Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: A story of love, loss, and revenge. Romancecloistered (Community Game) ...  (Read 1337 times)

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews

1st Granite 101

Standing ontop of the wagon, Ber Gusilrithlut, expedition leader, addressed her fellow seven dwarfs.

"We'd finally arrived at what will be our new home as we prepare for the battle to come. Far away from our homeland, us seven will build one of the grandest forts the Everseeing Universes has *ever* seen, and then when the time is right, we will make the gods fear us."



"We've all lost our love ones. The Gods demand we continue on without them. I say the Gods have no right to choose when we see those who've they, in there greed, have taken from us. You all know why we are here. When the time is right, we will breach the adamantine pillars deep below us, and storm Hell itself and take back what is rightfully ours."

"We will not do this with traps, or cave-ins, or even magma. No, this battle *must* be fought with only ourselves and the strongest we can breed. To show our strength and that our resolve will not wavier, we will become legends. Our battles in this place, Romancecloistered, will shake the foundations of the world of itself, and we will carve out a new page of history. One that will be written in blood of our enemies and of the fallen Gods below. In this we will not fail."

"So say we all!"

There was a mumur from the crowd.

"SO SAY WE ALL!"

The crowd shouted back. "SO SAY WE ALL."

Ber nodded. "Medtob, start digging, we must get below and start building."

---

One year later:




Journal of Deler Åbleldeleth, militia commander
4th Slate 102

---

It's hard to believe, but we've managed to survive our first year here. I remember being skeptical of Ber, but her leadership has thus far proven invaluable. When we founded our group, The Wayward Wheel, I remember being skeptical of the entire thing. Our wagon was bought secondhand, we were short on supplies. Hell, we forgot to bring an axe which meant even wood was hard to come by at first. I won't say it was the most organized expedition ever lead, but our little hole in the ground has become quite nice.



Even now, progress on the aquifer continues, and Ber expects us to breach through it in less than a year. Our followers back home has slowly been streamed in, and have even managed to divert a trade cavern to us to help resupply us. With axe in hand, we were able to replenish our wood supplies, and continue to build.

With each passing day, the hope of seeing Etur again continues to grow. As we got underground, I gathered the few students I took we with us when we departed, and their progress continues each and every day. More of Ber's followers have made their here and my training program continues by leaps and bounds.






I soon believe we will have to right to call ourselves Hammer Lords within a year. Once our trainees have reached Hammer Lord. I look forward to the day of reckoning that Ber promises. It shall be glorious ...
---

OOC: Right, so welcome to Romancecloistered. I began this fort as an experiment in dealing with husks, and using Teachers on embark for rapid military training. Unfortunately, I got *very* lame weather and screwed up on embark forgetting axes for woodcutting. I haven't even had the undead rise. I decided to push on without it, and then I noticed the name of the fort and the idea dropped into my head.

If it wasn't clear, Romancecloistered intends to fight the demons of hell with nothing but the steel on our back, and win. After a year, we're more than halfway to a group of hammerlords, and I intend to end up with full squads of Axe Lords/Hammer Lords/Elite Marksdwarfs, maybe even Sword Masters/Spear Lords. Depending on you, the viewers feedback, I may even go as far as trying to train-up Knife Lords/Master Lashers/etc, or even siege operators. Fighting hell is a given. What we fight it with is up to you. Hell, I'll even go for dual-wielding shield users.

Our objective is a 100+ strong armor clad in steel, with candy robes (if I can safely mine out enough candy). When the time is right, we will fight hell. There is no promise of success, but I promise you the battle will be magnificent.

The map itself is resource poor. According to prospect, we have LOTS of flux, but virtually no weapon-grade ore. Only copper and gold, so being able to trade with the outside world is imperative. We should be able to get a steady supply of iron from caverns and goblinite, so its mostly a matter of melting it down, and making steel with the oodles of flux that we do have. (usually, I seem to have the reverse problem, plenty of iron, no flux, so this is an interesting change of pace). On site, we should be able to generate all alloys that don't require iron as we do have plenty of sources of cassiterite and tetrahedrite. We also have nickel available should we need it.

I'd like to see people claim dwarfs, and write their own stores, on why they came to Romancecloistered, on who they may have lost (or whatnot), and not. We have Goblins, Humans, and Elves as neighbors, but no towers at all on this maps, so no necromancers. Its kinda fitting since if we could find out the secrets of life and death, then storming hell wouldn't be required. If there is significant interest, I'm not above adding non-dwarves into joining the fort if one can provide a good backstory for them (I'll use dfusion to influence the next migrant wave, or failing that, runesmith).

