Dude, we NEED more generators working. Badly.
For what? Seriously why do we need two more reactors if we'll have no main engine to use those energy? If we buy 2 reactors we'll have 6 power, while our current max consumption is only 5... With turrets and aux engines it will be at most 5.8. We'll have a wasted power
I see no reason to buy 2 reactors
How are we going to power the main engines without the proper power sources?
You don't need to use all systems at once... It's not a problem to not fire lasers sometimes. Remember the last battle, had we main engine working, we would get to that beacon much sooner. And please, reread about advantage of pulse + battery. if we use 0.5 energy per turn for battery we need 10 combat rounds to lose the same 0.5 we could get from the repaired reactor. For 5 battle turns we may use battery in +1 regime, getting more energy, than we would if we used.
In my plan we'll have 4.5 power generation per turn + 5 power stored
Our consumption
Lasers 2 power
Rail guns 1 power
Plasma turret 0.5 power
Two Quad turrets... I don't know, I assume something between 0.25-0.5 power. Railguns Should be very power hungry
Life support 1 power
Main engine 1 power
Aux engines 0.5 power
6.25-6.5 power total. With batteries we can run
all systems for 2 combat rounds. Life support can always get turned off for round or two, it's not that dangerous
Point defense is not always active, we may shut down main engine and dodge by using only aux engines, we may not fire some power hungry lasers. We just should be flexible in our power usage, not go "let's have more energy than we can use" route
Also, save money by not converting a docking bay and using that money to repair an aux engine instead.
I'd rather not travel without decent amount of cargo space, it may lead to missed opportunities And why do you want to repair aux engines so badly? Those will not add us
any speed, only some maneuverability