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Poll

Existiantial doubts

Continue
- 7 (33.3%)
Continue, but with different system (Suggestions?)
- 1 (4.8%)
Restart with different system
- 3 (14.3%)
Other
- 1 (4.8%)
I watch/read this.
- 9 (42.9%)

Total Members Voted: 13


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Author Topic: Salvation : A Spaceship suggestion game [Poll]  (Read 120739 times)

TopHat

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #750 on: November 01, 2012, 12:05:29 pm »

Ok, give in the prisoner/s and do everything else you said, but I still disagree with selling the small craft and giving in the unopened boxes. How would they know that the boxes were dangerous and not to open them if the boxes were unlabeled? Open one at least.
And yes I know you said consider selling them, but I still disagree
« Last Edit: November 01, 2012, 12:08:49 pm by TopHat »
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

GreatWyrmGold

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #751 on: November 01, 2012, 04:57:57 pm »

Look in the boxes. Maybe order the prisoner to open them, now that I think of it. Then turn him in to the proper authorities.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Thecard

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #752 on: November 01, 2012, 05:07:09 pm »

Look in the boxes. Maybe order the prisoner to open them, now that I think of it. Then turn him in to the proper authorities.
Yeah sure, let's try to get on the police's good side.
Still think they're gonna be upset about the ship, but hey, let's give it a try.  What's the worst that could happen?  Don't answer that, Ebbor.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

TopHat

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #753 on: November 02, 2012, 01:40:20 pm »

Look in the boxes. Maybe order the prisoner to open them, now that I think of it. Then turn him in to the proper authorities.
This..
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Gotdamnmiracle

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #754 on: November 02, 2012, 03:23:41 pm »

Often times, people, store things in crates for storage rather than prevention of contamination. A lot more bananas are shipped than kilos of yellowcake uranium.

That being said I can't exactly explain the scraped off label on the crates. Possibly it was an alarm pried off. That way they could be moved without setting off any alarms (or sensors if internal and cargo scans exist at this point).

Whatever it is, I bet it is worth a lot of money. And if we could fix our ship completely it wouldn't be metagaming, we already pissed someone off, taking a bunch of mystery cargo and (barely) escaping half a pirate fleet. We will have plenty of a challenge. Plus if it is something we can't use or explain or is illegal, turn it in, tell them the truth, saying we opened the crates to see what was inside, as long as we keep the crates we have proof right?

I for examining the loot asap.

I'm cool with everything else too.
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Go back see if he's there and run him over, and drink his gun!

Gotdamnmiracle

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #755 on: November 03, 2012, 11:18:23 am »

Update plox. Writing cramps? Water and motrin. Or possibly a heavy dose of mysterpills to get the imagination juices pumping.
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Go back see if he's there and run him over, and drink his gun!

10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #756 on: November 03, 2012, 05:09:02 pm »

Update plox. Writing cramps? Water and motrin. Or possibly a heavy dose of mysterpills to get the imagination juices pumping.
Can't remember zhqt I plqnned to  put in those bloody boxes ):
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Thecard

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #757 on: November 03, 2012, 05:18:29 pm »

Update plox. Writing cramps? Water and motrin. Or possibly a heavy dose of mysterpills to get the imagination juices pumping.
Can't remember zhqt I plqnned to  put in those bloody boxes ):
You... uh... you okay Ebbor?
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Gotdamnmiracle

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #758 on: November 03, 2012, 06:30:39 pm »

Update plox. Writing cramps? Water and motrin. Or possibly a heavy dose of mysterpills to get the imagination juices pumping.
Can't remember zhqt I plqnned to  put in those bloody boxes ):
You... uh... you okay Ebbor?

To many mystery pills. Now is a special time.
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Go back see if he's there and run him over, and drink his gun!

10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #759 on: November 04, 2012, 06:38:00 am »

Update plox. Writing cramps? Water and motrin. Or possibly a heavy dose of mysterpills to get the imagination juices pumping.
Can't remember zhqt I plqnned to  put in those bloody boxes ):
You... uh... you okay Ebbor?

To many mystery pills. Now is a special time.
qwerty/azerty keyboards are confusing.

Anyway, update possibly soon.
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10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #760 on: November 04, 2012, 08:03:31 am »

You hurridly dock with the station, and bring the wounded to it's medbay. While they might ask some questions, especially about the 2 pirates(the captured ones), there's option not to do it. They've lost quite a lot of blood, and you don't have the equipment to keep them alive.

You agree on the mineral refinement, and the MMC deposits the refined minerals in your cargo shuttle.

