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Author Topic: The Galactic civil war(8/8): Conquering the stars:Turn 7  (Read 12952 times)

TopHat

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #30 on: September 18, 2012, 11:47:46 am »

Yup. I'll add that to the main post soon. I'm not going to gen the system right now, as it involves quite a lot of work and doesn't matter till you have build your first scout craft/ observatory. (Which can be as early as the first turn.)
Fair enough.
Just put 'undiscovered' on for system.
Will take turn when added to main post (to see stats)
EDIT: Assuming I start with 4IC as well,
Construction:
1 farm: 1IC
1 Mine: 2IC

Research:
Better weaponry (various)
IC bank: 1IC

QUESTION
Does IC carry on between turns? Or is it wasted?
If it's wasted, put remaining IC into research.
« Last Edit: September 18, 2012, 03:30:39 pm by TopHat »
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

LAAT501legion

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #31 on: September 18, 2012, 02:15:25 pm »

Construction:
1 Mine 2IC
1 Observatory 2IC
Research:
Basic Spaceship weapons
Improved Industry
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This isn't reality.
THIS IS DWARF FORTRESS!!
*kicks an elf into the pit*
Roll to be a BATTLE WIZARD

bobboy555

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #32 on: September 18, 2012, 03:28:28 pm »

Sorry I'm so late.

Narmalia

Construction
1 Mine (2IC)
1 Small Weapons Manufactory (2IC)
0 IC left

Research
Ecology
Advanced Scientific Theory
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So, yeah, a stack of 2000 copper coins covered in vile ash that makes you vomit blood to death is my signature weapon.

10ebbor10

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #33 on: September 18, 2012, 04:12:21 pm »

1 Small Weapons Manufactory (2IC)
Care to explain what you want to do with this? I'm pretty sure it's not on the list. And while you're allowed to make up your own buildings, I'd like to have a tad more explanation.

IC is caried over between turns. All resources are carried over between turns, unless otherwise noted.
« Last Edit: September 19, 2012, 07:01:45 am by 10ebbor10 »
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10ebbor10

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Re: The Galactic civil war(8/8): Conquering the stars. Turn 1
« Reply #34 on: September 19, 2012, 10:53:30 am »

Turn 1

Race name: Narma (sing. Narman)
Race description:
Nimble and agile : +1 to defense rolls in combat, +1 to rapid movement
Highly intelligent
: +10% Research bonus
Lack any significant strength: Soldiers have 30% less HP

Home System:
Sun
-Inhospitable, molten surface;
-Inhospitable, magma seas,
-rocky landscape; Inhospitable, rocky with ice caps at poles;
-Hospitable, rocky with some dirt near oceans, sparse vegetation, mineral rich
Spoiler: Narmalia (click to show/hide)

Spoiler: Fleet (click to show/hide)
Narmalia

Construction
1 Mine (2IC)
1 Small Weapons Manufactory (2IC) ((I have no idea what you want to do with this. You can create weaponry without a building, and giving a reduction is hard, as their cost is already 1 IC))
0 IC left

Research
Ecology: Artificial pollution Filter: Size 4, 4IC, removes 1 pollution  [1/9] ((Note, these are not researched yet. The numbers indicate progress))
Advanced Scientific Theory: Large labs: 15 IC; 4 size, 6 pop required, produces 6 science points [1/9]


Race name: Alloran
Race Description:
Heavily muscled and tough:  Soldiers have 30% extra HP
Industrious : + 10% Industry bonus
No respect for ecology: Pollution is increased by 20%

Local system
Alloris Prime is small and molten
Alloris II is hot and lifeless
Spoiler: Alloris III (click to show/hide)
Local system description: Alloris is similar to that of Sol, but with six planets. All; ; the Alloran homeworld is third; Alloris IV is a gas giant, with several large moons and many smaller ones orbiting it, all in various degrees of inhospitality, except one,which although lifeless, has a similar atmosphere to that of Alloris III; Alloris V is a large, barren rock; and Alloris VI is a small tundra planet with sparse lifeforms.