To claim a dwarf, merely post here, tell me which specific dwarf you want (I've claimed Deler), whatever nickname and/or profession titles you want, and I'll make it happen. I'll post the starting seven from the fort, and will post additional bios as we go onwards.

Welcome to Romancecloistered. No matter what happens, it will be an exciting ride.
« Last Edit: September 18, 2012, 09:10:32 pm by NCommander »
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: A story of love, loss, and revenge. Romancecloistered (Community Game) ...
« Reply #1 on: September 18, 2012, 09:09:16 pm »

Ehhh.... Depending on the type of demons, even a massive army like that may get slaughtered wholesale. Even remarkably flimsy ones will still only need to land one hit to put a dwarf out of the fight, and if it's anything solid with actual muscle and such? They won't have a chance. You'd need triple that to have a fair fight against flesh and blood demons because they'll probably pour out in triple digits.

Not trying to burst your bubble, but I learned that direct action will end badly for even the best soldiers. They'd ALL have to be legendary +5 everything to even have a chance in one on one fights with sturdier demons.

However, you're welcome to try, and for that I'll be watching.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: A story of love, loss, and revenge. Romancecloistered (Community Game) ...
« Reply #2 on: September 18, 2012, 09:25:56 pm »

Flexible candy armor is as good as candy hammers. Also, robes wear out. Go with breastplates.
Also, I'd suggest using catapults because there's no other way you'd let yourself weaponise stone, and stone is dwarfy.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: A story of love, loss, and revenge. Romancecloistered (Community Game) ...
« Reply #3 on: September 18, 2012, 09:39:22 pm »

Ehhh.... Depending on the type of demons, even a massive army like that may get slaughtered wholesale. Even remarkably flimsy ones will still only need to land one hit to put a dwarf out of the fight, and if it's anything solid with actual muscle and such? They won't have a chance. You'd need triple that to have a fair fight against flesh and blood demons because they'll probably pour out in triple digits.

Not trying to burst your bubble, but I learned that direct action will end badly for even the best soldiers. They'd ALL have to be legendary +5 everything to even have a chance in one on one fights with sturdier demons.

However, you're welcome to try, and for that I'll be watching.

If we need 300 strong, then we will have 300 strong. (I've managed to run a fort with 700+ zombies running on the map at 75 FPS, pretty sure my rig could handle that many dwarfs). In addition, if its something can mentally be considered part of an army (i.e. war animals), its fair game. I'm hoping I can get enough bolts in the demons to slow them down for the main force.

Flexible candy armor is as good as candy hammers. Also, robes wear out. Go with breastplates.
Also, I'd suggest using catapults because there's no other way you'd let yourself weaponise stone, and stone is dwarfy.

Robes are the only thing that provides complete coverage. I was only planning on creating them though just before the final battle. Problem is getting enough candy to clad that many solders. I think it will have to be steel.  Catapults are still pretty pathetic in damage output, but at least they usually hit their target. I suspect I'm going to depopulate a few forests in getting a legendary Seige Engineer though ...
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: A story of love, loss, and revenge. Romancecloistered (Community Game) ...
« Reply #4 on: September 18, 2012, 10:03:11 pm »

Use leather robes. They have greater density that styrofoam, and neither chain mail nor normal clothes allow the rigidity of candy to work.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: A story of love, loss, and revenge. Romancecloistered (Community Game) ...
« Reply #5 on: September 18, 2012, 10:08:32 pm »

He'll still probably need to go with steel a third of te way through. it takes alot of resources to makea few breast plates from the stuff.

.... Don't keep large hospital stock space...

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: A story of love, loss, and revenge. Romancecloistered (Community Game) ...
« Reply #6 on: September 19, 2012, 04:06:28 am »

Journal of Deler Åbleldeleth, militia commander
10th Timber 102


So much has been happening, I barely have found time to write. First, excellent news. As predicted, our first Hammer Lord is now born!




The training has slowed down though. During sparring, some of my fellow Hammerdwarves have learned a bit of wrestling, and have insisted upon teaching it to the class. I must admit, they are getting somewhat better at it, but it has slowed down training quite a bit. Still, I don't necessary see this as a bad thing; a military dwarf must know all forms of combat if we are to survive. Most of our military approach legendary fighter, with almost everyone being master or grandmaster.

