You position the Salvation near the Mining fleet, and then launch the Red rocket and the 2 pirate fighters. The missiles are loaded, and the railguns powered. Some minor upgrades are done on the sensors, improving the passive scanner a bit, though it remains somewhat fragile. This improves the results of the scans, though the large amount of nearby ships, as well as the close proximity of the many asteroids makes their information somewhat unreliable.
With the Salvation ready for combat, many of you have some free time, and Diana spends hers talking with the Mercs. It's an interesting talk, for sure. In the end you end up knowing that the best and only shipyards in this sector capable of servicing a cruiser are the Cor Carioli shipyards and that the most lucrative oportunities in the sector are all offered by the MMC, though escorting traders can be quiet lucrative too. You also get an invitation for a drink, back in the Merope system. He also warned you that the pirates mostly attack just before the fleet's ready to return.
Meanwhile, the Red rocket is doing it's tour of the asteroids for the umptheenth time, when the pilot detects some movement on the edge of his vision. The sensors indicate nothing, so the pilot moves to investigate. Whatever the thing might be, it's certainly good at hide and seek, and eventially leads the pilot to another asteroid, which appears to have a structure similair to Swiss cheese. Reluctant to investigate, he stops the ship, and prepares to fly back when he's suddenly swarmed by a multicolored wave of small insectoid creatures. There's a bit of confusion, and some panic, but it's quickly estabilished that the creatures are not dangerous. They appear to be content just sitting around and following the craft.
When gets back to the fleet. You find out what these little critters are. It appears to be an untill now unknown variant of the Markus Space Fly, an endangered and unique creature. It's one of the only creatures known to live in space, and a swarm of it is a marvellous thing to see. Their multicolored carapaces are mostly see through, creating a magnificent light display wherever they move. Not much is known of the Space fly, as they tend to die quickly in captivity. While often hunted for their shells, these critters don't show any fear for people and are extremely curious, often hitching lifts on passing spacecraft. A few people can even claim to have touched them, being lucky enough to be on an EVA when a swarm passed. Their song, which is transmitted by vibrations of the asteroid or ship they are found on, is said to be one of the many wonders of the Universe.
Nevertheless, back on the bridge of the Salvation you got other things to worry about. 2 Pirate Frigates have jumped into the system, and are demanding your surrender. They are quite a long way off, and closing rapidly. However, you're certain there must be more ships around.
Merc (6 railguns, Multiple missiles,2 PD)
3 Mobile mining bases
30 Mining ships
2 PD freighters
- Station investigation(Galven system)
- MMC operations
Galven System
-Inner system
-Outer system
Merope
-Inner system
-Outer system
Cor caroli Shipyard
Pirate sector
Pirate sector
Pirate base
Orbital fuel refinery A
Merope 3 trade hub Trade hub
Credits: 0
Merchants: +1
MMC
Armour: Depleted, several holes ( 4510 Good. 1200 damaged, 170 Teladine ,120 LQ patches)
Structural: Good shape, several holes (LQ patches)
Power supply: 4/8
Fuel: 385/2000
Crew: 30 (2)
Subsystems:
-Weaponry:
- 4 Lasers
Integrity:60/60; Power: 2/2
- 4 Rail guns
Integrity:60/60; Power: 0.25/1;Ammunition: 1 slugs, 2 arrow, 20 fighter shells
- Turrets: [1/4 mounted] [Plasma cannon]
Integrity:30/60 Power: 0.5/0.5
- 4 Missile launchers
Integrity:60/60; Missiles: 5/20
-Aegis missile (2)
