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Poll

Existiantial doubts

Continue
- 7 (33.3%)
Continue, but with different system (Suggestions?)
- 1 (4.8%)
Restart with different system
- 3 (14.3%)
Other
- 1 (4.8%)
I watch/read this.
- 9 (42.9%)

Total Members Voted: 13


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Author Topic: Salvation : A Spaceship suggestion game [Poll]  (Read 120637 times)

Zako

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #870 on: November 14, 2012, 01:21:01 am »

I still think we should repair more of our generators, but I guess that can wait... How are we doing on fuel?
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #871 on: November 14, 2012, 02:42:55 am »

We have enough fuel for weeks. It's not a problem

As for generators, in the planned  combo we can meet 70% of our max power needs even without battery. It's enough for me. We just need flexibility in decisions.  Adding new systems is far more important than power generation for non existing systems. Had we more credits I'd prefer fixing jump-capacitor or one more turret or one more engine to fixing another generator.
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #872 on: November 14, 2012, 11:04:33 am »

You manage to make serious profits on the sale, and use that money to give the Salvation a good refurbishment. The Hull is patched up, engines are repaired and new weaponry is installed .A new reactor is wired in, an the old one is removed to the newly installed cargo bay. Sensors are improved, a proper medbay is installed and after a few days work the ship is ready to go. ((Please give colourfull description.))

Which leaves only the question of where to go next, and maybe some last supplies to be bought. There are more than hundred cargo transfer requests as well as other missions in the system, but leaving out those that can't be done with your ship, won't be probable or are to far away returns a meager list.
Quote
The supply ship that normally provides food and other supplies to a number of colonies in the outer rim has never arrived. In order to prevent an impeding food shortage, the Jaltan colonies have decided to travel to the inner systems (or as close as you can get within a reasonable timeframe) in order to oversee the deliverance of supplies themselves. They know need someone to take the supplies back to their colonies.

The Oddysea coorporation is willing to give a large bounty to whomever is willing to look for their lost Jumpship Surveyor, which is apparently lost somewhere beyond the known systems. The last message dates back to 2 weeks ago, and seems to indicate a problem with their primary jump drive. (Message delivered by partly fragmented Jump drone*)

Many traditionall shipping compagnies have refused to do cargo runs towards planets near the Quarantined zone, fearing that another increase of the Quarantine might lock them in. As such, the planets near the zone are undersupplied, and many people are trying to leave.

There's still the investigation of the station near the Galven system.

A colony ship heading for the outer rim is trying to buy some cheap protection. They haven't got much, and their ship is completely undefended, and largely unarmored.

An archeology site near the Galven system has gone silent. Their main benefactor would like you to check up on them, to see if everything's alright.

*A drone which is launched through a small jumpfield generator, in order to quickly deliver messages without requiring the whole ship to jump.



Spoiler: Available goods (click to show/hide)

Spoiler: Sell list (click to show/hide)

Spoiler: List of repairs (click to show/hide)

Spoiler: Hiring (click to show/hide)

Spoiler: Sector Map (click to show/hide)

Spoiler: Merope (click to show/hide)


Spoiler: Assets and reputations (click to show/hide)
Spoiler: Salvation (click to show/hide)
Spoiler: Fuel Use (click to show/hide)
Spoiler: Characters (click to show/hide)
Spoiler: Memoranda (click to show/hide)
Spoiler: Notes (click to show/hide)
[/quote]
[/quote]
« Last Edit: November 17, 2012, 06:54:46 am by 10ebbor10 »
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #873 on: November 14, 2012, 01:01:02 pm »

Now I am not that happy that we sold the seed and fuel rods, we could help to establish a colony ( Or maybe we sold it to them? ) 

I'd like to have a friendly colony somewhere, serve as their navy sometimes  and be a main trading partner:)

How long will the journey with the colony ship will be?
Structural points didn't change after the turret fix\cargo bay installment, is that intended?
What flak ammo look like?
Are there are any software\hardware on the market that can improve jumping calculation?
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #874 on: November 14, 2012, 01:18:19 pm »

2 weeks to a full month. The colony ship will go for a partial escort though.
I knew I forgot something.
A fairly small, rounded canister with a small timer inside. A short while after being fired it automatically explodes into multiple small thermite coated fragments. A whole salvo of it looks suprisingly similair fireworks.
There isn't much, but there's a fairly cheap program that allows you to enter custom jumpparameters into the system, as well as saving jumpcalibrations and modifying them later. No guarantees for safety though. Both require large datacapacity and CPU cycles. (50)
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #875 on: November 14, 2012, 01:49:26 pm »

can we combine this
Quote
A colony ship heading for the outer rim is trying to buy some cheap protection. They haven't got much, and their ship is completely undefended, and largely unarmored.
As a partial escort

And this?
Quote
The supply ship that normally provides food and other supplies to a number of colonies in the outer rim has never arrived. In order to prevent an impeding food shortage, the Jaltan colonies have decided to travel to the inner systems (or as close as you can get within a reasonable timeframe) in order to oversee the deliverance of supplies themselves. They know need someone to take the supplies back to their colonies.