Quote from: Warriors to Wavemotion, the rise of the Allorans
The Alloran had always believed their destiny lay amongst the stars, but they also believe there would be those who would keep it from them. It was no surprise then, that they moved quickly along this road. Records are not clear when the first of the great observatories were built, but it was no doubt very early in their path space travel. It was also at this time, that the first of the great minds of the Alloran posed the following question: "If they were to find those who would oppose them, What must they do?"

Construction
Observatory (2IC)
Farm (1IC)
1IC remaining

Research
Better starship engines.((See main post))[2/10]

General
The population remains stable

Player Name: Emperor Botoro
Race name: Botoron
High resistance to non-blunt sources of trauma: +2 to defense rolls
Consume organic life: Sometimes Produces food when destroying organic units and buildings and such(Includes for example forests)
Slow movement and thought: -1 to movement in battle, -1 to initiative

Spoiler: Gungar (click to show/hide)
Local system description: Five planets in orbit about the binary stars Orin (A small bright blue star) and Niro (A star twice the size of our sun and a dull red). The Botoro are settled on the second planet closest to the sun, Gungar.
The first planet is rocky, and far too hot for the Botoro. The second planet is Gungar. The third planet is inhospitable, with no life to consume to provide fuel for the crystals, and completely lacking in minerals. The fourth planet is a large gas giant. The fifth planet is a truly massive gas giant, with a orbiting moon large enough (and getting enough light and heat) supportint indigenous life, it has medium minerals.

Construction:
1 Mine (-2 IC)
2 IC left

Research:
Research pollution absorption/reduction technologies. Artificial pollution filters [2/10]

General
The Crystalline plains neither expand nor retract.

Player Name:Lord Aldea
Race name:Imperials
      -Fast reproduction: Pop expands faster
      -Advanced ranged weapons: +2 to ship attack
      -Hampering the enviroment.: 20% extra pollution

Spoiler: Mc Theridon (click to show/hide)
Large main sequence star
Medium planet (1) Way to close to the sun
Asteroid belt
Large planet +Metal core. Probably with live(5)
Mc Theridon
Gas giant(7)
Gas giant(
Gas giant(
Medium with metal core(
Gas giant(10)

Construction:
1 Mine 2IC
1 Observatory 2IC

Research:
Basic Spaceship weapons:See OP (You only get one of the weapon techs though)  .1/10
Improved Industry: See OP [1/10]

Race Name: Retha (singular Reth)
Race Description:
Particularly efficient metabolism: 10% less food needed
reliability and durability: +20% ship/building health
reduced industrial throughput. : -10% industrial production.

Spoiler: Rethacal (click to show/hide)
System Description: The star is a K-type main sequence star. I might come up with a system later.

Construction:
1 Farm (-1 IC)
1 Mine (-2 IC)
1 IC left

Research:
Investigate both pollution reduction technologies[1/10] and improved food production.[1/10]. Look in the OP.

General
The population grows. +1 pop

The Forgotten Ones

Researchers: +10%
Nanotechnology: +20% to nanotech research. Can attempt to use nanotech with varying results
Suck at diplomacy.: -4 to diplomacy

Spoiler: Lost Hope (click to show/hide)
Their system is relatively pristine, though all it would take is a few probes too change this.

[Construct
2 mines no Ic left,

Research:

Nanotech fabricators IC boost, ( Will give a +10% production bonus, but nanotech isn't always safe) [2/7]
Next up on the list are annihalation plants, to produce energy by destroying mass directly and turning it into energy.
[/quote]

Race name: Kalams

Race Description:
Tough and regenerating: +30% hp, regains health faster
Researchers: +10% Science
Part of food and living space for useless and dangerous younger generations: 20% of the population can only be used as rebellious soldiers at best.

Local System description:
Tirunog: Stable sun-like star
Tirunog I: Very hot rock, slightly smaller than mercury
Tirunog II: Oceanic world with highly acidic oceans and even more acidic atmosphere.
Tirunog III: Gas giant that has roughly 80% size of Jupiter. Has several small rocky moons and one big moon Kalamad
Spoiler: Galamad (click to show/hide)
Tirung IV:  Mars-sized frozen rock
Construction
Farm * 2 (2IC)
2IC remaining

Research
Generic: Lasers [2/9]

General
Population increases

Player name: Administrator-General Uffnik Schwarz
Race name: The Affnids
Race Description:
great reflexes: +1 to defense rolls, +1 to resisting ambushes
Adaptability: Colonization margins are larger
they are very easily angered: -1 to diplomacy, larger rebellion chance

