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Poll

Existiantial doubts

Continue
- 7 (33.3%)
Continue, but with different system (Suggestions?)
- 1 (4.8%)
Restart with different system
- 3 (14.3%)
Other
- 1 (4.8%)
I watch/read this.
- 9 (42.9%)

Total Members Voted: 13


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Author Topic: Salvation : A Spaceship suggestion game [Poll]  (Read 120610 times)

10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #570 on: October 15, 2012, 01:11:35 pm »

You order the two pirate fighters to hide on a nearby asteroid. This will put them in a perfect position to ambush the pirates as they pass by. The red Rocket is recalled for point defense. It's somewhat hindered, as the Spaceflies seem to enjoy the ride, and are rather adamant about getting off. Making much speed with such an obscured vision is rather hard. The Mining ships regroup, and the Mobile mining bases group up. The PD freighters taking point on either side of them.

The Pirates appear to wait for their answer, giving you time to line up your weaponry, bringing all four lasers down on the unsuspecting frigate.  ... Despite the impressive barrage, the Frigate  dodges most of it with some impressive manoevers, taking only two glancing hits which nevertheless deal some serious damage.

The mercenary follows up your shots with a series of railgun shots, as well as a couple of missiles. The pirates are, however, rather quick on the uptake, and unleash some weaponry of their own. As you quickly find out, they are armed with laser weaponry, which ... you're unable to evade. ...The first of the beams is eqsily deflected by your superior weaponry, but the second hits an already weakened patch in your armor, and tears open Cargo bay One.

As sirens start to  blare and bulkheads are closed, another threat is discovered. In addition to firing their lasers, they have also launched a couple of missiles. You count at least a dozen, though only four appear to be going in your general direction. The Miners point defense turrets are primed, but they are unsure if they are going to be able to catch them all.

In the asteroid field, everything is quiet. With the radios offline to minimalize their Electromagnetic signature, the fighters are forced to rely on optics to see what's going on. They see the Salvation recovering from what seems to be a dangerous breach, they see the Mercenary dodging incoming lasers, they see the missiles flying in from every direction. And most importantly, they see the 2 Frigates, which are about to pass. They grab the controls, power up the engine and prepare to attack. The enemy won't be expecting this, or at least, that's what they hope.

Quote from: Friendlies
Merc (6 railguns, Multiple missiles,2 PD)

3 Mobile mining bases
30 Mining ships
2 PD freighters

Quote from: Weaponry underway
Outgoing
4 missiles(1)
6 railgun shells(2)

Incoming
4 missiles (1)
8 missiles (Merc and miners. 1)

Quote from: Enemies
Frigate 1 [Light armor damage] [Light Structural damage]
Frigate 2

Current distance: Long range (Next turn, mid range)

Quote from: Jobs
- Station investigation(Galven system)
- MMC operations

Spoiler: Sector Map (click to show/hide)

Spoiler: Merope (click to show/hide)


Spoiler: Assets and reputations (click to show/hide)
Spoiler: Salvation (click to show/hide)
Spoiler: Fuel Use (click to show/hide)
Spoiler: Characters (click to show/hide)
Spoiler: Memoranda (click to show/hide)
Spoiler: Notes (click to show/hide)
« Last Edit: October 15, 2012, 01:35:18 pm by 10ebbor10 »
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Aseaheru

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #571 on: October 15, 2012, 01:29:17 pm »

try to get rid of the missiles, no mater where they are going, fire next barrage in a way as to hem them in.
get everyone whos good at eva, and not otherwise occupied to fix the hole.

is the ship pressurized? if so, get everyone in a spacesuit and depressurize the ship.
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #572 on: October 15, 2012, 01:39:05 pm »

Not bad for the first turn. My plan:

1) slug rail gun and 4 lasers at damaged frigate
2) arrow railguns and shotgun railgun at incoming enemy missiles
3) 2 Aegis missiles at incoming enemy missiles
4) Red rocked - try to shot down enemy missiles
5) Plasma - enemy missiles
6) No evasive maneuver, We want to maintain steady aim on that frigate. 
7) Fighters get closer, attack undamaged frigate with all 4 missiles and run away

While I am not a huge fan of spending missiles, we should do it, because I prefer to concentrate on offense and knock enemy down as fast as we can, especially if they will get reinforcements.

