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Author Topic: The Galactic civil war(8/8): Conquering the stars:Turn 7  (Read 13119 times)

10ebbor10

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 6
« Reply #135 on: November 06, 2012, 01:24:20 am »

Normally, troops can't be transported in cargo.
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RulerOfNothing

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 6
« Reply #136 on: November 08, 2012, 07:56:20 pm »

While we're waiting for bobboy555 and SoHowAreYou to post their turns, I have a few more questions to ask you 10ebbor10:
  • I need 1 ion engine per speed point per 2.5 size. Does this mean that we can have ship components (and ships) of fractional size?
  • If I have a ship with 2 points of basic laser weapons, does it have 0.5 attack or 0 attack?
  • When it says that lasers are ineffective against shields, does this mean that they do reduced or no damage against them?
  • What can I do with the alien civilisation that I have discovered?
  • What are infantry assumed to start off with in terms of equipment (i.e. would it make sense to develop mechanised infantry)? Also what kinds of military equipment are we able to develop?
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10ebbor10

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 6
« Reply #137 on: November 09, 2012, 11:10:59 am »

-Maybe
-0 attack, not going to use fractions there
-Reduced damage(strongly reduced actually)
-Talk to them, conquer them, trade with them, eat them, mate with them ,... (Or at least try to. You haven't deciphered their language and customs yet.)
- Standard modern military tech* I suppose(Would vary from player to player). (It certainly would). As for kinds of tech developable, kind of whatever you want.

*Which means that you sometimes get bonusses when appropriate. Also, there's nothing stopping you from trying to use older tech(Ie, things you should have but don't have newly researched yet). Would just be another general roll. You can also provide fluff for your soldiers equipment, and I will give bonus/minus when appropriate.
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10ebbor10

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 6
« Reply #138 on: November 12, 2012, 12:13:33 pm »

Bump, as well as a reminder that I need to finish that PM battle.
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10ebbor10

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 6
« Reply #139 on: November 13, 2012, 04:36:43 pm »

Quote
QUESTION - what effect will the weapons manufactory have on adv. weapons?
Same as others. -20% cost when applicable.


You gather up your troops, and prepare to attack the alien invaders. There's not so much of them, but they appear to posses much more advanced weaponry that you do, and are fighting on their own terrain, inside their own ship.

From here, you see 3 possible ways of attacking. You could go through the crystal fields nearby, then cross the river till you get to the ship. You could also try to claim control of some hills nearby the side, and attack from above. Unfortunately, these hills are mostly devoid of any cover. Thirdly you could try a straightforward charge on their positions.

You send your troops through the fields, but despite the natural camouflage, they are easily detected by the enemies, which activate some kind of long range weaponry. Wave upon wave of projectiles crashes into your troops, as they slowly march through the field, and wade through the river. Nevertheless, they make it through without any major casualties, sending the enemies fleeing back into their ship.

The ship is quickly surrounded from all sides, preventing them from leaving it. It's rather large, and almost completely made of metal. Several large metal airlocks allow entrance, but the enemies closed them when they went inside. The ship appears to be torn in two, and through the gaping gash in the hull you can see it's delicate interior and the remains of the mine.

You wait a short while for the reserve to catch up, then press the assault. Your men manage to circumvent the blastdoors with ease, pressing the assault from various sides. The enemy had not expected you to come through this quickly and you catch them out in the open in the cargo bay of the ship, where they were preparing their defensive positions. The soldiers and what appeared to be their engineers quickly took up their positions, but not before you opened fire. Nevertheless their superiour armor prevents you from doing much harm. You take some heavy return fire, though without much casualties, and once more fail to do much damage. I

The firefight continues like this for a while, with neither side doing much damage to the other. Eventually, however their resistance is broken by a lucky shot and you manage to claim a hard earned victory.

Spoiler (click to show/hide)

Spoiler: Enemy (click to show/hide)


Victor:
2 Battalions Infantery. HP: [5/10] Attack: 3 Defense: 3(+2)
              -Battle hardened (Your troops have whistood an extraordinary amount of punishment. This experience makes them less likely to crack when under heavy fire in the future/)
2 Battalions Militia HP: [4/10] Attack: 1 Defense: 1 (+2)
              -Battle hardened

Loser:
Aliens HP:[0/15] Attack: 4 Defense: 4 [Long ranged]
Aliens HP:[0/15] Attack: 2 Defense: 4

Spoils of war:

-Severly damaged spaceship
-Alien weaponry [+2 attack, long ranged]


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SoHowAreYou

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 6
« Reply #140 on: November 13, 2012, 04:49:29 pm »

Just continue my last turn, minus any construction or trade, see if we can somehow promote pop growth.
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10ebbor10

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 6
« Reply #141 on: November 16, 2012, 04:21:02 pm »

Just continue my last turn, minus any construction or trade, see if we can somehow promote pop growth.
If you come up with it an of saying: "Promote procreation" I might roll for it. Otherwise you can build a hospital, or increase food production.

