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Poll

Existiantial doubts

Continue
- 7 (33.3%)
Continue, but with different system (Suggestions?)
- 1 (4.8%)
Restart with different system
- 3 (14.3%)
Other
- 1 (4.8%)
I watch/read this.
- 9 (42.9%)

Total Members Voted: 13


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Author Topic: Salvation : A Spaceship suggestion game [Poll]  (Read 120529 times)

Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #480 on: October 12, 2012, 06:22:19 pm »

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2. How can you be certain?
Supply\demand. There are many freighters for freighters jobs, but there are few cruisers for cruiser jobs

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5. Those sound good...I wonder how much space we could add, how easily, and how much it would impact performance?

I think that expanding ship isn't the best way to go, we have living quarters and cargobays to convert. Maybe even our docking area, it takes a lot of place and I am not that sure that we really need small crafts
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Thecard

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #481 on: October 12, 2012, 06:59:53 pm »

"Food Synthesizer"?  That's a still for steaks, man.  Just, not really a thing that exists.  So a still for steaks.

And seriously, just because we have a tank doesn't mean we have to shoot dudes with it.  We could do anything we wanted.  We aren't stuck with having a 'class x' warship that can only do one thing, nor is this a computer game.  This is 100 percent freeform.  Ebbor could introduce genetically altered cats that breed and mature at a supernatural rate.  The sky isn't even the limit here.

We could go explore uncharted systems for a company, there's probably some demand there, and it would be fun ooc.  We could be traders, since we have some cargo hold.  I'm just thinking that yeah, we may get some profit from pirates, but it's not going to outweigh the risks all that much.  If we get profit from fighting, it'll be from a contract.  Bounty hunters are sometimes thought to be scum, though.  They also require taking prisoners, which is hard to do in space.  Escort missions would be the most profitable, and doable, contract we could get.
I'm not saying we can't fight pirates, I'm just saying that we would inevitably fail.  But that's in the future, and we can probably build up some money.  If we could get some sort of trade going, then we would have even more money.  We could hire more crew, and upgrade the ship. Maybe even buy a second ship and crew, to fight with us.

Also, we shouldn't be worried about the legality of selling booze to miners, or whatever it is we decide to do.  We aren't supposed to have this ship.  We aren't military and we apparently own a tank.  If I can't get a permit to own a tank I find in a junkyard, we can't get a permit for a space-tank.  They catch us in this thing selling girl scout cookies, we're still going to jail.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #482 on: October 12, 2012, 07:29:33 pm »

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"Food Synthesizer"?  That's a still for steaks, man.  Just, not really a thing that exists.  So a still for steaks.
Food Synthesizer is something that turns waste in food by using energy from reactor somehow
Still is something that turns food in luxury goods. Huge difference

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We could go explore uncharted systems for a company, there's probably some demand there, and it would be fun ooc. 
Not a bad career path but we need a fully repaired ship for that. Not going to happen soon

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  We could be traders, since we have some cargo hold
Are you sure that we will cover the cost of fuel and food for the crew? I am not.

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I'm not saying we can't fight pirates, I'm just saying that we would inevitably fail.
If we choose bad fights. + we can run + Losing is Fun

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Also, we shouldn't be worried about the legality of selling booze to miners, or whatever it is we decide to do.  We aren't supposed to have this ship.  We aren't military and we apparently own a tank.  If I can't get a permit to own a tank I find in a junkyard, we can't get a permit for a space-tank.  They catch us in this thing selling girl scout cookies, we're still going to jail.
We are in process of registering the ship, I suspect that we will get the license. We can be good guys in this game. If we can't then we should even think about anything but pirating and go join pirate forces
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

GreatWyrmGold

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #483 on: October 12, 2012, 07:32:21 pm »

Quote
2. How can you be certain?
Supply\demand. There are many freighters for freighters jobs, but there are few cruisers for cruiser jobs
Also supply. I'd bet there's more freighter jobs for freighters than cruiser jobs for cruisers. There's only one copy of, say, a picture of a forgotten beast I drew, but that doesn't make it more valuable than a  can of soup.