Overall, our shield usage has progressed to ranks 5-7, and our dodging ability is between 4-5. Slow, but expected as these skills take time to develop. More concerning is that our ability to move in armor has barely progressed, with a steady 3s across the board. I am unsure how to correct this problem as we are all equipped with copper breastplates that I had the foresight to bring with us. For the time being, I shall continue with our current training routine 'til the end of the year, when I will have a better idea on how to proceed.

I spoke with Ber yesterday. She seemed rather agitated due to issues with the aquifer. Already that blasted thing has claimed a life.



As best we can tell, when Kol started pumping to drain the third corner of the aquifer, water surged out of the drain hole and knocked him into the aquifer. Due to an oversight, stairs were not in place and he drowned. We were able to retrieve the body, and Romancecloister's first coffin was filled. Ber spoke some words, but none of knew him all that well. It is unfortunate to say the least.

To compound the problem, a construction mistake has delayed our breaching efforts. A wall was constructed in the wrong place, and we're struggling to remove it. The blasted pumps can't drain through stairs, but water will still happily flow in from the gaps on the angle. Ber informed me during our monthly meeting that we'll try channelling out the center, and then use two seperate pumps to drain enough water to get someone down there to dismantle it. She didn't sound optimistic at our success though, and may facility us having to start again in a new location.

In addition, our idiot brewer decided that we didn't have enough barrels and stopped brewing without letting anyone know. We're now in a booze shortage, but since we have plenty of resources on hand, it looks like its only a minor panic. Still, it is clear we need to get through the aquifer and setup a proper chisten for our longterm survival. We tested the aquifer's water, and much to our dismay we found salt. We'll have to use a purfication pump if we ever want to have a backup source of water (or even a proper hospital ...)

Enough bad news however ...



Just a few weeks ago, Ber got married! I think most of us were surprised, but when it was announced I realized that at least I know very little about her. I remember meeting her not long after my son passed, and we got to talking. On how she could help. I have to wonder who she lost ...

Since its been so long since my last entry, I should also cover some of the more interesting events to happen. I suppose I should begin with Meng. As we sat around the dining room table, he suddenly stopped midsentence, left his unfinished beer and roast behind, and went running down the hall.



He claimed a newly built craftdwarf's shop, and shooed all of us away. I've seen this before, he had gone into a mood. I had the military station outside his workshop; we're still a new fort, and have virtually no resources. The chance of failure was extremely high but all he grabbed was wood.



Then, without warning, he began his construction. Knowing the danger had passed, we returned to the barrack as Meng worked away. A week later, he finally emerged, with our first official artifact!




I admit, not the most impressive feat of dwarven construction, but for an artifact merely made of wood, its still an impressive 3600 DB. Better yet, it almost meant we had our first craftsdwarf!

One of our biggest issues is that without access to stone, we've had no way to craft anything of value for trade. To get our axe required us to trade loads of virtually worthless bags that our clother had managed to produce.

While wood is not the most value of materials, in the hands of a legendary crafter, you can still make decent amounts money with it. Almost immediately, he went to work creating wooden bolts in preparation for marksdwarf training. While we are not at that point just yet, each stack of bolts ranges anywhere from 100 to 300 DB giving us plenty of trading fodder. Whatever we don't sell, we'll use ourselves.

Also, speaking of wood, the elves of all people decided to pay us a visit. I do wonder how they found us; we're not exactly an official settlement ...



That has to be the most pathetic caravan I've ever seen. As we didn't have any goods that they would accept, we didn't even bother opening the wall up to talk to them, and just left them out there to sit. They did encounter the haunted smoke on their way out, but unfortunately, successfully escaped out of our lands before death could claim them.

Perhaps for the best. While the elves are weak warriors, as it stands, they still would badly outnumber us, and without proper armor, their arrows would turn us into pincushions. It also hi-lights our need to design a method to get our visitors safely underground without delay, but Ber told me at our meetings that there was no way to do so until we can harvest stone for bridge mechanisms ...