Also, turn tomorrow as Boboy hasn't been online in the past week.
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SoHowAreYou

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 6
« Reply #142 on: November 16, 2012, 05:15:45 pm »

Manpower: switch over enough people from industry to farms, to fill it up, sorry for not having numbers, I'm just to tired to think.
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10ebbor10

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Re: The Galactic civil war(8/8): Conquering the stars. Turn 6
« Reply #143 on: November 17, 2012, 06:52:40 am »

Turn 7:

Race name: Narma (sing. Narman)
Race description:
Nimble and agile : +1 to defense rolls in combat, +1 to rapid movement
Highly intelligent
: +10% Research bonus
Lack any significant strength: Soldiers have 30% less HP

Colonized planets:
Spoiler: Narmalia (click to show/hide)

Spoiler: Home system (click to show/hide)

Spoiler: Research done (click to show/hide)
Spoiler: Fleet (click to show/hide)

No turn posted


Race name: Alloran
Race Description:
Heavily muscled and tough:  Soldiers have 30% extra HP
Industrious : + 10% Industry bonus
No respect for ecology: Pollution is increased by 20%


Spoiler: Home system (click to show/hide)

Spoiler:  Research (click to show/hide)

Spoiler: Fleet (click to show/hide)
Spoiler: Army (click to show/hide)

Quote from: Warriors to Wavemotion, The rise of the Allorans
The artefacts discovered in the rings of Alloris IV were quickly gathered and brought back to the Alloran homeworld. there they would endure in depth study, in attempt to glean all knowledge of their properties and abilities.

Population
Find where those two pop units disappeared to, slap them on the wrist then send them to work in the labs.
one of the new pop goes to work on a farm, and the other in Industry.

Research
1 into interstellar theory. [7/20]
1 into advanced scientific theory. (speeds up research)[1/10] ((I'm not going to do any direct upgrades of research rates. Just better science buildings.))
2 into starship troop pods. (allows ships to carry battalions) [2/5]

Military
The five battalions take some R&R (Regen health, and possibly a morale bonus?).
Both Explorer I and II collect artefacts from the rings until their holds are full and then to Alloris III.
The Explorer I has a nasty collision with a freefloating artefact they were trying to pick up, reducing it to  scrap. Explorer II did manage to find something, albeit it was heavily damaged and fairly low tech. Both are now in orbit around our home planet.

Other
Consider what more the observatory can do for me.It will function as a passive sensor for incoming fleets.

Player Name: Emperor Botoro
Race name: Botoron
High resistance to non-blunt sources of trauma: +2 to defense rolls
Consume organic life: Sometimes Produces food when destroying organic units and buildings and such(Includes for example forests)
Slow movement and thought: -1 to movement in battle, -1 to initiative

Spoiler: Gungar (click to show/hide)

Local system description: Five planets in orbit about the binary stars Orin (A small bright blue star) and Niro (A star twice the size of our sun and a dull red). The Botoro are settled on the second planet closest to the sun, Gungar.
The first planet is rocky, and far too hot for the Botoro. The second planet is Gungar. The third planet is inhospitable, with no life to consume to provide fuel for the crystals, and completely lacking in minerals. The fourth planet is a large gas giant. The fifth planet is a truly massive gas giant, with a orbiting moon large enough (and getting enough light and heat) supportint indigenous life, it has medium minerals.

Spoiler: Reseach (click to show/hide)

Spoiler: Army (click to show/hide)

Construction
0 IC stockpiled.
Construct 4 farms for 4 IC
0 IC remaining
Research
Research method to improve population growth speed [10/10] Hospital researched. Now buildable

Manpower and buildings
1/1 Industry 4/4
0/1 Mine 0/2
3/4 Farm 3/4
2/2 Lab 4/4
0/1 Observatory 0/1

Other:

Military:
Have the soldiers and 2 units of millitia charge the mine where the enemies. Try to leave one alive if possible, and to capture their ship intact (well, as intact as it can be after crash landing).
Have the third unit of millita wait outside in case something happens and all the other units get massacred.