Oh, and no, we don't care about that hole in cargo hold, crew have more important tasks

« Last Edit: October 15, 2012, 01:46:47 pm by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

TopHat

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #573 on: October 15, 2012, 01:39:14 pm »

Evasive Action! Evasive Action! Now! Let the miners shoot down the missiles heading towards them. Some plasma / buckshot fire at them should help as well.
Max stares at the incoming missiles, before desperately preparing to swerve the ship away from them
My reasoning: It will take time for the pirates to reload the missile launchers. Our Merc ally and fighter missiles should at least damage their firepower next turn. Avoiding damage is more important.
« Last Edit: October 15, 2012, 01:46:32 pm by TopHat »
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #574 on: October 15, 2012, 01:40:44 pm »

Look above, I think evasive action is not the best decision, aim is more important and dodging maneuvers in asteroid field may be more dangerous than missiles itself
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #575 on: October 15, 2012, 01:45:12 pm »

try to get rid of the missiles, no mater where they are going, fire next barrage in a way as to hem them in.
get everyone whos good at eva, and not otherwise occupied to fix the hole.

is the ship pressurized? if so, get everyone in a spacesuit and depressurize the ship.

It's a 200 meter Cruiser, of course it's pressurized. Keep in mind that you don't have a infinite supply of air. So you can't keep vacuuming and repressurizing the entire thing.

Quote
arrow railgun at incoming missiles
It's quite hard to hit a pointy thing with another pointy thing, especially if both are moving at + 600m/s

Quote
No evasive maneuver, We want to maintain steady aim on that frigate.
That would mean zero attempt to dodge. Anyway, please specify how you're going to dodge.
      -Full Evasive manoevers (Dodge bonus)
      -Normal dodge(Business as usual)
      -Steady aim (aim bonus(small), no dodge roll)

Besides, remember your power levels, you can't fire all your weapons at the same time, not without making cuts in the Lifesupport and shutting down the engines.
« Last Edit: October 15, 2012, 01:53:06 pm by 10ebbor10 »
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TopHat

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #576 on: October 15, 2012, 01:50:57 pm »

I vote normal at least, considering that everyone else probably doesn't want evasive maneuvers.
I think Steady has too many downsides (for now) for little benefit.

We really need to repair a reactor when we get back.
« Last Edit: October 15, 2012, 01:52:58 pm by TopHat »
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #577 on: October 15, 2012, 02:01:08 pm »

hm... Ok, new plan... if bonus is small then no to shunting down the engines

1) slug rail gun, arrow rail guns and 2 lasers at damaged frigate (1.75 energy)
2) shotgun railgun at incoming enemy missiles (0.25 energy)
3) 2 Aegis missiles at incoming enemy missiles
4) Red rocked - try to shot down enemy missiles
5) Plasma - enemy missiles (0.5 energy)
6) Standard dodge (1 energy)
7) Fighters get closer, attack undamaged frigate with all 4 missiles and run away
8) Life support at 50%(0.5 energy(or more if we don't need to use all engines for dodge))
« Last Edit: October 15, 2012, 02:02:57 pm by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #578 on: October 15, 2012, 02:08:09 pm »

Engines only use 0.5, as half of them are still offline.

Meaning, they are damaged
« Last Edit: October 15, 2012, 02:20:15 pm by 10ebbor10 »
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Gotdamnmiracle

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #579 on: October 15, 2012, 02:15:32 pm »

hm... Ok, new plan... if bonus is small then no to shunting down the engines

1) slug rail gun, arrow rail guns and 2 lasers at damaged frigate (1.75 energy)
2) shotgun railgun at incoming enemy missiles (0.25 energy)
3) 2 Aegis missiles at incoming enemy missiles
4) Red rocked - try to shot down enemy missiles
5) Plasma - enemy missiles (0.5 energy)
6) Standard dodge (1 energy)
7) Fighters get closer, attack undamaged frigate with all 4 missiles and run away
8) Life support at 50%(0.5 energy(or more if we don't need to use all engines for dodge))

I like all of it except for 8. Egh... Alright let's do it.
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TopHat

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #580 on: October 15, 2012, 02:16:29 pm »

hm... Ok, new plan... if bonus is small then no to shunting down the engines

1) slug rail gun, arrow rail guns and 2 lasers at damaged frigate (1.75 energy)
2) shotgun railgun at incoming enemy missiles (0.25 energy)
3) 2 Aegis missiles at incoming enemy missiles
4) Red rocked - try to shot down enemy missiles
5) Plasma - enemy missiles (0.5 energy)
6) Standard dodge (1 energy)
7) Fighters get closer, attack undamaged frigate with all 4 missiles and run away
8) Life support at 50%(0.5 energy(or more if we don't need to use all engines for dodge))
I'd suggest putting the other engines online as well. Otherwise I agree with everything you've just said.

Max prepares to take evasive maneuvers, having the agreement of the crew. 'Brace Yourselves!'
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Thecard

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #581 on: October 15, 2012, 02:50:56 pm »

hm... Ok, new plan... if bonus is small then no to shunting down the engines

1) slug rail gun, arrow rail guns and 2 lasers at damaged frigate (1.75 energy)
2) shotgun railgun at incoming enemy missiles (0.25 energy)
3) 2 Aegis missiles at incoming enemy missiles
4) Red rocked - try to shot down enemy missiles
5) Plasma - enemy missiles (0.5 energy)
6) Standard dodge (1 energy)
7) Fighters get closer, attack undamaged frigate with all 4 missiles and run away
8) Life support at 50%(0.5 energy(or more if we don't need to use all engines for dodge))
I'd suggest putting the other engines online as well. Otherwise I agree with everything you've just said.