Some minor patch-up are done. The cargo bays and sensors are sealed as best as possible. The sensors systems are patched up, and the pirates computer systems are linked up. Unfortunately, this might have been a mistake. An intrusion detection system activated, and the system wiped much of it's data before you could override it. The rest of the data appears to be heavily encrypted. On the positive side, you now have a computing system and basic network that can actually run this entire ship. Now you just need a decent operating system to get it working. Might even pick up one of the free AI's, though this system won't be that comfortable.

There's some discusion about what to do with the locked and positively mysterious boxes. Some voices go up to give them to the police, but since the nearest police outpost is in the next sector, there's not much you can do about them now.

You talk to the MMC and tell them the story. You leave out the words about any sort of loot, but do mention the prisoners. The MMC director is positively interested. He offers you a small sum of money (2000 credits) to take them of your hands. While you do know that the MMC is technically the legisative authority in their owned sectors, your not quite sure if turning them over is the best thing to do.

You check the ammunition boxes, and find that their content is quite interesting. They contain a variety of missiles, ranging from the humble Aegis point defence missile to the long range Zephyrus Orbit to air missile. There's also a pair of Wasp "swarm" missiles and even 2 Poltergeist stealth missiles, though those have to be assembled before use, and don't appear to be equiped with a warhead.

After that you look around from some other ships, but there doesn't appear to be anyone seeking protection, nor any convoys towards Cor carioli. After all, it's only 2 jumps away, and both sectors have decent protection.

No shopping list here. If you look for something, you might be able to bargain with someone.


Diana spends her time in the dock looking for passengers that want to get to shipyards, for some additional profit. Additionally she looks for small craft owners that need their ship to be transfered to spaceyards for repairs\upgrades [/i]
It appears that the ship that normally does the transport from here to Tejat Prior, which is only a couple of sectors away from Cor carioli. Some people would probably appreciate a lift.

Also, you do remember something about someone inviting you for a drink.

Hey, you okay? How many fingers am I holding up?"

Two. So doc, how does it look? Six months to live or motrin and water?
((Condition stable, though the wound is still painfull. Don't try to get hit by lasers again. Might get infected if not cared for and probably some scars, also no Motrin on board))


Quote from: Jobs
- Station investigation(Galven system)
- MMC operations

Spoiler: Sector Map (click to show/hide)

Spoiler: Merope (click to show/hide)


Spoiler: Assets and reputations (click to show/hide)
Spoiler: Salvation (click to show/hide)
Spoiler: Fuel Use (click to show/hide)
Spoiler: Characters (click to show/hide)
Spoiler: Memoranda (click to show/hide)
Spoiler: Notes (click to show/hide)
« Last Edit: November 04, 2012, 08:18:23 am by 10ebbor10 »
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #761 on: November 04, 2012, 08:46:02 am »

Hmmm,

1) give the prisoners to MMC, 2000 credits is a lot for us
2) Try to find 3-5 passengers (more is unsafe, IMO)
3) disassemble Poltergeist missiles... I suspect that we can use stealth elements in other way (put on Red Rocket, for example), plus selfguided mean good electronicas inside
4) Load fuel and hand made missiles in our fighters
5) Go to the shipyards, for the shopping
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #762 on: November 04, 2012, 08:50:57 am »

Hmmm,

1) give the prisoners to MMC, 2000 credits is a lot for us
2) Try to find 3-5 passengers (more is unsafe, IMO)
3) disassemble Poltergeist missiles... I suspect that we can use stealth elements in other way (put on Red Rocket, for example), plus selfguided mean good electronicas inside
4) Load fuel and hand made missiles in our fighters
5) Go to the shipyards, for the shopping

3) The Poltergeist is a 2 stage missile. The first stage boast the missile on it's trajectory towards the enemy ship, and is highly noticeable. As soon a cruise speed is gained, the main warhead detaches and goes near invisible (absorbing plating, small, no engine, heatsinks). The first stage continues to serve as a distraction, but can also be reprogrammed to return. As soon as the warhead nears it target, it activates a secondary fast engine and slips through any PD before it's noticed.

((So no stealth as in near invisible. More stealth as, where did it go. Where did that come from.))
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Gotdamnmiracle

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #763 on: November 04, 2012, 10:02:41 am »

Let's sell the prisoners off and head toward tajet prior, taking the lifties with us. Hopefully we don't encounter anything.

Can we perform repairs here? If not we should hire a escort maybe.

Also, open boxes in transit. (if ebbor remembers what he put in them. Can we get the crawler drone to open them in an enclosed room with a camera, just incase it is Alien?)
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Go back see if he's there and run him over, and drink his gun!

Thecard

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #764 on: November 04, 2012, 01:37:52 pm »

Getting an AI might be nice, to help us operate the ship/add flavor.
Do that thing Got suggested with the crate.
And is it just me, or does reprogramming a missile to come back sound like a bad idea?
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v
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