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Quote
5. Those sound good...I wonder how much space we could add, how easily, and how much it would impact performance?

I think that expanding ship isn't the best way to go, we have living quarters and cargobays to convert. Maybe even our docking area, it takes a lot of place and I am not that sure that we really need small crafts
[/quote]
How much of that can we spare and still have room for raw materials, products, ammo, waste, supplies, us, etc?
How much would everything take up, and how much space can we share? Those are the big questions.

Thecard's point about legality might make sense, if we hadn't managed to con our way past system security stuff earlier.
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #484 on: October 12, 2012, 07:46:13 pm »

Quote
Also supply. I'd bet there's more freighter jobs for freighters than cruiser jobs for cruisers. There's only one copy of, say, a picture of a forgotten beast I drew, but that doesn't make it more valuable than a  can of soup.
That's exactly why I wrote supply\demand.
Of cause there are fewer jobs for cruisers but still a lot, because we have pirates in the system

Quote
How much of that can we spare and still have room for raw materials, products, ammo, waste, supplies, us, etc?
How much would everything take up, and how much space can we share? Those are the big questions.
We'll get answers in a port. Expanding the ship is a bad idea because it's expensive, it makes us a bigger target it screws our structural integrity, forces us to install more armor plates and because we need all that money to repair our ship.
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Thecard

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #485 on: October 12, 2012, 07:46:56 pm »

Quote
"Food Synthesizer"?  That's a still for steaks, man.  Just, not really a thing that exists.  So a still for steaks.
Food Synthesizer is something that turns waste in food by using energy from reactor somehow
Still is something that turns food in luxury goods. Huge difference
Huge difference?  The profit would be the same.  The only difference is it can only be explained by 'somehow.'  Why don't we use a special still that turns cat shit into moonshine?  Would that make it a better idea?
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We could go explore uncharted systems for a company, there's probably some demand there, and it would be fun ooc. 
Not a bad career path but we need a fully repaired ship for that. Not going to happen soon
We need a repaired ship to explore, but not to fight?  I don't know if you understand what fighting would mean.  It would mean assured damages for us.  Exploring would mean possible damage.
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  We could be traders, since we have some cargo hold
Are you sure that we will cover the cost of fuel and food for the crew? I am not.
Trading would use more fuel and food than fighting would?  How?  Food consumption happens over time, fuel happens over distance.  I do not see how we would have an increase in time.  And maneuvers require fuel too.
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I'm not saying we can't fight pirates, I'm just saying that we would inevitably fail.
If we choose bad fights. + we can run + Losing is Fun
[/quote]
Which would use fuel, we would probably get hit on the way out. But you're completely right with the last part.
Quote
We are in process of registering the ship, I suspect that we will get the license. We can be good guys in this game. If we can't then we should even think about anything but pirating and go join pirate forces
How?  We found a 'tank' in a scrapyard.  That has weapons we need permits to sell.  If I found a tank, do you think I, as a civilian, could get a permit for it?  No.  Maybe with a hefty bribe, but we don't have the money for that.  Our best bet is evasion for now, get money, use that money for bribe.  But no fucking way are we getting a battleship registered to us in our current situation.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

GreatWyrmGold

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #486 on: October 12, 2012, 07:58:05 pm »

UR: Good points, the specifics will need more data before they can be debated.

