This is a pretty standard D20 game. Skills will go up from 1 to eventually 15, and rolls will be from 1-30, with the guide being as such:
0: Throwing mud at the ground.
5: Throwing mud at a baby
10: Throwing mud at a cobold
15: Throwing a dart at a board
20: Hitting an elf with a dart.
25: Hitting a bullseye
30: Hitting a bull's eye
Copy: Kobolds ate my baby
All skills are part of these sub-types.
Strength.
Nimbleness. (or agility)
Charisma
Brains
Miscellaneous
There are modifiers, but they come in later.
This is later!
The game is moderated by You!
No, not you specifically, You! The Player! It is your game now, and you can choose how it is played. I won't set a genre, I won't set classes, I won't set skills. You do all that! If a person makes a new skill up, then everyone needs to assign them a certain amount of points (From 1 to 6) based on their character.
In fact, I'll do barely more than watch. I'll perhaps push the storyline in a direction if it looks as though it will be interesting.
The very important rules:
1. Nothing can be vetoed: You cannot use your turn to undo one of the previous player's actions. If they say 'Attack this dragon with a stick', or 'Open the Airlock right Noooow', then that happens. (Unless you make a skill which will allow you to stop them. Or have time magic.)
2. Don't make yourself excessively powerful: It makes the game un-fun. Nobody likes a power gamer, ruining everyone's boss fights. Just make your skills according to your character.
3. No leapfrog posting: Otherwise two players together can push the game in a direction way away from what everyone else wants to go for. As soon as a third player enters, there's no leapfrogging allowed.
4. No kicking: Players can leave the main group at will, however, a player cannot be kicked from the group, unless they do something which would normally cause that (killing a player) or breaking the rules.
The balance rules: (Subject to change).
1. The skills system will be scissors-paper-rock. I.E. If you have a 5 or 6 in Stronk-type skills, you cannot have a 5 or 6 in Nimble type. Same goes for Nimble-Miscellaneous, and Miscellaneous-Charasmatic, and Charasmatic-Brainy, and Brainy-Stronk. If a new sub-type is made on the spot, it has to have everyone on that page agreeing with you, OOC.
2. No player can add more than 1 new skill upon making a character sheet, and 1 skill during the game. The exception is the first player to post, as they will be making the character sheets. As such, they will be allowed to add 5 skills.
3. Attacking a beast is your D20+highest fighting skill vs their Armor.
Attacking an intelligent humanoid is your D20+highest fighting skill vs their highest fighting skill + Armor
Attacking a player is D20+hfs vs D20+hfs+armor
4. Characters can be resurrected by whatever means Only Once. After that, you can re-roll a character, and they will go on the end of the wait-list (if there's a waitlist).
5. Time travel, Intradimentional rifts and de-re-magic polarization rays can only happen once per FIVE pages.
6. Show your Rolls! Every-time you do something, put down [16+4/25] or something, so people can call you out if you're making something way too easy.
Story Start.
You begin in a dark and mysterious corridor. This corridor is very generic for the region and time you are in. You notice this, how average this corridor is- how it's made out of ______