Despite this, they have proven rather successful as a race, without any setbacks whatsoever, and having only lost 0 people to infectious deseases in 10 years! •Official Statistics Released from ministry of tourism and board of optimists, liars, and morons•
Spoiler: Afnidia 4 (click to show/hide)

System: Randomly generated, at least four planets.
[/spoiler]

1 farm: 1IC
1 Mine: 2IC

Research:
Better weaponry (various)(See OP. Only one of the techs though. Or did you mean ground weaponry?) [2/10]

General
Population grows.

((Note, this thing might contain errors. feel free to point them out.))
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TopHat

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #35 on: September 19, 2012, 10:53:56 am »


IC is caried over between turns. All resources are carried over between turns, unless otherwise noted.
Ahh. Thanks.


I meant ground weaponry.
TURN 2.
Construction:
Observatory (2IC)
Farm (1IC)
Max workforce reached. (until pop. Growth)

Research: Ground weaponry (various):
2 / 10.

General:
Hold a Feast.


IC bank: 4IC.

Can we spend IC to increase research speed?

« Last Edit: September 19, 2012, 12:00:44 pm by TopHat »
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

10ebbor10

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #36 on: September 19, 2012, 11:12:46 am »

Sadly, no. Not in a invest X resources, get X science way anyway. You can try to different things. In the previous games players were using feasts (organized with food from a surplus) to boast their pop growth, and other actions (promising prices, in for example IC) for a variety of other things.
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TopHat

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #37 on: September 19, 2012, 11:17:21 am »

Sadly, no. Not in a invest X resources, get X science way anyway. You can try to different things. In the previous games players were using feasts (organized with food from a surplus) to boast their pop growth, and other actions (promising prices, in for example IC) for a variety of other things.
Ah. Thanks for the quick reply.
HOST FEAST!

EDIT: is the pop. Growth already added in to the Affnidia 4 stats?
« Last Edit: September 19, 2012, 11:19:25 am by TopHat »
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

10ebbor10

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #38 on: September 19, 2012, 11:18:30 am »

Sadly, no. Not in a invest X resources, get X science way anyway. You can try to different things. In the previous games players were using feasts (organized with food from a surplus) to boast their pop growth, and other actions (promising prices, in for example IC) for a variety of other things.
Ah. Thanks for the quick reply.
HOST FEAST!
Please add all actions to one post though, makes it easier for me not to forget things.
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Ukrainian Ranger

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #39 on: September 19, 2012, 11:50:37 am »

Construction
Lab 6 IC
Storage 0 IC

Research
Generic: Lasers [2/9]

Pops (I assume that I have 11 available)
-6 Farms:  5/6
-1 Industry: 4/4
-1 Lab: 2/2

General
Have a speech about importance of space colonization
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Kashyyk

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #40 on: September 19, 2012, 12:00:12 pm »

Can facilities be partially manned?
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10ebbor10

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #41 on: September 19, 2012, 12:52:48 pm »

Can facilities be partially manned?
Yes. They will then give partial production. (Rounded down)
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lemon10

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #42 on: September 19, 2012, 01:20:07 pm »

Construction
2 farms.

4 IC remaining.
Research
Continue research on artificial pollution filter.

Manpower
1 Industry 4/4
1 Mine 2/2
1 Lab 2/2
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

LAAT501legion

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #43 on: September 19, 2012, 02:19:19 pm »

Construction
Storage 5IC
Research
Continue researching basic kinetic weaponery

General
Use the observatory to explore the large planet with metal core
Logged
This isn't reality.
THIS IS DWARF FORTRESS!!
*kicks an elf into the pit*
Roll to be a BATTLE WIZARD

10ebbor10

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #44 on: September 19, 2012, 03:00:48 pm »

Sadly, no. Not in a invest X resources, get X science way anyway. You can try to different things. In the previous games players were using feasts (organized with food from a surplus) to boast their pop growth, and other actions (promising prices, in for example IC) for a variety of other things.
Ah. Thanks for the quick reply.
HOST FEAST!

EDIT: is the pop. Growth already added in to the Affnidia 4 stats?
Yes
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