Thecard: Your analogies miss a vital point: WE ARE ALREADY GETTING REGISTERED.
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #487 on: October 12, 2012, 08:15:02 pm »

Quote
Huge difference?  The profit would be the same.  The only difference is it can only be explained by 'somehow.'  Why don't we use a special still that turns cat shit into moonshine?  Would that make it a better idea?
1) We need  food for ourself, it's a first priority product for us. For example if we go exploring it's nice to have source of food. Also There are many kinds of "food synthesizers" - bacterial\fungi farms\ hydroponic farms with artificial sunlight  and so on. Some technologies should exist
2) Still requires much more purchases of raw materials
3) food is much more universally required good

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We need a repaired ship to explore, but not to fight?  I don't know if you understand what fighting would mean.  It would mean assured damages for us.  Exploring would mean possible damage.
We can fight in this ship already. We could fight better in repaired, but we can fight. But we can't explore, because our jump drive is ruined. And we need very powerful computer to jump in unexplored sectors. Working  main engines would be handy, too. Set of good sensors is vital.  Looks like you haven't learned vital info about the game and our ship

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Trading would use more fuel and food than fighting would?  How?  Food consumption happens over time, fuel happens over distance.  I do not see how we would have an increase in time.  And maneuvers require fuel too.
How can't you understand simple things? Freighter can carry 20 000 cargo and spend roughly the same amount of fuel, as we spend. Their fuel costs (per unit of cargo) are lower in more than ten times. Same with food\crew. We can't compete with them. Maybe trading is still slightly profitable, but I doubt it

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How?  We found a 'tank' in a scrapyard.  That has weapons we need permits to sell.  If I found a tank, do you think I, as a civilian, could get a permit for it?  No.  Maybe with a hefty bribe, but we don't have the money for that.  Our best bet is evasion for now, get money, use that money for bribe.  But no fucking way are we getting a battleship registered to us in our current situation.
Total lack of understanding of the setting... You can't do many things in our world. Like carrying claymore in public. That mean nothing in another world. Merchant ships in 16th century had military grade weapons on their ships , currents merchants would go in jail for any gun, so what?
We gave documents for registering and they were accepted.
If owning that ship would be illegal, then we couldn't even think about escorting, trading, exploring... Do I need to explain why?
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

GreatWyrmGold

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #488 on: October 12, 2012, 08:32:58 pm »

About exploring: I thought FTL travel was just via those gate thingies.

The rest is pretty much true, but I'd like to point out that alcohol is probably a lot more valuable per gram and cubic meter than cheap, reprocessed food. And we don't even know if such a facility is possible on our ship, although a more traditional garden should be.
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Thecard

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #489 on: October 12, 2012, 08:34:12 pm »

Alright, so I guess I'm not understanding this right.  Are we allowed to own a military ship, as long as we get a permit?  Because if so, this government is kind of retarded.  But I'm just going to stop talking now, because I honestly can't see the logic in what you're saying, and you can't see the logic in what I'm saying.  I honestly don't care anymore.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

GreatWyrmGold

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #490 on: October 12, 2012, 08:36:51 pm »

It's 200 years out of date. Imagine if you wanted to own a Civil War artillery weapon, or more likely an authentic trebuchet. Are there government regulations against trebuchets? No. Could the military, or even SWAT teams and perhaps normal police deal with it if you decided to go all Dr. Doom on them? Of course. Same idea.
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #491 on: October 12, 2012, 08:54:25 pm »

Quote
About exploring: I thought FTL travel was just via those gate thingies. 
That's a safe route, As I understood you can do this without it, you just need a very good computer or will misjump horribly

We need an update... After combat (If we'll get some, maybe dices will think otherwise) We should go to shipyards and consider all the possibilities, we have quite a lot.
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #492 on: October 13, 2012, 05:23:39 am »

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Depends on the animal.
No, it doesn't. There are no mammal that reproduce that fast. Mice have 20 days gestation period and 40 days to become adult. that's two months
We may use some weird alien creature if they available but that equals to more problems. And I don't believe that there are much demand  for such goods
There are non-mammalian animals, you know. And there is always a demand for companionship when you live in a little ship mining asteroids all day.
I believe there's some kind of frog/toad that matures quickly, because it lives in the desert. Though that's more a thing of maturing during hibernation, I believe. I'll see if there are any alien species you can try to sell, but not now.

