Work on the ship continues, while Max and Diana take the Cargo shuttle for a small tour around the scrapyard. Since the cargo shuttle had the only working sensors on board, work focuses on installing the salvaged sensors first. They are installed with little effort, and the use of some spare parts. You leave the active targetting sensor off for the moment, since it would probably give away your surroundings. The resolution is quite bad, but it should suffice for now.
With some work on the reactor, you manage to bring a third online, though you did use quite a lot of your remaining spare parts. Nevertheless, power should now be secured. Some work is also done on the oxygen synthesizers, but despite Promtho's best efforts you can't get them to function properly. Seems like you'll be stuck with the ozone smell till you get to the station, were you should be able to buy replacements.
Meanwhile Baxter and some other are checking on the computer system. It appears that a large part of the computer system, including all long term data storage, is simply missing. You manage to patch it up a bit with some salvaged computer parts, but that still leaves you with a blank and inferior computer system. You could try to adapt the freight shuttle's software, but that's nowhere near optimal for a ship as large as this.
About a good 14 hours later, when Max and Diana finally return, they find the ship in a much better state than they left it. The hull has been properly patched up, though they later find out that the rooms still haven't been presurized, because there are some questions about the strength of the patches. Some of the auxilary engines have been patched up, and apparently got a radar online as well.
Nevertheless, they ain't bringing good news. One of the automated security drones has decided to venture deeper in the scrapyard than before, and the ship will come within detection range within about 20 minutes. They themselves hadn't got much time to hang around, preventing them from salvaging anything, though they made a short list.
- Corvette wreck. Might contain weaponry
- Cargo ship (cargo bay looks intact, might contain valuables, or not)
- Unidentified Cruiser (Heavily damaged.): Warning, surrounded by mines
[
-Inner scrapyard: Current location [Illegal to be here]
-Outer scrapyard: A more dangerous place, since ships are actively dumped here and the automated droid patrols make harvesting harder [Illegal to be here]
-Scrapyard borders: Sometimes scrap floats outside of the scrapyard, allowing everyone nearby free pickings.
-Galven III orbital habitation station: The majority of this sector resides here, or on the planet below. Due to the risk of an epidemic and a paranoid governement, planet acces is strongly limited, hence the creation of the orbital hub.
-Galven III Trade hub: This station includes a repair station, and has some governement officials. You probably could get your ship registered here.
-Galven III jump beacon: [ Pirates(seldomly seen)]
Credits: 1000
390 units of food (1 unit per crewmember per day)
Plenty of low quality scrap metal and damaged armour/hull plating
30 spacesuits (Modified emergency suits, not that durable, nor usefull.)
Armour: Depleted, several holes (LQ patches)
Structural: Good shape, several holes (LQ patches)
Power supply: Low
Fuel: 0/2000
Crew: 30
Subsystems:
-Weaponry:
- 4 Lasers:
- 4 Rail guns: No ammo
- Turrets: missing
- 4 Missile launchers: Offline, but functionall (0/20 missiles loaded)
-Control
-LQ computer system (Entirely blank)
-Manual operation
-Sensors (Manually operated)
-LQ Passive sensor:online
-MQ Active (Targetting) sensor: offline
-Lifesupport
-Operational, but barely
-Reactor
- 3 out of 8 Main reactors
-Jumpdrive
-Jumpcore:Fine
-Jumpcontrol: Manual only
-Jumpcapacitors: Tertiary capacitors only
-Engine
- Main engines down (Severely damaged)
-4/8 Auxilary thrusters online
-Docking bay (1/5)
-Cargo shuttle (345/400 fuel)
-"Red Rocket" (Lamprey class boat) (50/100 fuel)
-John Gibson (TylerTheCreator)
-Gunner
-Promtho (Terra 162)
-Engineer
-Diana Banks (Ukrainian Ranger)
-Diplomat
-George William Gyralt (GreatWyrmWold)
-Doctor
-Legion McCaffee (Dariush)
-Mechanic
Max Lukasson (Tophat)
-Pilot
-Baxter (Hubris Incalculable)
-Computer Technician
Charlie Phelps (The Card)
-Field medic
If you want an action executed by the crew, just type and bold it. If you want it to be done by your character, please explicitedly state so, and use bold +Italics.
Character actions might be ignored during conflicts or for secret GM reasons.
This is more popular than I expected it to be. Now get out of the scrapyard.