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Author Topic: A dwarf's guide to survive the zombie apocalypse ?  (Read 17625 times)

ZzarkLinux

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Re: A dwarf's guide to survive the zombie apocalypse ?
« Reply #45 on: September 20, 2012, 09:55:07 pm »

When dumping zombie corpses into your magma chute, remember that items cause falling damage.
Try to hit any flying animals or magma crabs with that refuse.

Spoiler (click to show/hide)
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Loud Whispers

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Re: A dwarf's guide to survive the zombie apocalypse ?
« Reply #46 on: September 21, 2012, 04:18:11 pm »

Hmmm... Dorfball? But with corpses and magma instead?

ZzarkLinux

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Re: A dwarf's guide to survive the zombie apocalypse ?
« Reply #47 on: September 21, 2012, 05:58:46 pm »

Yes, but right now it seems the magma crabs are winning. They got really good aim and return fire.
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Chilton

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Re: A dwarf's guide to survive the zombie apocalypse ?
« Reply #48 on: September 21, 2012, 07:43:55 pm »

Downside: Your dwarves are afraid of your moat. Get their eyes rotted first.
Youre implying the Dwarves would ever be going outside...
They start outside, don't they? Then there's caravans...
Yeah. They do start outside. They also start with a Wagon. Maybe We should all build little huts around the Wagon! In slightly more seriousness, once They go inside...
As for Caravans, who needs em.
There's also migrants. And who needs caravans? Anyone who has a map devoid of coal, flux, and/or iron ore.

I personally prefer Dwarf Breeding. And I can live without Trading :)
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I Like To Think Of Myself As An Artist - I Create Masterpieces With My Tools Of Trade.

barryvm

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Re: A dwarf's guide to survive the zombie apocalypse ?
« Reply #49 on: September 23, 2012, 12:51:36 pm »

Dwarf breeding seems to really go faster than in the last version I played.
If only some of the children survived (instead of being undead husks or ghosts haunting their parents).

Anyway, I've got several very deadly helpfull tips on how to solve this problem and I'll be putting them into practice this evening.
I go for the "low-tech" options first: marksdwarfs, retractable bridge of death and a "bunker" on the surface to hide migrants in.
Also there might be a bit of a ghost problem coming right now since the current bodycount is about 600 dead vs 50 burried.
By a stroke of luck my sole remaining dwarf killed two yak zombies with a pick and has now become some sort of legendary badass dwarf ninja, so I guess he's safe for now.

I'll certainly try the other cool options mentioned above when I get/breed a larger workforce.
That moat of burning zombies would make a nice addition to the sculpture garden.
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sadron

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Re: A dwarf's guide to survive the zombie apocalypse ?
« Reply #50 on: September 23, 2012, 01:25:04 pm »

Time to use DF hack and autodump destroy :3
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barryvm

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Re: A dwarf's guide to survive the zombie apocalypse ?
« Reply #51 on: September 23, 2012, 03:23:55 pm »

A quick (but important) question: entombed dwarfs can't rise up to become zombies themselves, can they ?
One of the necromancers managed to get into the burial chambers  :-X
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Loud Whispers

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Re: A dwarf's guide to survive the zombie apocalypse ?
« Reply #52 on: September 23, 2012, 03:27:32 pm »

A quick (but important) question: entombed dwarfs can't rise up to become zombies themselves, can they ?
One of the necromancers managed to get into the burial chambers  :-X
I hope you like zombies.

Foamybeard

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Re: A dwarf's guide to survive the zombie apocalypse ?
« Reply #53 on: September 24, 2012, 02:15:55 am »

Time to use DF hack and autodump destroy :3

For some reason, autodump destroy keeps hiding and forbidding everything, not actually destroying. Kinda annoying.
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