You turn the ship to fire at the enemy missiles. The scrapshot
... manages to take out a single missile. A follow up salvo of Aegis missiles
... is mostly unsuccesfull, and only a single missile is intercepted. With time running short, you call in the Red rocket, hoping it can shoot down the missiles. Luckily, despite some serious hindrance
... manages to take down a single missile. The railguns scare the space flies, which quickly abandon ship, and slowly float back to their asteroid. The last missile continues it's trajectory, and
... only barely evades the plasma barrage from the turret and a nearby freighters point defense
, before hitting the salvation dead on. The explosion tears another hole in the armor, depressurizing cargo bay B. You can't keep getting hits like that. Some day soon, something important is going to be hit.
The other mining ships ... are in trouble, as the point defense manages to take down just 2 of the missiles. The others two hit, though by sheer luck they fail to do any noticable damage. The mercenary make quick work of his share of the missiles, using a well timed shaff missile to trick their sensors, before returning fire with some more missiles and rail gun shots. You follow his example, focusing a large amount of firepower against the damaged frigate.
While your lasers fail to come remotely near the enemy ship, one of the Merc's missile manages to dodge the enemy point defense, and does some significant damage. From the following minor explosions, you guess it hit one of the missile launchers. Meanwhile, your fighters ambush the other frigate, succesfully suprising it. They manage to hit it with three missiles ... before the last missile explodes, midly damaging fighter carrying it. The Pirate frigate is not so lucky, and is heavily damaged. It's Point defense fail to target the fighters as they run back to the Salvation, so you're pretty sure it has been disabled.
It's camerade hasn't suffered that sort of damage yet, and fires it's lasers again[12+2-2, 11+2-2 vs 3-2+2, 15-2+2].... One laser misses, but the other manages to hit a weakened patch of armor ..., tearing right through and knocking the sensor system offline, just as Shia though she was able to make some sense of it. She manages to escape with only some minor burn wounds.
Merc (6 railguns, Multiple missiles,2 PD)
3 Mobile mining bases
30 Mining ships
2 PD freighters
Outgoing
2 arrows(1)
13 railgun shells(1)
4 missiles (1)
Incoming
Frigate 1 [Medium armor damage] [Medium Structural damage][Missiles down]
Frigate 2 [Heavy armor damage] [Medium Structural damage]
Current distance: mid range
- Station investigation(Galven system)
- MMC operations
Galven System
-Inner system
-Outer system
Merope
-Inner system
-Outer system
Cor caroli Shipyard
Pirate sector
Pirate sector
Pirate base
Orbital fuel refinery A
Merope 3 trade hub Trade hub
Credits: 0
Merchants: +1
MMC
Armour: Depleted, several holes ( 4510 Good. 1200 damaged, 170 Teladine , 20 LQ patches, 70 melted LQ , 50 missing)
Structural: 1780/3000
Power supply: 4/8
Fuel: 375/2000
Crew: 30 (2)
Subsystems:
-Weaponry:
- 4 Lasers
Integrity:60/60; Power: 1/2
- 4 Rail guns
Integrity:60/60; Power: 1/1;Ammunition: 1 slugs, 2 arrow, 20 fighter shells
- Turrets: [1/4 mounted] [Plasma cannon]
Integrity:30/60 Power: 0.5/0.5
- 4 Missile launchers
Integrity:60/60; Missiles: 3/20
-Tow missile (1)
-Mosquito missiles (2)
-Control
Integrity: 20/20 Manned; LQ computing system; Cargoship OS
-Sensors No computer Assistance
-MQ Passive sensor:online
Integrity: 30/30
-MQ Active (Targetting) sensor: offline
Integrity: 15/40
-Lifesupport
Integrity: 60/60;Power use: 1/1; Heat: Normal (1/20)
-Reactors
4/8:Online;Integrity:40/40;