Or they are going to totally different part of the outer rim?
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #876 on: November 14, 2012, 01:56:49 pm »

Slightly different part. The first part of the journey is similair, but you'd have to split up after the first few days.
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #877 on: November 14, 2012, 02:25:54 pm »

One more question: Are missions to the outer rim require any jumping without jump beacons?
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #878 on: November 14, 2012, 02:50:21 pm »

One more question: Are missions to the outer rim require any jumping without jump beacons?
They shouldn't require any.
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Aseaheru

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #879 on: November 14, 2012, 04:16:41 pm »

why are we dumping the space suit? as for jobs, i pick the second one (jump drone)
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #880 on: November 14, 2012, 04:31:59 pm »

I don't like long journeys in frontier systems with an almost dead jumpdrive.... But still it's tempting

Let's move towards the plot and go closer to the quarantine zone

My proposal (assuming we take job without further negotiations and fly towards the target)
1) Offer 2000 space (1000 in the shuttle\1000 in the newly installed cargo bay)  for safe looking cargo(safe=no contraband)
2) Talk with our pirates and offer them to either leave the ship here or fully join our crew
3) Make 14 more railgun shell containers (I want to use that containers as containers first, and last ditch ammo second)
4) Buy some water and fill the containers above with it
5) Buy 50 duranim hull plates and 5 Teladine hull plates (mostly for fixing fighters\patching the holes)
6) Buy a mechanical space suit (also, buy 2 regular spacesuits if pirates join our crew)
7) Buy 10 units of simple electronics , 11 units units of MQ resources (For repairs mid-flight) 
8) Buy 10 more flak ammo and load in the flak gun
9) Spend rest to buy even more food, if we do get locked in quarantine zone it's better to have a nice reserve. Also we may sell it for a really  good price
9) Make fighter railgun shells out from our scrap, enough to load our turret twice. Don't forget to load it and Red Rocket's railguns
10) Spend 1 MQ resource and some scrap to make more railgun arrows (arrowheads from hard MQ resources, rest from scrap)
11) Spend some of the newly bought duranim hull plates\scrap to fix our damaged fighter
12) Run main engine at 0.25 power\0.5 power\0.75 power, note changes in thrust comparing to full power
13) Run life suppport at 0.75\0.5 power level. Note what subsystems shutdown first, (better wear spacesuits\sit in small crafts during the tests)  then try to programm (let's use our MQ computer and computer technician in the crew)  and optimize it in a way that the least important systems shut down first ( We have some unused  living rooms,  keeping right humidity can wait till combat ends, we can tolerate reduced lighting, even oxygen recycling can wait some time, while heat management and radiation shielding are way too important  to shut down ever). Same optimization may help if life support get damaged

2-13 are fine for any other job, but if we take any noncargo job, I'd prefer to sell the shuttle and fix something (second main engine\reactor\jump-capacitor\turret)

why are we dumping the space suit? as for jobs, i pick the second one (jump drone)
Why I am not surprised that he offers the most dangerous, almost suicide mission?
« Last Edit: November 14, 2012, 04:34:40 pm by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

TopHat

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #881 on: November 14, 2012, 05:30:38 pm »

I agree with all of the above.
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #882 on: November 15, 2012, 07:53:32 am »

BTW, docs, don't forget to test our new med bay on the wounded :)
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #883 on: November 15, 2012, 12:06:39 pm »

It's not that dangerous. Really. ((Also, pretty much every mission leads to a subplot of some kind))

Quote
12) Run main engine at 0.25 power\0.5 power\0.75 power, note changes in thrust comparing to full power
13) Run life suppport at 0.75\0.5 power level. Note what subsystems shutdown first, (better wear spacesuits\sit in small crafts during the tests)  then try to programm (let's use our MQ computer and computer technician in the crew)  and optimize it in a way that the least important systems shut down first ( We have some unused  living rooms,  keeping right humidity can wait till combat ends, we can tolerate reduced lighting, even oxygen recycling can wait some time, while heat management and radiation shielding are way too important  to shut down ever). Same optimization may help if life support get damaged.

I suppose I can answer these already. The engine refuses to function at 0.25 power (not enough power to get the heating systems online), works at 1/4 capacity at 0.5, and 1/2 at 0.75. It uses the same amount of fuel in all 3 situations.

As for the lifesupport, currently it employs an analog system. As the power decreases, energy is reduced towards all systems simultanously. This does mean that quite a lot is getting wasted due to inefficiency. If you want to shut down a subsystem, it would require manually flipping the switch in the life support room As for the different subsystems:
     -Lighting
     -Internal temperature and athmospherical management: (Controls the temperature, airpressure, and suchlike in all rooms)
     -Ventilation (Gets the air cycled through the carbon filters)
     -Carbon filtring (Will continue to absorb carbon for a while when not powered, though it's not a good thing to do repeatedly)
     -Heat management (Keeps the various ship systems cool)

Also, will someone give me a description of what the repaint looked like.
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #884 on: November 15, 2012, 12:33:33 pm »

I'd prefer nice deep green color, nothing fancy. But if someone else have better ideas, I am ready to support that

As for jobs, I still prefer cargo runs. We should use that cargo space...

If we choose any other mission but escorting colony ship or one of the cargo runs, I strongly suggest to sell the shuttle and fix one more reactor

If we choose escorting colony ship, offer them to do it for free (expect food for our crew) , even more offer our cargo hold to bring more supplies.  In exchange they should let us to take two shuttles (2000 cargo) of whatever resources present at colony site
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.
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