Max prepares to take evasive maneuvers, having the agreement of the crew. 'Brace Yourselves!'
Sounds good.
Charlie does so quickly.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Gotdamnmiracle

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #582 on: October 15, 2012, 02:58:48 pm »

Shia pours over the scanning systems, trying to outmatch the problems brought about by the asteroids. She is still learning but thinks she can get a fairly good reading if she continues at it.

Spoiler (click to show/hide)
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Terra162

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #583 on: October 16, 2012, 09:02:02 am »

Promtho tells the crew that he has been trying to get the reactors fixed this whole time!

hm... Ok, new plan... if bonus is small then no to shunting down the engines

1) slug rail gun, arrow rail guns and 2 lasers at damaged frigate (1.75 energy)
2) shotgun railgun at incoming enemy missiles (0.25 energy)
3) 2 Aegis missiles at incoming enemy missiles
4) Red rocked - try to shot down enemy missiles
5) Plasma - enemy missiles (0.5 energy)
6) Standard dodge (1 energy)
7) Fighters get closer, attack undamaged frigate with all 4 missiles and run away
8) Life support at 50%(0.5 energy(or more if we don't need to use all engines for dodge))
I'd suggest putting the other engines online as well. Otherwise I agree with everything you've just said.

Max prepares to take evasive maneuvers, having the agreement of the crew. 'Brace Yourselves!'
Sounds good.
Charlie does so quickly.

Why not?
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10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #584 on: October 16, 2012, 01:23:01 pm »

You turn the ship to fire at the enemy missiles. The scrapshot ... manages to take out a single missile. A follow up salvo of Aegis missiles ... is mostly unsuccesfull, and only a single missile is intercepted. With time running short, you call in the Red rocket, hoping it can shoot down the missiles. Luckily, despite some serious hindrance... manages to take down a single missile. The railguns scare the space flies, which quickly abandon ship, and slowly float back to their asteroid. The last missile continues it's trajectory, and ... only barely evades the plasma barrage from the turret and a nearby freighters point defense, before hitting the salvation dead on. The explosion tears another hole in the armor, depressurizing cargo bay B. You can't keep getting hits like that. Some day soon, something important is going to be hit.

The other mining ships ... are in trouble, as the point defense manages to take down just 2 of the missiles. The others two hit, though by sheer luck they fail to do any noticable damage. The mercenary make quick work of his share of the missiles, using a well timed shaff missile to trick their sensors, before returning fire with some more missiles and rail gun shots. You follow his example, focusing a large amount of firepower against the damaged frigate.

While your lasers fail to come remotely near the enemy ship, one of the Merc's missile manages to dodge the enemy point defense, and does some significant damage. From the following minor explosions, you guess it hit one of the missile launchers. Meanwhile, your fighters ambush the other frigate, succesfully suprising it. They manage to hit it with three missiles ... before the last missile explodes, midly damaging fighter carrying it. The Pirate frigate is not so lucky, and is heavily damaged. It's Point defense fail to target the fighters as they run back to the Salvation, so you're pretty sure it has been disabled.

It's camerade hasn't suffered that sort of damage yet, and fires it's lasers again[12+2-2, 11+2-2 vs 3-2+2, 15-2+2]...
. One laser misses, but the other manages to hit a weakened patch of armor ..., tearing right through and knocking the sensor system offline, just as Shia though she was able to make some sense of it. She manages to escape with only some minor burn wounds.


Quote from: Friendlies
Merc (6 railguns, Multiple missiles,2 PD)

3 Mobile mining bases
30 Mining ships
2 PD freighters

Quote from: Weaponry underway
Outgoing
2 arrows(1)
13 railgun shells(1)
4 missiles (1)

Incoming

Quote from: Enemies
Frigate 1 [Medium armor damage] [Medium Structural damage][Missiles down]
Frigate 2 [Heavy armor damage] [Medium Structural damage]

Current distance:  mid range

Quote from: Jobs
- Station investigation(Galven system)
- MMC operations

Spoiler: Sector Map (click to show/hide)

Spoiler: Merope (click to show/hide)


Spoiler: Assets and reputations (click to show/hide)
Spoiler: Salvation (click to show/hide)
Spoiler: Fuel Use (click to show/hide)
Spoiler: Characters (click to show/hide)
Spoiler: Memoranda (click to show/hide)
Spoiler: Notes (click to show/hide)
[/quote]

Spoiler: Comment from the GM (click to show/hide)
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