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Author Topic: Skeletons into bones?  (Read 2196 times)

Hurkyl

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Re: Skeletons into bones?
« Reply #15 on: September 15, 2012, 05:26:19 pm »

Unfortunatly you can't chop skeletons down for the single bones, because their body still has cartilage and stuff like that, and you can't use things that rot.
You can butcher skeletons that aren't too small / came from sentients
... really? Because i have giant bushtit skeleton around, and so far my dorfs haven't tried butchering it... or do I have to get them to haul it to the nearest refuse pile?
It has to be a nearby, unrotten, butcherable thingy.
... and stockpiling is an easy way to make it nearby.
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GreatWyrmGold

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Re: Skeletons into bones?
« Reply #16 on: September 15, 2012, 05:48:16 pm »

Unfortunatly you can't chop skeletons down for the single bones, because their body still has cartilage and stuff like that, and you can't use things that rot.
You can butcher skeletons that aren't too small / came from sentients
... really? Because i have giant bushtit skeleton around, and so far my dorfs haven't tried butchering it... or do I have to get them to haul it to the nearest refuse pile?
It has to be a nearby, unrotten, butcherable thingy.
... and stockpiling is an easy way to make it nearby.
Yup.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Valtam

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Re: Skeletons into bones?
« Reply #17 on: September 15, 2012, 07:01:49 pm »

Allowing a skeleton to fall several z levels wouldn't turn it into useable bones?
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my first quest was to seige a nemacrcors tower i killed 3 nemacrcors the got killed by a zombie fly.
How on earth did you manage to do that twice?

Loud Whispers

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Re: Skeletons into bones?
« Reply #18 on: September 15, 2012, 07:03:48 pm »

Allowing a skeleton to fall several z levels wouldn't turn it into useable bones?
If it was a resurrected skeleton it might. As an item_corpse, no.
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