Updated: 9/23/2012
Dwarves:
1,
2,
3Stories:
1,
151Summer,
151Autumn,
151End,
Artifact1,
152(New),
153(New)!!Dwarfification on demand!!
Updates will occur when I have the inspiration. I just want to get some storytelling out of my system. Enjoy
And I do know how to spell.
A small group of dwarves set out from their mountainhome for the purposes of constructing a defensive fort and city at an important strategic point. They were to be the guardians of two dwarven civilizations against the constant invasions of goblins and kobolds from the southwest, as well as to create an important economic trade hub that would link dwarven civilization to the southern plains without having to go through human middlemen (somewhat like dwarven halfmen but larger). So, in the year of the pickaxe, 150, in late Moonstone, a group of seven intrepid dwarven frontiershalfmen of
The Armory of Worshippers set out from
Snakesrock, high in the
Circumstantial Barb plateau, to head to the southernmost reaches of the unending
Jungle of Parity. This great forest stretched north beyond all discovered lands, even, it was said, to the scorching lands of the far north. This new site was to be located where these massive jungles met the highy and mighty Barb, the
Livid Hill (a very minor affair), and the
Plains of Urging, directly between four civilizations: the
Quick Shield and
Armory of Worshippers, both dwarven; the human
Furious Empires to the northwest; and the
Taut Menace, a dark and dangerous (and purple) society to the far southwest.
Maps
*GK* - Glazeknighted, SR - Snakesrock (both Shield); *BB* - Basementbrass, PC - Pickcoast (both Armory); *SC* - Squidcircles (Furious); SG - Snakeghouls, *GP* - Gleamedprofane (Taut). World made with personal recipe.
6 z-levels +1 above (black), river at bottom
Here too, the important
Path of Escorting stretched from the heights of the barbs and the mountainhomes of
Snakesrock and
Glazeknighted down through the southern border of the Jungle, into the
Quiescent Mire, before heading straight to the goblin fortresses of the south. None are sure why a road directly connecting the goblin home to the dwarven home was constructed - it was in the "
Time of Myth" (i.e. anytime since last Armoksday - continuous drinking has certain effects on long-term memory). Regardless, at this critical juncture of civilizations and ecosystems, the Path passed directly next to the river
Tameprison, from which the fort was to derive its name. Controlling this critical juncture would keep the humans out and allow free access to the extensive river system of the southern plains, for which Tameprison was the main tributary.
The party, named the
Ageless Abbey, left in Moonstone, armed lightly with many animals in tow. The greatest hope for a secure and prosperous future, they were to be legends, founders of a great and loyal fortress.
Things turned out somewhat differently than planned, though...