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do we have some sort of cryostorage we could put the critters into while we transport them?
*Facepalm* [sarcasm] Of cause we have, 200 year old  cruisers that spent centuries in scrapyard, bound to have such equipment [/sarcasm]
You never know...It doesn't hurt to ask. Cryostorage that works on humans should work on non-humans without much modification.
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Can't we start discussing something more urgent and practical?
Animal farm in space is so unpractical that it's not even funny
It's just an idea which I haven't gotten the most vital data for.
No cryo, unless you count dumping someone into the laser cooling system cryo. However, most older/ long term versions of cryo rely on replacing human body fluids with conservatives, so those aren't really adaptable. Cryo isn't limited to just flash freezing someone.

Also, the Cruiser is only a hundred years old. It was discommisioned between 60-70 years ago.


I think he doesn't want cats because of what we've all learned in Dwarf Fortress...

Which reminds me, UK, there's more than one way to skin a cat.  Sure, a lot of space games are combat based, but they don't have to be.  You don't want to be fighting for a living.  You want profit.  Fighting is not very profitable.  There is way too much risk for the little bit of reward.
Oh, sure, we may pick up a good haul, but we'd have to be pirates to do it.  Why, you ask?  Because no pirate is going to attack us if they've got bays over-flowing with loot.  They will get the fuck out of there.  Because, UK, believe it or not people are scared of death.  Very, very scared of death.  Only way fighting will be profitable will be if we attack merchants, who will have escort ships. 
And you want to do that empire thing, right?  Because that does sound really, really cool to me too.  But, we have to do it smart.  We want to get money first.
Just forget, for a moment, that this is based off of a fighting game.  Remember, that this is an open game.  We can do literally anything.  Unless it's ridiculously stupid, or horrible, in which case Ebbor will tell us. 
So just calm down with the combat for a sec.  We don't need to fight.  We can, and we probably will have to, but we don't need to.  And we don't really want to, because it is much better safe than sorry.
The pirates don't really have a way to check your cargo bays, unless they get quite close, or have hacked your systems. In both cases you're exchanging fire anyway. Besides, while your ship might be one of the larger military ships in this sector it certainly isn't the best armed, or armoured for that matter.

There's also such a thing as the plot.

Quote
Also supply. I'd bet there's more freighter jobs for freighters than cruiser jobs for cruisers. There's only one copy of, say, a picture of a forgotten beast I drew, but that doesn't make it more valuable than a  can of soup.
That's exactly why I wrote supply\demand.
Of cause there are fewer jobs for cruisers but still a lot, because we have pirates in the system

Quote
How much of that can we spare and still have room for raw materials, products, ammo, waste, supplies, us, etc?
How much would everything take up, and how much space can we share? Those are the big questions.
We'll get answers in a port. Expanding the ship is a bad idea because it's expensive, it makes us a bigger target it screws our structural integrity, forces us to install more armor plates and because we need all that money to repair our ship.
Each docking bay can store around 2000 cargo. Sadly, it doesn't have an airlock system, which makes loading and unloading diffifult. (Ie it relies on vacuuming everything, then opening the gate.) And yeah, messing with your ship might be a bit hard.

It's 200 years out of date. Imagine if you wanted to own a Civil War artillery weapon, or more likely an authentic trebuchet. Are there government regulations against trebuchets? No. Could the military, or even SWAT teams and perhaps normal police deal with it if you decided to go all Dr. Doom on them? Of course. Same idea.
Actually, only 70 years out of date. Not that it was top of the line stuff to start with. But yeah, at this point most of the technology has been disclassified. While there isn't any free trade on it, civilians are allowed to own said ships, mostly because several of them were decommisioned and repurposed. Practically every piece on this ship is severely outdated. Besides, the governement here isn't exactly a strong governement, and have worse things to think about. Pirates are dangerous.

