So, I've done a few (very few) successful mods now, and now I'm looking to get more into it. I started with the mad cows, as mentioned in an earlier post, and this has me thinking of more animal military/utility units. Next up, I think, will be the Dwarven Abomination (name tentative). Here is my plan: The Dwarven Abomination is a cursed species of fowl. They live cold, ruthless lives, created for nothing more than bringing about the death of anything un-dwarfish.
Basically, it will be a 2-headed chicken with feathers made from any metal at random (if possible) and that spits either molten or solid steel (undecided). When butchered, it gives a bar of a random metal (again, if possible) along with the meat, etc.
So, here are my questions:
I know that the extra butchered object would be something like this:
[EXTRA_BUTCHER_OBJECT:BY_CATEGORY:BODY_UPPER]
[EBO_ITEM:BAR:INORGANIC:PLATINUM]
However, is there a way to replace the metal (platinum, in this case) with something like ANY_METAL?
This would work for the metal spitting, right?
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit metal]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:INORGANIC:STEEL]
[CDI:VERB:spit a chunk of steel:spits a chunk of steel:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:20]
I have no idea at all of how to replace the normal feathers with a random metal, though. Any ideas?