OOC: So I think I'll work on marksdwarves sooner rather than later, but I've found archery to train extremely slowly if you can get it work, and they can't learn it via demostrations. (well, more specifically, they can learn marksdwarf's skill, but not the archery skill). Once our initial seed teachers (the three that aren't hammerlords ironically enough), get to a good level of skill all around, I may just train our first batch of marksdwarves as hammerdwarfs so if they get caught in melee, they'll still be able to fight ...
« Last Edit: September 19, 2012, 04:44:02 am by NCommander »
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

peregarrett

  • Bay Watcher
  • Гномовержец Enjoyed throwing someone recently
    • View Profile
Re: A story of love, loss, and revenge. Romancecloistered (Community Game) ...
« Reply #7 on: September 19, 2012, 04:08:56 am »

Are you going to just let demons out and swarm with hammerlords, or use defensive designs to divide them into small squads? Say, corridors, blocking bridges, and such?
Logged
Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: A story of love, loss, and revenge. Romancecloistered (Community Game) ...
« Reply #8 on: September 19, 2012, 04:38:47 am »

Are you going to just let demons out and swarm with hammerlords, or use defensive designs to divide them into small squads? Say, corridors, blocking bridges, and such?

Its a bit up in the air. If I had planned to do this from the start, I would have embarked with Axe Teachers vs. Hammer. I was expecting to fight a lot of undead, but my biome seems to be evil in name only (not even blood rain). That being said, I do like I get to play with the evil-only plants for once. Current plan involves a lot of twisty corridors, plenty of siege machines (thinking 20+ capaults with some ballastia) and chokepoints where only a handful can get through at a time to prevent swarming.

The current plan is once my teachers are at good levels, I plan to switch their weapons and have them master axe/sword/spear (or what have you). Given what I've seen thus far with wrestling, I suspect once I do the weapon switch, they should become lords in their new weapon class in approxiately one-two years, and then I can rapidly bring groups up to battle readiness. Alternatively, if I can get enough goblins in cages, I'll have them beat on disarmed prisoners to level them up (attach goblin to restraint + training weapon == rapid skill gains for that weapon skill).

I'm not worried about weapon skills, more with dodging/armor user as it levels up *extremely* slowly even with my training program. Iiral (the Hammer Lord) currently has the following skills after a year and nine months of squad training:

Great Hammerdwarf
Talented Shield User
Competent Armor User
Grand Master Fighter
Dabbling Biter
Adqeuate Striker
Dabbling Kicker
Skilled Doger
Dabbling Misc. Object User
Skilled Student
Adequate Teacher (he started with 0 teaching skill, and its a painful skill to level up).

He's also "basically unbreakable and extremely agile" in his status screen.

I may also try to have the battle areas flooded to 3/7ths water in an attempt to reduce damage from dust/breath attacks (they won't stop the attack itself, but it will prevent the dust from taking out 20+ dwarfs in a single go). Swimming training is always apart of my military forts.

Biggest headaches I'm having is keeping the military happy (they're hovering between quite content/fine) due to the patrol bug. That wouldn't be so bad if it wasn't for the elite bug that causes them to loose their lord title if they ever go off-duty. Hence why I'm hammering their current skills as much as possible before bringing up a second group of recruits.
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: A story of love, loss, and revenge. Romancecloistered (Community Game) ...
« Reply #9 on: September 19, 2012, 04:58:51 am »

I find in some battles, because of the slow training, it'll depend squarly upon the dwarf getting a disabling hit in (basically taking out the arms/legs/nervous tissue to those limbs) first, because often times the demon will otherwise bat said dwarf into the nearest wall, while knocking a leg out if it's a biped seems to "stun" it in a nontradtional sense because of the speed/agility pentaly for trying to fight while prone.

I honestly do hope these things are made of snow or charcoal or something similarly flimsy.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: A story of love, loss, and revenge. Romancecloistered (Community Game) ...
« Reply #10 on: September 19, 2012, 06:34:30 am »

He'll still probably need to go with steel a third of te way through. it takes alot of resources to makea few breast plates from the stuff.
All the more reason not to waste candy on robes.

Oh, and spears work wonders on big, organic enemies.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: A story of love, loss, and revenge. Romancecloistered (Community Game) ...
« Reply #11 on: September 19, 2012, 05:17:22 pm »

Journal of Deler Åbleldeleth, militia commander
14th Granite 103


Damn abominations. A vampire, a fucking vampire managed to slip into our fortress, and drain Meng of blood. After we found his body, Ber had me go through and interview everyone. Fortunately, our vampire seems to know little of our goals or objectives, and we sealed him off in a custom holding cell until we can figure out what to do with him on a long term basis. What frustates me is despite everyone being housed in dorms for the moment, no one caught that monster in the act. I however digress.