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About exploring: I thought FTL travel was just via those gate thingies. 
That's a safe route, As I understood you can do this without it, you just need a very good computer or will misjump horribly

We need an update... After combat (If we'll get some, maybe dices will think otherwise) We should go to shipyards and consider all the possibilities, we have quite a lot.
Yeah kinda. Your jumpdrive has a rather long charging duration, even for short jump and calculations are even longer. For example, jumping manually from here to Cor Carioli would take a day of charging the drive, and 3 weeks of calculations in order to prevent you from crashing into a sun or planet (The Jumpdrive automatically gravitates towards these, due to the effect they have on the space time continuum).

And yes, I'll do an update.
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10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #493 on: October 13, 2012, 08:07:24 am »

You position the Salvation near the Mining fleet, and then launch the Red rocket and the 2 pirate fighters. The missiles are loaded, and the railguns powered. Some minor upgrades are done on the sensors, improving the passive scanner a bit, though it remains somewhat fragile.  This improves the results of the scans, though the large amount of nearby ships, as well as the close proximity of the many asteroids makes their information somewhat unreliable.

With the Salvation ready for combat, many of you have some free time, and Diana spends hers talking with the Mercs. It's an interesting talk, for sure. In the end you end up knowing that the best and only shipyards in this sector capable of servicing a cruiser are the Cor Carioli shipyards and that the most lucrative oportunities in the sector are all offered by the MMC, though escorting traders can be quiet lucrative too. You also get an invitation for a drink, back in the Merope system. He also warned you that the pirates mostly attack just before the fleet's ready to return.

Meanwhile, the Red rocket is doing it's tour of the asteroids for the umptheenth time, when the pilot detects some movement on the edge of his vision. The sensors indicate nothing, so the pilot moves to investigate. Whatever the thing might be, it's certainly good at hide and seek, and eventially leads the pilot to another asteroid, which appears to have a structure similair to Swiss cheese. Reluctant to investigate, he stops the ship, and prepares to fly back when he's suddenly swarmed by a multicolored wave of small insectoid creatures. There's a bit of confusion, and some panic, but it's quickly estabilished that the creatures are not dangerous. They appear to be content just sitting around and following the craft.

When gets back to the fleet. You find out what these little critters are. It appears to be an untill now unknown variant of the Markus Space Fly, an endangered and unique creature. It's one of the only creatures known to live in space, and a swarm of it is a marvellous thing to see. Their multicolored carapaces are mostly see through, creating a magnificent light display wherever they move. Not much is known of the Space fly, as they tend to die quickly in captivity. While often hunted for their shells, these critters don't show any fear for people and are extremely curious, often hitching lifts on passing spacecraft. A few people can even claim to have touched them, being lucky enough to be on an EVA when a swarm passed. Their song, which is transmitted by vibrations of the asteroid or ship they are found on, is said to be one of the many wonders of the Universe.

Nevertheless, back on the bridge of the Salvation you got other things to worry about. 2 Pirate Frigates have jumped into the system, and are demanding your surrender. They are quite a long way off, and closing rapidly. However, you're certain there must be more ships around.

Quote from: Friendlies
Merc (6 railguns, Multiple missiles,2 PD)

3 Mobile mining bases
30 Mining ships
2 PD freighters
Quote from: Jobs
- Station investigation(Galven system)
- MMC operations

Spoiler: Sector Map (click to show/hide)

Spoiler: Merope (click to show/hide)


Spoiler: Assets and reputations (click to show/hide)
Spoiler: Salvation (click to show/hide)
Spoiler: Fuel Use (click to show/hide)
Spoiler: Characters (click to show/hide)
Spoiler: Memoranda (click to show/hide)
Spoiler: Notes (click to show/hide)
« Last Edit: October 13, 2012, 08:10:35 am by 10ebbor10 »
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Aseaheru

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #494 on: October 13, 2012, 09:34:17 am »

do everything available to document the fly's, including sending out guys in suits. for which i will ask to do.

can we capture some? if so then we might be able to sell some to universities/equivalent. or private buyers. they are endangered yes? then they are worth ALOT.
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