Manned; MQ computing system; Cargoship OS (Q:4)
Automated sensor systems: Online (Sensors: 6)
-Sensors
-MQ Passive sensor:online
Integrity: 30/30
-MQ Active (Targetting) sensor: online (+2 accuracy Bonus)
Integrity: 40/40
-Lifesupport
Integrity: 60/60;Power use: 1/1; Heat: Normal (0/20)
Heatsink: Integrity: 20/20;Heat: Normal (0/5)
-Reactors
4/7:Online;Integrity:40/40;
3/7:Offline;Integrity:2.5/40;
Civilian Pulse reactorOnline Integrity: 20/20
Battery Integrity: 10
-Jumpdrive
-Jumpcore
Integrity: 75/80Charge: 50%
-Jumpcontrol:
Integrity: 40/40;Manual control;Slow automatic calc
-Jumpcapacitors
Integrity: 26/80; Tertiary capacitor only Power: 1/3
-Engines
- Main engines (1/2 working)
Engine one: Integrity: 50/50 Power: 1/1 (Engine strength: 6)
Engine two: Integrity: 5/50 Power: 0/1
-Auxilary thrusters
Integrity:40/80;4/8 Online Power: 0.5/1 (Dodging: 4)
-Docking bay (4/4)
-Cargo shuttle (142/400 fuel)
Integrity: 80/80;Armor: 200/200; Cargo:000/1000
-"Red Rocket" (Lamprey class boat) (43/100 fuel)
Integrity: 60/60;Armor: 60/60; Railguns: Online;Ammo: 100/100 Cargo:0/10
-Pirate Fighter (20/50 fuel) [LAUNCHED]
Integrity: 60/60;Armor: 20/20; Missiles(2/2): Handmade Missile Cargo:0/20
-Pirate Fighter (20/50 fuel) [LAUNCHED]
Integrity: 60/60;Armor: 20/20; Missiles(2/2): Handmade Missile Cargo:0/20
-Cargo Bays (5)
-Cargo bay Alpha
Integrity: 100/100; Cargo:1250/1250
-Cargo Bay A
Integrity: 40/40; Cargo:200/200
-Cargo Bay B
Integrity: 40/40; Cargo: 200/200
-Cargo Bay C
Integrity:40/40; Cargo: 200/200
-Cargo Bay D
Integrity:40/40; Cargo: 200/200
Other:
-Medbay [0/10 People; Decent equipment. Supplies:5/10] (Quality: 6)
-Habitation
-Common room
-10 4 people chambers
-2 20 people chambers
Cargo: (686.1/2050)
Food:
436 units of food (1 unit per crewmember per day) [109]
HQ rations (=200 rations. Note: doesn't include water and stuff)[1]
1 box of medicine [1]
Plenty of low quality scrap metal and damaged armour/hull plating [135]
5 Cargo protection [5]
44 duranim [44]
5 Teladine [5]
3 Military plating [3]
25 units of cheap electronics[3.0]
Complex electronics [8]
5 units of MQ resources[11]
Weapon scrap [34]
31 spacesuits (Modified emergency suits, not that durable, nor usefull.) [3.1]
1 Mechanized space suit [0.5]
Advanced tools [20]
2 Crawler drones [10]
Automated hand guns [1]
AI core [1]
Crates [2]
2 GL (standalone) -
4 GL (attachment)
6 ion G. reusable -
20 inc. G
100 frag G. -
40 space suits (decent quality)
20 patches
10 breaches
475 units of railgun ammunition [Scrap Based, S] [47.5]
25 Hollow rail gun shells [Scrapbased, L] [25]
-Water [25/25]
8 ballista arrows [Scrap based, M] [4]
10 ballista arrows [Scrapbased, Hardened arrow head ,M] [5]
9 HD slugs [Scrapbased, L] [9]
1 Hand made missiles(Slow, unguided, Medium payload) [Unreliable] [3]
10 mosquito missiles [5]
Damaged Original reactor [200]
Short use (Dodging, in area short movement)
- Cargo shuttle: 5 fuel
- Lamprey: 1 fuel
- Auxilary engines: 1.25 each
- Main engines: 10 each
Medium use(Exploration of sector, moving between relatively close sectors)
-Cargo shuttle: 10 fuel
- Lamprey: 5 fuel
- Auxilary engines : 2.5 each (Note, even at the best of times you can only use 4 due to their placement)
- Main engines : 15 each
Long term use (Moving between relatively far away sectors)
-Cargo shuttle: 25 fuel
- Lamprey: 10 fuel
- Auxilary engines : 7.5 each (Note, Even at the best of times you can only use 4 at once due to their placement)
- Main engines : 25 each
-John Gibson (TylerTheCreator)
-Gunner
-Promtho (Terra 162)
-Engineer
-Diana Banks (Ukrainian Ranger)
-Diplomat
-Negotiation: 9 points
-Information gathering: 5 points
-Computer Skills: 2 points
-George William Gyralt (GreatWyrmWold)
-Doctor
-Legion McCaffee (Dariush)
-Mechanic
Max Lukasson (Tophat)
-Pilot
-Baxter (Hubris Incalculable)
-Computer Technician
Charlie Phelps (The Card)
-Field medic
Shia Trotsky (GotdamnMiracle)
-Recon
-Lightweight armored EVA equipment (8 defense, fire resistant)
David Chapel
-Head of personnel
Domas (Aseaheru)
-EVA
-Pulse rifle
-EVA: 8
-combat:5
-mechanics/ whatever you call building in space:3
Lukas Knight (BigJames_B)
-Engineering - 9 points
-Laser Pistols (Proficiency and Maintenance) - 3 points
-Smuggling Knowledge - 4 points
AI
-All actions : 4
If you want an action executed by the crew, just type and bold it. If you want it to be done by your character, please explicitedly state so, and use bold +Italics.
Character actions might be ignored during conflicts or for secret GM reasons.
You might or might not have noticed, but I decided to overhaul the entire roll system behind this game. This should add some variation in the mix.
As such, all players get 16 points to divide over 3 different skills
Frankly, I don't care. Just make sure the action is legible and understandable. If you want some rules, have them.
1. Be nice, respectfull, whatever ... (Obligatory common sense rule)
2. RP is encouraged, but not required/
3. Try to keep IC and OOC seperate. Don't answer OOC to IC questions. (The reverse is fine, but confusing, so maybe better not)
4. Make sure people can tell the stuff apart.
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