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Poll

Existiantial doubts

Continue
- 7 (33.3%)
Continue, but with different system (Suggestions?)
- 1 (4.8%)
Restart with different system
- 3 (14.3%)
Other
- 1 (4.8%)
I watch/read this.
- 9 (42.9%)

Total Members Voted: 13


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Author Topic: Salvation : A Spaceship suggestion game [Poll]  (Read 120719 times)

Aseaheru

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #675 on: October 23, 2012, 08:45:20 pm »

Aseaheru, just curious. How old are you? 14? 12?
wow. your going in the wrong direction but the quantity is right.
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Zako

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #676 on: October 23, 2012, 09:06:12 pm »

I think we should have our ship tow the wreck to the beacon while we loot it and when we get there, everyone gets back on board and we jump.
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #677 on: October 23, 2012, 09:23:20 pm »

You forgot about unstable reactor, I'd rather not risk spending too much time on it
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

evilcherry

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #678 on: October 24, 2012, 01:17:38 am »

Are there laws, rules or regulations about ship identification? Since I'm inclined towards a formal IFF request.
I doubt whether we can get away before them, anyway. Better check if they are friendly or not.

Thecard

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #679 on: October 24, 2012, 03:16:40 pm »

Aseaheru, just curious. How old are you? 14? 12?
wow. your going in the wrong direction but the quantity is right.
?

He's going in the wrong direction but he's right?

Anyway, in the future, I'll probably be going with the crew on these types of missions just in case this happens again.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #680 on: October 24, 2012, 03:56:35 pm »

You ping the incoming ships, asking for an automated identification. No answer is recieved, and soon the jumpsignal fades as their jumpdrives spin down. You can't see them anymore, and can only assume they are coming for you, so you radio the crew and tell them to hury up, while you activate the auxilary engines, and rerout power to the jumpdrive. Seems like you'll be running, as your ship is in no shape for another fight. The Merc seems to have though the same thing, as you can see his ship rapidly moving towards the beacon.

On the ship, the boarding team splits up. The wounded are carried away, and the prisoners are escorted up the elevator. With a few cuts of knife, you seperate a large part of the suit of a dead pirate, and stamp it over the wound. The molten plastic attaches, and while it won't be enough to maintain pressure for long, it should be enough to get them back to safety.
Six others move back to the nearby cargo bay, and grab some important looking metal crates. One of them has a genious idea, and with a few swings seperates the jumpcore from it's assembly. The troops go to the lowest deck, were the weaponry is kept. While the lasers and the launchers are beyond saving, they do manage to find several cases of ammuntion. They take those, and remembering the problems the Salvation is having, also grab the targetting computers, and the ship's hard drive logs.

The spacejump back to the ship is easily done, and everyone makes it intact with plenty of time to spare before the cargo bays close, and the engines kick on. Examining the loot will have to wait for a moment, as it is currently dumped in the middle of Cargo bay C, which is getting rather cluttered. You do notice something strange though. The boxes don't look like they've been used by pirates. They're clean, no rust, almost brandnew and almost completely undamaged, except for one spot. Seems like someone knocked a logo from the boxes.

Nevertheless, there are more important matters at hand. You move the Salvation away from the frigate. It's unlikely that a reactor containment failure would be able to damage your ship, but the ensuing radiation flash would certainly be harmfull for your health. As soon as you're far enough away, you fire the lasers, obliterating the ship, before continuing towards the jump beacon. If all's well you should reach it within 15 minutes, just before the freighters jump away. The you'd only have to wait for the Jumpdrive to start, which sadly might take up to 30 minutes from that point on.

On the medical front, things look rather bleak. Your men has suffered a severe burning wound in the middle of his chest, and to make it worse there's molten plastic and autosealant all over it. (A sort of foam that spreads out from suits when they are punctured, and keeps air inside) While it appears he's not in immediate danger,  the wound is deep and certainly needs professionall medical attention, which again reminds you of the fact that the Salvation doesn't even have a medbay.The two pirates are even worse of, having multiple of such burst wounds, and one even having had a clump of molten iron in his leg.  While it has cooled down now, it still has to come out, and the surrounding flesh is clearly cooked.

