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Author Topic: Dawn of Time : The Beginning (still alive)  (Read 9766 times)

Terra162

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Re: Dawn of Time : The Beginning
« Reply #60 on: September 19, 2012, 09:55:02 pm »

As head of the tribe find the most suited woman and court her.

That's an awful suggestion that really adds nothing to anything.

How so? he said we are the leader and if we die it we will get another one but it will cause problems. It can make the change easier to have a son to take the place.
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Nerjin

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Re: Dawn of Time : The Beginning
« Reply #61 on: September 20, 2012, 07:09:36 am »

We have more important things to focus on right now than getting laid. It will come in time. Right now we need food and the support of our people.
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Azthor

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Re: Dawn of Time : The Beginning
« Reply #62 on: September 21, 2012, 10:20:14 am »

As head of the tribe find the most suited woman and court her.

That's an awful suggestion that really adds nothing to anything.

How so? he said we are the leader and if we die it we will get another one but it will cause problems. It can make the change easier to have a son to take the place.

Nothing bad will come out of it, but nor will anything good. Update later today.
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pisskop

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Re: Dawn of Time : The Beginning
« Reply #63 on: September 21, 2012, 10:23:00 am »

Can we get a fire keeper?  I asked for it before, but...  That's my turn:

create fire-keeper position, and appoint savant of some kind
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Theodolus

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Re: Dawn of Time : The Beginning
« Reply #64 on: September 21, 2012, 10:36:01 am »

I have nothing of substance to add at this point, but it looks interesting, so watching. :)
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Azthor

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Re: Dawn of Time : The Beginning
« Reply #65 on: September 22, 2012, 03:33:22 pm »

Morale: 1
Active population: 34
Living conditions: Very Poor
Buildings: 4 tents
Defenses: 7/7 stick alarm trap.
Spoiler: Supplies (click to show/hide)
Spoiler: Tools (click to show/hide)
Spoiler: Technology (click to show/hide)

15% of your 106,33 units of food rot away, leaving you with 90,38 units.

One tribal reaches adulthood!

Unknown to the tribe's valiant watch, the slenderman manages to slip amidst the sleeping tribals under the cover of the night, managing to kill several of them before the ensuing commotion forces it to flee. 8 corpses were left in the creature's wake.

Now alerted to the danger and infuriated by the loss of their peers, five watchmen and a hunter give chase, though the vile creature ultimately escapes them... Or so it would have been, if not for the valiant efforts of -foo-, the hunter, who, after a daring chase through the woods, daftly skewers the beast through its heart with their crude wooden spear, killing it instantly; its vile corpse turns into and disappears, dragging all of the unnatural mist away with it. -foo- has become exalted amongst the tribe; a hero is born!

You have 4 tribals gather wood with the crude stone axes, another 4 fish with wooden spears, and 8 go hunting, 5 with clubs, 3 with spears and knives, while the remaining 11 are sent to collect food from the surrounding area. They come back with, respectively, 11,65 logs, 9,16 units of fish, 12,875 units of meat and 14,1 units of wild produce.

Your hunters had a hard time finding prey [-50%], as the slenderman's presence probably scared off many of the small game in the area, whereas the resulting abundance of fish greatly benefited your fishermen [+75%].

Your gatherers have mostly managed to determine the edible plants in the surrounding environment and can now cultivate those in detriment of other species; you may try and improve your tribe's immediate surrounding [Proto-Agriculture], effectively increasing foraging efficiency by 1% per successful roll, up to 50%, at one population unit per roll. Mastery of this technique is a prerequisite for Agriculture.

Since the slenderman's recent slaying, nothing else of note has came to pass.

Your meddling in the child's affairs and crazed talk about large clay structures, not to mention the deaths wrought by the slenderman, may the likes of it never return, have not been well received by the tribe at large. Their lack of confidence in your aptitude to lead has manifested itself in the form of a 0,10 penalty to morale, which will last until their faith in you is restored or a new leader arises.

