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Poll

Existiantial doubts

Continue
- 7 (33.3%)
Continue, but with different system (Suggestions?)
- 1 (4.8%)
Restart with different system
- 3 (14.3%)
Other
- 1 (4.8%)
I watch/read this.
- 9 (42.9%)

Total Members Voted: 13


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Author Topic: Salvation : A Spaceship suggestion game [Poll]  (Read 120642 times)

GreatWyrmGold

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #840 on: November 11, 2012, 10:11:00 pm »

How do you suggest we enter atmosphere in the meantime? Parachutes?
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #841 on: November 11, 2012, 10:13:58 pm »

How do you suggest we enter atmosphere in the meantime? Parachutes?
I suggest to not enter atmosphere meantime. There are many jobs that doesn't require entering atmosphere
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GreatWyrmGold

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #842 on: November 11, 2012, 10:21:08 pm »

How do you suggest we enter atmosphere in the meantime? Parachutes?
I suggest to not enter atmosphere meantime. There are many jobs that doesn't require entering atmosphere
How about, um, everything that involves interacting with more than a few people or getting decent, market-price deals on supplies? And there's plenty of business offers that could require us to enter atmosphere to pick something up.
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Gotdamnmiracle

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #843 on: November 11, 2012, 11:11:00 pm »

How do you suggest we enter atmosphere in the meantime? Parachutes?
I suggest to not enter atmosphere meantime. There are many jobs that doesn't require entering atmosphere
How about, um, everything that involves interacting with more than a few people or getting decent, market-price deals on supplies? And there's plenty of business offers that could require us to enter atmosphere to pick something up.

Our Red rocket can enter atmo. That provides for a quick entry and exit and the ability to bring a small team along. No need to pull any huge equipment along at the moment. I think we will be fine for now.
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GreatWyrmGold

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #844 on: November 11, 2012, 11:41:16 pm »

How do you suggest we enter atmosphere in the meantime? Parachutes?
I suggest to not enter atmosphere meantime. There are many jobs that doesn't require entering atmosphere
How about, um, everything that involves interacting with more than a few people or getting decent, market-price deals on supplies? And there's plenty of business offers that could require us to enter atmosphere to pick something up.
Our Red rocket can enter atmo. That provides for a quick entry and exit and the ability to bring a small team along. No need to pull any huge equipment along at the moment. I think we will be fine for now.
What's the Red Rocket again?
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #845 on: November 12, 2012, 01:29:53 am »

How do you suggest we enter atmosphere in the meantime? Parachutes?
I suggest to not enter atmosphere meantime. There are many jobs that doesn't require entering atmosphere
How about, um, everything that involves interacting with more than a few people or getting decent, market-price deals on supplies? And there's plenty of business offers that could require us to enter atmosphere to pick something up.
Do we plan to buy supplies at planets? Do we have money to buy some goods there? NO
Do we have any job offer that need atmosphere entry? NO
Was we handicapped in any way by the fact that we can't enter atmosphere yet? NO
Is it safe to fly in unarmed shuttle with valuable cargo? NO
Can we avoid entering the atmosphere? YES
Can we hire some other cargo shuttle if we need to enter badly? YES
Can we use Red Rocket for small scale interaction with planet? YES
I repeat, if you have any offer how to use ability to enter atmosphere, it's only 1300 to fix structure and 600 to fix aux drivers ( if main engine fix is not enough)
Having some unused expensive equipment just because maybe we may find some limited use for it later, when we badly need repairs is a crime.

Quote
What's the Red Rocket again?
Red Rocket is a small craft that we had right from the beginning.

Hm, I made a mistake in my plan above, main engine fix is 750 not 1000. Good. Edited the plan. May redo it again, after ebbor's answers on my questions above
________________

Damn, I like to write plans way too much... can't wait :)

One more plan

Sell
1) Minerals for 1500
2) Seeds, fuel rods, part of med supplies (universal abitbiotics) . 500 minimum
3) Jumpcore for 1500
(2050+3500=5550 credits)

Structural fixes\changes
1) Replace LQ patches with tedaline -800 credits
2) Convert one dock bay to cargo bay -500 credits
3) Fix 2 turrets -500
4) Repaint(if free)
5) Request all generated scrap placed in our cargo bays, we need it to make more railgun ammo
(spend 1800 credits. 3750 credits left)

Repairs
1) Main engine 750
2) Laser - 100
(850, 2900 credits left)

Point defense
1) Fighter railgun * 4 (quad turret) 600 credits
2) Flak cannon - 300 credits
3) 10 Flak ammo - 50 credits
(950, 1950)

Misc upgrades
1) Med bay - 500 credits
2) Targeting 500 credits
3) Civilian pulse reactor 450 credits
4) Battery 500 credits
5)* Move one damaged salvation reactor in former dock cargobay to free space in the reactor room for above purchases
(1950. 0 left )