Despite the mistakes and setbacks, the aquifer been breached at last, and mining teams have dug a straight shaft to the bottom in hopes to find the magma sea. We've managed to locate all three cavern layers below the fort, but they are surprisingly deep; the first level starts nearly 50 floors below the main fort!

As the year ended, two goblin thiefs managed to penetrate into the fort unseen. The first one slipped in when no one was looking and we charged and ran after it. I'm pleased to say I managed to get the kill. The civilians proceeded to wall up the fort, unaware a second theft had managed to make it in while no one was looking. Said wall went up while we were still outside. Bloody civies ...



Spooked, and cut off, the theft charged down the hall and into the mining shaft. Scaring a miner and a carpenter on the way down, he charged into the then-unsealed third cavern. At that moment, the wall was breached and we charged after him. On the way down, I took out a blind cave orge, but the thief had enough of a headstart to make it into the caves beyond. Unwilling to follow, we returned to the barrack.



Still, to survive one-on-one battle with a cave ogre and to tell the tale. I'm not disappointed.

Not long after, the third cavern was successfully sealed off. The brief battle with the orge though has brought me to High Master Hammerdwarf, and we now number three hammerlords in our military.

The violent (though brief battle) sent a farmer into a mood.



We had secured several bars of metal from trading, and a quick slaughtering of a horse got Monom the bones he needed. Pity the mood was a possession though, we could have used a replaced craftdwarf to fill Meng's slot ...

I will say I highly approve of his artifact though.




While useless for actual combat, I believe I can see this shield being used by our next batch of trainees until we can get steel production properly up. Frustratingly, our exploration shaft failed to locate the magma sea, and instead terminated in semi-molton rock directly below the third cavern layer.

With my monthly meeting with Ber, he's indicated our immediate priority is to relocate the fort into proper stone, build our hospital and metalworking facilities, and then begin military training en-mass. Beside some metal bars, we were able to search 10 anvils in trade. What we don't use will be melted down for one bar each. Not a bad rate of return if I must say so myself.

While I dislike the delays in increasing our fighting strength, I can't disagree with his logic; we've been couped up in this clay for *far* too long.

I've also begin turning my attention to how the arena of battle will be fought against the demon hords. My current design will be multilayed fortification and seige engines, splitting the demons into hopefully four roughly equal groups, and staggering them with large amounts of war animals to help distract them as we attack en-mass. Silver-tipped ballista bolts will be used to hopefully thin the demon heard. While horribly inaccurate, I hope that with large enough area, even the stray bolts will stand considerable chances of hitting their targets.

With the reading I've done, I'm unsure if marksdwarfs will be useful at all during the siege since demons feel no pain. I shall open the matter up to public debate, as well as what our composition of our army.

---

OOC: Seriously, my hammerdwarfs move like crazy, I've never been able to catch a theft and they nearly got the second one too, though he had far too much a headstart. I did put some thought into how the demon arenas will look, though always welcoming feedback.

I realize though now that this journal entry format isn't going to work for the story I want to tell, so I'll be experimenting with different ways to update. After they hit legendary hammerdwarfs, I plan to take away their weapons to train up wrestling while their teacher skill will continue to improve.

As a reminder, any and all dwarfs are up for grabs aside from Ber (expedition leader), and my dwarf. I'll try and get detailed profiles on some of the more interesting ones today.

As a note, here's how the army looks in therapist after two years of training.



EDIT 2: I just had an awesome idea on how to incorporate capaults into the design by taking advantage of the new falling rock physics added in 34.08. If I build this right, demons will be pelted with rocks falling 20+ Z-levels (and deal with the fact that siege engines only work on one z-level, and are generally broken (i.e., virtually no damage).
« Last Edit: September 19, 2012, 05:35:10 pm by NCommander »
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: A story of love, loss, and revenge. Romancecloistered (Community Game) ...
« Reply #12 on: September 19, 2012, 07:45:47 pm »

Shield material only matters for weight. Leather is light, so it's good for a fast-moving dwarf.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: A story of love, loss, and revenge. Romancecloistered (Community Game) ...
« Reply #13 on: September 20, 2012, 02:32:38 am »

Eh, due to a badly timed haunted cloud, the fort is spiraling into a tanrium spiral. I'll have a writeup tomorrow.
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )