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Author Topic: Dawn of Time : The Beginning (still alive)  (Read 9926 times)

GreatWyrmGold

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Re: Dawn of Time : The Beginning
« Reply #15 on: September 14, 2012, 10:04:36 pm »

I think we should have some people attempt to get fish using any remaining spears, in order to supplement our food stocks.
Sure, as long as we get some buildings, a wall, and some proto-farms figured out.
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Terra162

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Re: Dawn of Time : The Beginning
« Reply #16 on: September 15, 2012, 02:19:31 am »

Get some men with knives together and tell them to go collect a bunch of sticks, then cut holes in some of them and stick the ones with holes into the ground beside trees and place the ones without holes into them. Making a fence. Then at some points along the long line of the fence, dig some pits using their hands 1-2 yards deep if they can.

TL:DR
Make a Trap Fence. 
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Child of Armok

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Re: Dawn of Time : The Beginning
« Reply #17 on: September 15, 2012, 03:35:05 am »

See if any water is near.
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Dragor23

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Re: Dawn of Time : The Beginning
« Reply #18 on: September 15, 2012, 11:44:30 am »

The post will come today, I just need to discuss something with Azthor.
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GreatWyrmGold

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Re: Dawn of Time : The Beginning
« Reply #19 on: September 15, 2012, 11:48:38 am »

Alright.
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Dragor23

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Re: Dawn of Time : The Beginning
« Reply #20 on: September 15, 2012, 01:33:15 pm »

You have 34 working people in your tribe.
Average morale : 1
You had 136 units of food, but 15% rotted away, leaving you with 115,6 units food



Have 3 townies chop down some more trees. Send a group of 4 armed with spears (for throwing) and knives (for butchering) to scout the area for any animals that could be hunted. Have any available townie take the spare axe and chop up the logs while 3 take the remaining spears and watch for any threats.

You still didn’t explain why they should settle here, which somewhat angers your tribe, but they call it a day and think that you will lead them away from this place when the food gets sparse.  4 young men go hunting, taking 4 spears and 4 knives with them.  (d10 = 6) Nothing happens, so they have a normal hunt.   (4d100*0,05 = 10,05) They manage to gather 10,05 units food.

3 people grab axes and start to gather logs from the forest… (d10= 7) Nothing particularly good or bad happens, except maybe the sighting of a reindeer. (3d100*0,05 = 8,15) They chop up 8,15 logs, which is quite good for stone axes.  One man starts to process these logs to firewood, which is vital for warmth… (1d100*0,05 = 3,7) He produces 3,7 logs worth of firewood.
This season, three guards will watch out for any threats.


Get some men with knives together and tell them to go collect a bunch of sticks, then cut holes in some of them and stick the ones with holes into the ground beside trees and place the ones without holes into them. Making a fence. Then at some points along the long line of the fence, dig some pits using their hands 1-2 yards deep if they can.

TL:DR
Make a Trap Fence.
You don’t know why you get such weird ideas about constructs you don’t know. Perhaps something is wrong with you…
But you certainly send out men with the remaining knives to gather sticks. Sticks are always useful.
(d10 = 5) Nothing happens, they just farm sticks… (3d100*0,05=13,4) They gather 13,4 logs worth of sticks.
Then, they lay the sticks around the perimeter of your tent village, for a stick alarm. Every intruder, who steps on a stick, should alarm the guards. It consumes 6,8 l.w.o sticks.

See if any water is near.
Quote from: GreatWyrmGold
Suggest we bury the hard parts of fruit in the earth and pile logs and stones in patterns on top of the three hills. We are settling for protection against tribes more violent and less enlightened than us.
You suggest it to the tribe, but they look at you silly. Why should they bring heavy logs and stone on the top of a hill? Why should they bury fruits? This is making no sense.

Oh. Water. Very important. There is a river direct beside your camp.

The rest of the people start gathering edible plants, mushrooms and other stuff, which requires no tools.  (d10 = 7 ) Nothing happens, they just gather. (16d100*0,02= 14,68) They forage 14,68 units food.

Of course, in these 3 months something happened …

People are concerned about you. Now, they still don’t do anything to stop you, but they worry that you might have gone  insane. Talking about weird things and making strange decisions… Maybe you’re a mad man?
No inventions this season…

These lands are wild and quite dangerous… Every month you might get a danger to fight…
(d6 = 5 ; d6= 2 ; d= 1 ) (One failure, bad event)
One day, in the night, a strange mist surrounded the village… Your guards tried to peer through the strange waves of nebula, but they don’t spot a thing… Then, they hear child screams and weird noises! They ran to the source of the noise, only finding bones and blood… And then a guard suddenly appeared, pale like a ghost. “A… A slenderman! I saw it!”
This is the territory of a slenderman. Your people are stricken in fear.  Morale is set to 0,5.
People, mostly the elderly ones, that they should resume their nomadic ways.
One member of your tribe wants to hunt this foul creature!

END TURN
You had 125,65 units  food at this end of the season. 34 units food are eaten, leaving you with 106,33 units food.
You had 3,7 l.w.o firewood at the end of this season. 3,4 l.w.o firewood are used , leaving you with 0,3 l.w.o firewood
Several clubs went unused!
Due the lack of tools, fishing was not possible!
Spoiler: Supplies (click to show/hide)
Spoiler:  Technology (click to show/hide)


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GreatWyrmGold

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Re: Dawn of Time : The Beginning
« Reply #21 on: September 15, 2012, 01:44:26 pm »

Have the elders chat and try to divine novel methods to do stuff. (I.e, have them work on technologies)
Can we move? If not, have the tribesmen build a wall around the hills and have off-duty hunters guard the hole that passes for a gate.
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Child of Armok

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Re: Dawn of Time : The Beginning
« Reply #22 on: September 15, 2012, 01:48:03 pm »

Tell the tribe to try to get fish.
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bobboy555

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Re: Dawn of Time : The Beginning
« Reply #23 on: September 15, 2012, 02:06:09 pm »

Explain to the tribe your dreams of a marvelous monument. (If they have some sort of deity then dedicate the monument to it)
Explain that you have chosen this place to create this monument, and that it will mark them as the greatest people in the known world. Also, have some villagers collect stones, sharpen them, and then use some of the wood to make extra spears. Have 3 townies hunt with spear and knives and 4 guard with spears. And able bodied men or women should also take up a club to help the guards. 3 Townies should chop wood while a fourth uses an axe to process wood into firewood. Some townies should gather more firewood with the remaining 4 knives.
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So, yeah, a stack of 2000 copper coins covered in vile ash that makes you vomit blood to death is my signature weapon.

Rtyh-C

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Re: Dawn of Time : The Beginning
« Reply #24 on: September 15, 2012, 02:24:15 pm »

Focus on foraging, ask that everyone should try their best to collect as many fruit as possible, if this does not interfere with other activities. Tell them to keep the hard parts so that you'll be able to organize a 'who can throw them closest to a target' contest. Organize said contest. Tell people to try to build larger tents. Offer prizes both for winning the throwing contest as well as building very large tents.

Quote
Have the elders chat and try to divine novel methods to do stuff. (I.e, have them work on technologies)

Also, this.
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By that logic, you shouldn't be able to play dwarves because they don't show thinking ability.

evilcherry

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Re: Dawn of Time : The Beginning
« Reply #25 on: September 15, 2012, 02:48:40 pm »

Make more tools. At least more spears to fish.

GreatWyrmGold

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Re: Dawn of Time : The Beginning
« Reply #26 on: September 15, 2012, 03:38:40 pm »

Walls are pretty important to save us from slendermen, but some sort of three-part monument would be good too.
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Terra162

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Re: Dawn of Time : The Beginning
« Reply #27 on: September 15, 2012, 08:04:00 pm »

Tell some of the kids to play with the hard black things inside the fruit, by playing a game called (You come up with the game)

collect more sticks for our stick alarm.
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GreatWyrmGold

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Re: Dawn of Time : The Beginning
« Reply #28 on: September 15, 2012, 08:20:50 pm »

Hide the Pit?
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Dragor23

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Re: Dawn of Time : The Beginning
« Reply #29 on: September 16, 2012, 10:30:29 am »

Walls are pretty important to save us from slendermen, but some sort of three-part monument would be good too.

You can't build houses, so you except to build a freakin' wall?

People, you CAN'T push technology.  Most discoveries were just accidents! Don't worry, you will get agriculture and all that sweet shit, but not now. I will not force technology. Neither buildings. You only get killed, when you talk about that "futuristic stuff" every time.
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