Meanwhile Max has other reasons to be worried. While the Jumpbeacon is almost inside, the probably Pirate ships are certainly catching up with you, as evidenced by the barrage of laser fire on portside. Though it isn't even close to hitting you, it's a worrying fact that they have both reasons and means to kill you.

Quote from: Boarding team
Domas (8/8 hp Attack: 2 Def 2)
     - Emergency spacesuit (-4 to defense)
     - Heavy welder (+4 to attack, requires reload after firing. 2/2 ammo)
     - Laser blaster (-4 to attack)

17 crewmembers (85/85 hp Attack: 1 Def: 1)
     - Emergency spacesuit (-4 to defense)
     - 5 heavy welders (+4 to attack, requires reload after firing. 9/10 ammo)
     - 4 laser welders (-2 to attack, 16/16 ammo )
     - 10 laser blasters (-4 to attack)
2 pirates (12/12 hp) (Attack: 2 Defense: 2)
     - Emergency spacesuit (-4 to defense)
     - Upgraded laser blaster
     - Standard pistol

Quote from: Friendlies
Merc (6 railguns, Multiple missiles,2 PD)

3 Mobile mining bases
30 Mining ships
2 PD freighters

Quote from: Jobs
- Station investigation(Galven system)
- MMC operations

Spoiler: Sector Map (click to show/hide)

Spoiler: Merope (click to show/hide)


Spoiler: Assets and reputations (click to show/hide)
Spoiler: Salvation (click to show/hide)
Spoiler: Fuel Use (click to show/hide)
Spoiler: Characters (click to show/hide)
Spoiler: Memoranda (click to show/hide)
Spoiler: Notes (click to show/hide)
Spoiler: Comments from the GM (click to show/hide)
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #681 on: October 24, 2012, 04:37:31 pm »

Wow,  incredible loot... I never hoped for that... 

How dangerous is changing delta V while jumping? I dislike both jumping with risk to crash into something and becoming a sitting duck under enemy fire

Also, I think it's totally impossible to install our new jumpcore that quickly?

We should interrogate prisoners, they should know what we are fighting with ( More exactly - trying to survive, until our jump drive recharges...)

BTW were the beacon leads, to Merope outer system?

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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Thecard

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #682 on: October 24, 2012, 04:40:48 pm »

Alright, let's hope they aren't angry we blew up their friends.
After we get out of here (if we get out of here) we need to find some way to get a med-bay.

"Well, looks like we've got a couple more injured to deal with doc.  Guess we'll have something to do on the way back to the shop, huh?" 
I'll do the same thing I did earlier with the first two pirates, and try to strike up a conversation and feel them out while helping them.

Wait, so to be clear, we have 3 prisoners, and two are wounded?  We probably shouldn't tell the merc, or the mining company, about them, huh?
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Aseaheru

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #683 on: October 24, 2012, 04:51:08 pm »

scan the boxes, get to a hospital, get a GOOD medbay, fix our gear, and lets try to get better sensors.
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Thecard

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #684 on: October 24, 2012, 05:03:32 pm »

scan the boxes, get to a hospital, get a GOOD medbay, fix our gear, and lets try to get better sensors.
Get A medbay!
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Aseaheru

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #685 on: October 24, 2012, 05:08:46 pm »

That we can make a GOOD one? if so, then +1
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evilcherry

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #686 on: October 24, 2012, 06:43:35 pm »

gtfo.

Aseaheru

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #687 on: October 24, 2012, 07:01:06 pm »

who, me?
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evilcherry

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #688 on: October 24, 2012, 07:03:56 pm »

who, me?
Us.
Nothing really to decide here especially support is withdrawn. GTFO, in the most orderly manner of course.

Aseaheru

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #689 on: October 24, 2012, 07:05:33 pm »

i thought we allready left...
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