I don't like long journeys in frontier systems with an almost dead jumpdrive.... But still it's tempting
Let's move towards the plot and go closer to the quarantine zone
My proposal (assuming we take job without further negotiations and fly towards the target)
1) Offer 2000 space (1000 in the shuttle\1000 in the newly installed cargo bay) for safe looking cargo(safe=no contraband)
2) Talk with our pirates and offer them to either leave the ship here or fully join our crew
3) Make 14 more railgun shell containers (I want to use that containers as containers first, and last ditch ammo second)
4) Buy some water and fill the containers above with it
5) Buy 50 duranim hull plates and 5 Teladine hull plates (mostly for fixing fighters\patching the holes)
6) Buy a mechanical space suit (also, buy 2 regular spacesuits if pirates join our crew)
7) Buy 10 units of simple electronics , 11 units units of MQ resources (For repairs mid-flight)
Buy 10 more flak ammo and load in the flak gun
9) Spend rest to buy even more food, if we do get locked in quarantine zone it's better to have a nice reserve. Also we may sell it for a really good price
9) Make fighter railgun shells out from our scrap, enough to load our turret twice. Don't forget to load it and Red Rocket's railguns
10) Spend 1 MQ resource and some scrap to make more railgun arrows (arrowheads from hard MQ resources, rest from scrap)
11) Spend some of the newly bought duranim hull plates\scrap to fix our damaged fighter
12) Run main engine at 0.25 power\0.5 power\0.75 power, note changes in thrust comparing to full power
13) Run life suppport at 0.75\0.5 power level. Note what subsystems shutdown first, (better wear spacesuits\sit in small crafts during the tests) then try to programm (let's use our MQ computer and computer technician in the crew) and optimize it in a way that the least important systems shut down first ( We have some unused living rooms, keeping right humidity can wait till combat ends, we can tolerate reduced lighting, even oxygen recycling can wait some time, while heat management and radiation shielding are way too important to shut down ever). Same optimization may help if life support get damaged
2-13 are fine for any other job, but if we take any noncargo job, I'd prefer to sell the shuttle and fix something (second main engine\reactor\jump-capacitor\turret)
why are we dumping the space suit? as for jobs, i pick the second one (jump drone)
Why I am not surprised that he offers the most dangerous, almost suicide mission?