4/8:Offline;Integrity:2.5/40;
-Jumpdrive
-Jumpcore
Integrity: 75/80
-Jumpcontrol:
Integrity: 40/40;Manual control;Slow automatic calc
-Jumpcapacitors
Integrity: 26/80; Tertiary capacitor only Power: 0/3
-Engines
- Main engines down (Severely damaged)
Integrity: 10/100 Power: 0/2
-Auxilary thrusters
Integrity:40/80;4/8 Online Power: 0.5/1
-Docking bay (4/5)
-Cargo shuttle (142/400 fuel)
Integrity: 80/80;Armor: 200/200; Cargo:0/1000
-"Red Rocket" (Lamprey class boat) (43/100 fuel) [Launched]
Integrity: 60/60;Armor: 60/60; Railguns: Online;Ammo: 80/100 Cargo:0/10
-Pirate Fighter (18/50 fuel) [Launched]
Integrity: 46/60;Armor: 14/20; Missiles(0/2): Handmade Missile Cargo:0/20
-Pirate Fighter (6/50 fuel) [Launched]
Integrity: 60/60;Armor: 20/20; Missiles(0/2): Handmade Missile Cargo:0/20
-Cargo Bays (4)
-Cargo Bay A
Integrity: 0/40; Cargo:000/200Depressurized
-Cargo Bay B
Integrity: 0/40; Cargo: 200/200Depressurized
-Cargo Bay C
Integrity:40/40; Cargo: 200/200
-Cargo Bay D
Integrity:40/40; Cargo: 200/200
-Habitation
-Common room
-10 4 people chambers
-3 20 people chambers
Cargo: (426/400)
400 units of food (1 unit per crewmember per day) [200]
Plenty of low quality scrap metal and damaged armour/hull plating [48]
30 spacesuits (Modified emergency suits, not that durable, nor usefull.) [3]
75 units of railgun ammunition [Scrap Based, S] [9.5]
11 Empty rail gun shells [Scrapbased, L] [11]
8 ballista arrows [Scrap based, M] [4]
9 HD slugs [Scrapbased, L] [9]
Advanced tools [20]
2 Crawler drones [10]
7 Hand made missiles(Slow, unguided, Medium payload) [Unreliable] [7]
2 units of complex electronics [2]
Short use (Dodging, in area short movement)
- Cargo shuttle: 5 fuel
- Lamprey: 1 fuel
- Auxilary engines: 1.25 each
- Main engines: 10 each
Medium use(Exploration of sector, moving between relatively close sectors)
-Cargo shuttle: 10 fuel
- Lamprey: 5 fuel
- Auxilary engines : 2.5 each (Note, even at the best of times you can only use 4 due to their placement)
- Main engines : 15 each
Long term use (Moving between relatively far away sectors)
-Cargo shuttle: 25 fuel
- Lamprey: 10 fuel
- Auxilary engines : 7.5 each (Note, Even at the best of times you can only use 4 at once due to their placement)
- Main engines : 25 each
-John Gibson (TylerTheCreator)
-Gunner
-Promtho (Terra 162)
-Engineer
-Diana Banks (Ukrainian Ranger)
-Diplomat
-George William Gyralt (GreatWyrmWold)
-Doctor
-Legion McCaffee (Dariush)
-Mechanic
Max Lukasson (Tophat)
-Pilot
-Baxter (Hubris Incalculable)
-Computer Technician
Charlie Phelps (The Card)
-Field medic
Shia Trotsky (GotdamnMiracle)
-Recon
David Chapel
-Head of personnel
Domas
-EVA
If you want an action executed by the crew, just type and bold it. If you want it to be done by your character, please explicitedly state so, and use bold +Italics.
Character actions might be ignored during conflicts or for secret GM reasons.
Anyway, going to list combat modifiers just because I can. These are not used in the previous encounter, because the system wasn't ready. These can be subject to additional modifiers from player actions.
For targetting:
Cruiser class weaponry: - 4
No targetting computer: -1
Laser weaponry: +2
Plasma weaponry: +4
MQ targetting sensor: +1 (No sensor= -2)
Evasive manoevres: +2 (Requires thrusters)
Cruiser: -2
Frigate: -1
Corvette:0
Damage:
Cruiser class weaponry: + 4
Depends on rail gun ammo: +X
Cruiser class medium armor: +6
armor damage: -2
Feel free to ask for a map, or try to explore on your own. The plot is rigid enough for me to avoid railroading.
[/quote]
Really guys, you've been hit 3 times in this battle, and each time it was a critical hit. As you might have noticed, these ignore armor bonusses.