*note, that this parts are bound to be useful for us somehow
_________________________

Most likely we'll get slightly more than 0 in the end and may spend it on something else
Also, note that this version of plan doesn't include selling any small craft and we get quite a lot of cargo space . (1000 the shuttle+1250 new cargo bay+800 existing cargo bays) That may allow us to do a cargo run or two, before selling the shuttle and getting aerocapability.
Of cause we may discuss selling of small crafts (and plasma) after the next update . It's not a straightforward decision as selling the crates, minerals and jumpcore

________________________________
One more option is same as plan above + change main engine fix to fixing all auxulary engines, fix aeracapability (remember, it also give us more hit points)  and sell the shuttle to cover increased costs. I'd prefer that, but we have some keep the shuttle fans :)
« Last Edit: November 12, 2012, 05:16:02 am by Ukrainian Ranger »
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GreatWyrmGold

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #846 on: November 12, 2012, 07:33:11 am »

I had forgotten about the red rocket, it will undoubtedly be cheaper to buy stuff planetside, more goods would be available, and you yourself were arguing to increase cargo space to increase our opportunities.

However, due to the Red Rocket, I guess we can sell the shuttle... although the shuttle is cheaper than making Salvation atmosphereworthy.
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #847 on: November 12, 2012, 08:43:24 am »

 
Quote
although the shuttle is cheaper than making Salvation atmosphereworthy.
Yep by 50! credits (armor and aux engines give another benefits)  Also, don't forget that it's a structural repair and would give us some hit points, something that always useful

What I am not sure about - selling all minerals, we could use it in our production\repairs... Maybe save something like 10-20 minerals if we have ennough money for the plan

Also, we should by some supplies if we'll have enough credits
We have nice tools and crawlers, so we can A) make many repairs ourself B) produce different variants of ammo and hull platings... It's better to make  that large scale repairs at proper facilities, but in future we may save money by using our own workforce and materials. For example, I suspect that we can repair the fighter cheaper than 100 credits


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Aseaheru

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #848 on: November 12, 2012, 09:38:58 am »

i thought we were allready atmo worthy...
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Gotdamnmiracle

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #849 on: November 12, 2012, 11:01:20 am »

i thought we were allready atmo worthy...

Why do you say that?
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Aseaheru

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #850 on: November 12, 2012, 11:03:24 am »

because the text at the start... ohwell. its obvious that im a moron. please disregard my comment.
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10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #851 on: November 12, 2012, 12:04:13 pm »

Quote
What is recharge rate of the battery?
What is maximum discharge rate of the battery
What amount of power quad railgun turret, chemical laser and flak cannon use?
Can we see stats of the escape pod? (hits\armor\cargo space) ?
What is expected selling price of antibiotics? I mean if we keep anything that needed to treat injuries and sell rest of the med supplies away?
Can we repeat the trick with salvaging reactor parts and convert 4 badly damaged and salvaged reactors into 1 working reactor  and 3 piles of totally unrepairable scrap? 
Can we spend one disassembled broken reactor to make repair of another reactor cheaper?
And what is selling price of the plasma? (I really like it and very-very reluctant to sell   but it's power hungry (same as one main gun laser! ), short ranged and more suited to use against highly armored threats, not typical point defense targets. Only if we get close to another big ship, plasma will shine.  If we can sell it for a right price, than we may consider selling it and arming the turret with something cheaper and less power hungry
1. Something I'm not going to be keeping track of(=unlimited)
2. Idem
3. 0.25 (4*0.05+0.05(turret mount)), 0.25, 0.1
4. Integrity: 15 Armor: 40 Cargo:10
5. Depends on local demand and pricings. It can get you anything from 100 - 1000, though selling medical supplies without license is illegal.
6. No
7. Nope
8. 750 (actual worth 825)

9. When make the Salvation aerocapable, please keep in mind that the slightest armor damage might be enough to void this again(Not that you'll disintegrate from a small scratch, but certainly get damage). It's also not that fuel effecient, and your main weapons are not designed to operate in air, nor are the fighters.
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Aseaheru

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #852 on: November 12, 2012, 12:24:49 pm »

hmmm. can we see the plot?
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10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #853 on: November 12, 2012, 12:53:30 pm »

hmmm. can we see the plot?
?

You're involved in it already. Quite a lot of hints have been dropped in the past, and there are some other things too. However, due to the suggestion game mechanic I don't want to enforce the plot to much, as I'm pretty sure would not be able to pull that off.

Anyway, here are some keypoints/ questions the different sub-plots are revolving on.
Spoiler (click to show/hide)
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Aseaheru

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #854 on: November 12, 2012, 12:56:07 pm »

lets work on the origin
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