-Tow missile (1)
-Mosquito missiles (2)
-Control
Integrity: 20/20 Manned; LQ computing system; Cargoship OS
-Sensors No computer Assistance
-MQ Passive sensor:online
Integrity: 30/30
-MQ Active (Targetting) sensor: online
Integrity: 40/40
-Lifesupport
Integrity: 60/60;Power use: 0.75/1; Heat: Normal
-Reactors
4/8:Online;Integrity:40/40;
4/8:Offline;Integrity:2.5/40;
-Jumpdrive
-Jumpcore
Integrity: 75/80
-Jumpcontrol:
Integrity: 40/40;Manual control;Slow automatic calc
-Jumpcapacitors
Integrity: 26/80; Tertiary capacitor only Power: 0/3
-Engines
- Main engines down (Severely damaged)
Integrity: 10/100 Power: 0/2
-Auxilary thrusters
Integrity:40/80;4/8 Online Power: 0.5/1
-Docking bay (4/5)
-Cargo shuttle (142/400 fuel)
Integrity: 80/80;Armor: 200/200; Cargo:0/1000
-"Red Rocket" (Lamprey class boat) (44/100 fuel)
Integrity: 60/60;Armor: 60/60; Railguns: Online;Ammo: 100/100 Cargo:0/10
-Pirate Fighter (19/50 fuel)
Integrity: 60/60;Armor: 20/20; Missiles(2/2): Handmade Missile Cargo:0/20
-Pirate Fighter (7/50 fuel)
Integrity: 60/60;Armor: 20/20; Missiles(2/2): Handmade Missile Cargo:0/20
-Cargo Bays (4)
-Cargo Bay A
Integrity:40/40; Cargo: 200/200
-Cargo Bay B
Integrity:40/40; Cargo: 200/200
-Cargo Bay C
Integrity:40/40; Cargo: 200/200
-Cargo Bay D
Integrity:40/40; Cargo: 200/200
-Habitation
-Common room
-10 4 people chambers
-3 20 people chambers
Cargo: (446/800)
400 units of food (1 unit per crewmember per day) [200]
Plenty of low quality scrap metal and damaged armour/hull plating [48]
30 spacesuits (Modified emergency suits, not that durable, nor usefull.) [3]
95 units of railgun ammunition [Scrap Based, S] [9.5]
11 Empty rail gun shells [Scrapbased, L] [11]
8 ballista arrows [Scrap based, M] [4]
9 HD slugs [Scrapbased, L] [9]
Advanced tools [20]
2 Crawler drones [10]
7 Hand made missiles(Slow, unguided, Medium payload) [Unreliable] [7]
2 units of complex electronics [2]
Short use (Dodging, in area short movement)
- Cargo shuttle: 5 fuel
- Lamprey: 1 fuel
- Auxilary engines: 1.25 each
- Main engines: 10 each
Medium use(Exploration of sector, moving between relatively close sectors)
-Cargo shuttle: 10 fuel
- Lamprey: 5 fuel
- Auxilary engines : 2.5 each (Note, even at the best of times you can only use 4 due to their placement)
- Main engines : 15 each
Long term use (Moving between relatively far away sectors)
-Cargo shuttle: 25 fuel
- Lamprey: 10 fuel
- Auxilary engines : 7.5 each (Note, Even at the best of times you can only use 4 at once due to their placement)
- Main engines : 25 each
-John Gibson (TylerTheCreator)
-Gunner
-Promtho (Terra 162)
-Engineer
-Diana Banks (Ukrainian Ranger)
-Diplomat
-George William Gyralt (GreatWyrmWold)
-Doctor
-Legion McCaffee (Dariush)
-Mechanic
Max Lukasson (Tophat)
-Pilot
-Baxter (Hubris Incalculable)
-Computer Technician
Charlie Phelps (The Card)
-Field medic
Shia Trotsky (GotdamnMiracle)
-Recon
David Chapel
-Head of personnel
If you want an action executed by the crew, just type and bold it. If you want it to be done by your character, please explicitedly state so, and use bold +Italics.
Character actions might be ignored during conflicts or for secret GM reasons.
Anyway, going to list combat modifiers just because I can. These are not used in the previous encounter, because the system wasn't ready. These can be subject to additional modifiers from player actions.
For targetting:
Cruiser class weaponry: - 4
No targetting computer: -2
Laser weaponry: +2
MQ targetting sensor: 0 (No sensor= -2)
Evasive manoevres: +2 (Requires thrusters)
Damage:
Cruiser class weaponry: + 4
Depends on rail gun ammo: +X
Cruiser class medium armor: +6
armor damage: -2
Feel free to ask for a map, or try to explore on your own. The plot is rigid enough for me to avoid railroading.