Try as you may, your attempts at courting are a complete failure. It seems as though your chances, at least as your reputation stands, are dim. Likewise, your people are not captivated in the least by fire as an entity worth of worship, or even as a sacred symbol, making the creation of a position such as firekeeper ludicrous at best.

"The Old Ways have served us well but are dangerous and labor intensive. I was contacted by the ancestors one day years ago and they have finally allowed me to share this with you all. They have claimed that hard-ship will come of this. We will have hard times. However we will one day be able to gather amounts of food that none of us could eat even in a life-time! There will be troubles... However the ancestors are on our side. Given time we will never have to hunt again."

Your speech is is moving and your people are soon convinced of your visions; now given a reason to settle the area, their faith in you is restored in full [Morale = 1]. Deciding to capitalize on your recent success, you proceed to call for a gathering of the tribe's elders, an action supported by the tribe in general, leading to a cultural breakthrough in the form of a Council of Elders [0,05 bonus to morale].

27 of the 90,38 units of food are eaten, leaving you with 63,38 units. Overall, the tribe has managed to gather 36,135 units of food for the Autumn.

Your people suffer with the lack of firewood [0,3 l.w.o out of the 2,7 l.w.o needed] -> [-0,10 to morale for the next season]]

Morale: 0,95
Active Population: 26 + 1 Hero
Living Conditions: Very Poor
Buildings: 4 tents,
Defenses: 7/7 stick alarm trap.
Spoiler: Supplies (click to show/hide)
Spoiler: Tools (click to show/hide)
Spoiler: Technology (click to show/hide)

What is your tribe's savior's [Hero] name?
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GreatWyrmGold

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Re: Dawn of Time : The Beginning (still alive)
« Reply #66 on: September 22, 2012, 04:48:48 pm »

Organize a council of elders.
Set up more tents and do the proto-agriculture.
The hero's name is Izach.
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Azthor

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Re: Dawn of Time : The Beginning (still alive)
« Reply #67 on: September 22, 2012, 04:50:32 pm »

Organize a council of elders.
Set up more tents and do the proto-agriculture.
The hero's name is Izach.

You need to specify an amount of citizens for proto-agriculture development and you already have a Council of Elders.
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GreatWyrmGold

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Re: Dawn of Time : The Beginning (still alive)
« Reply #68 on: September 22, 2012, 05:01:24 pm »

Let's say...7 proto-farmers.
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Dragor23

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Re: Dawn of Time : The Beginning (still alive)
« Reply #69 on: September 22, 2012, 05:04:24 pm »

Actually, you shouldn't gather in the next season at all. Because it will be winter. More firewood will be needed, farming/gathering disabled, hunting and fishing reduced.
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GreatWyrmGold

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Re: Dawn of Time : The Beginning (still alive)
« Reply #70 on: September 22, 2012, 05:05:34 pm »

Wait, it's winter?
...We're keeping track of seasons? I thought turns were by year and that we were in a sub/tropical climate.
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Dragor23

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Re: Dawn of Time : The Beginning (still alive)
« Reply #71 on: September 22, 2012, 05:07:12 pm »

nope, the last turn was autumn. You had a bonus for gathering and hunting.
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RulerOfNothing

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Re: Dawn of Time : The Beginning (still alive)
« Reply #72 on: September 22, 2012, 08:45:23 pm »

In that case we should get as many people as possible to make some firewood from the logs (I think that's 4 since we only have 4 axes). We should probably make some tools as well, but I am not sure how many of each type we should make.
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GreatWyrmGold

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Re: Dawn of Time : The Beginning (still alive)
« Reply #73 on: September 22, 2012, 09:24:38 pm »

That sounds sensible. Maybe have some of the others work on some sort of defensive stuff around the settlement, like...sharpened branches in pit traps, or boulder/mud/log/whatever walls, or...I dunno, something...
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Nerjin

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Re: Dawn of Time : The Beginning (still alive)
« Reply #74 on: September 22, 2012, 10:06:23 pm »

Culture will now live by Foo/Izach's virtues of strength, heroism, and fashion sense [bow ties and fezzes]

Devote the remainder who aren't working on proto-agriculture onto firewood and wood.
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