Player Name:Lord Aldea
Race name:Imperials
      -Fast reproduction: Pop expands faster
      -Advanced ranged weapons: +2 to ship attack
      -Hampering the enviroment.: 20% extra pollution

Spoiler: Mc Theridon(Temp:6) (click to show/hide)

Spoiler: Home system (click to show/hide)
Spoiler: Research (click to show/hide)
Spoiler: Fleet (click to show/hide)
Spoiler: Army (click to show/hide)

Construction
Repair the observatory and use the rest to equip the troops with basic weaponry

Research
Continue crude shield generator (3RP) [7/9]
Continue researching better spaceship armour (1RP) [3/9]

Manpower
Move the pop from the refinery and the unenployed to industry and mine

Navy
The Explorator will scan the planet. No new things are found.

General
Specialize the labs in military research. Specialization of labratories towards military research is a succes.

Race Name: Retha (singular Reth)
Race Description:
Particularly efficient metabolism: 10% less food needed
reliability and durability: +20% ship/building health
reduced industrial throughput. : -10% industrial production.

Spoiler: Rethacal.(Temp,8) (click to show/hide)

Spoiler: Home system (click to show/hide)

Spoiler: Fleet (click to show/hide)
Spoiler: Research (click to show/hide)
Medical infrastructure

Construction:
None this turn.

Research:
Pollution reduction [1/10]
Ion engine  research: [3/10]

Navy:
Little information is gathered, landing or low athmospherical flights may make it possible to get more, but are dangerous.
Have the Observatory scan the innermost planet.

Manpower:
If there is any population growth, prioritise fuel production over heavy industry.

Other:
The feast is succesfull, and the population grows slowly.

The Forgotten Ones

Researchers: +10%
Nanotechnology: +20% to nanotech research. Can attempt to use nanotech with varying results
Suck at diplomacy.: -4 to diplomacy

Spoiler: Lost Hope (click to show/hide)

Their system is relatively pristine, though all it would take is a few probes too change this.

Spoiler: Research and customs (click to show/hide)

Spoiler: Navy (click to show/hide)


Research (just noticed I forgot to incorporate a bonus.)
Anti nanite bomb [8/16]
Nanotech constructors: [8/16]


Race name: Kalams

Race Description:
Tough and regenerating: +30% hp, regains health faster
Researchers: +10% Science
Part of food and living space for useless and dangerous younger generations: 20% of the population can only be used as rebellious soldiers at best.

Spoiler: Galamad (click to show/hide)

Spoiler: Home system (click to show/hide)

Spoiler: Merchant fleet (click to show/hide)
Spoiler: Fleet (click to show/hide)
Spoiler: Army (click to show/hide)
Spoiler: Research and customs (click to show/hide)

IC allocation
2 IC > Mine
2 IC > storage

Population allocation
-7 Farms:  5/7
-1 Industry: 0/4
-1 Fuel refinery 1/2
-2 Labs:  3/4
-1 Mine: 2/2 (laser drills active )

RP allocation
Ship based laser drills [3/20] > 3RP

Fuel allocation
1 fuel > Mines

Army orders
None

Navy orders
. Nothing special is found, but the coorporations are gratious for the ship.

General action
Thank corporations for the assistance in system exploration, say that their help is no longer needed because we now have a proper refinery now. Note that we need new mining technologies to exploit all that newly found resources and ask them to assist in that. The coorporations are rather thankfull for your gift, and propose the construction of a small spaceport. They're willing to man and construct it, if you are willing to provide them with the ground, and give them a construction charter (Ensuring that they are the only non governemental organisation that can legally build ships.) They are willing to build ships for you too, with only a small commision.


Player name: Administrator-General Uffnik Schwarz
Race name: The Affnids
Race Description:
great reflexes: +1 to defense rolls, +1 to resisting ambushes
Adaptability: Colonization margins are larger
they are very easily angered: -1 to diplomacy, larger rebellion chance


Spoiler: Afnidia 4(Heat:5) (click to show/hide)

Spoiler: Home system (click to show/hide)
[/spoiler]

Spoiler: Fleet (click to show/hide)
Spoiler: Army (click to show/hide)
Spoiler: Research (click to show/hide)

Construction:
A while ago there was talk of a weapons factory. What effect would it have on the price of improved weapons? Anyway, build it [-?IC]

Research:
ship based laser drills [12/20]

Army:
First and Finest train in the confines of the abandoned mine. A misaimed shot hits a structural support, causing a devastating collapse. While no realy casualties were made, most of the soldiers were wounded and the mine was heavily damaged.

Navy:
Luna 1 (Affnidia 1) explore the asteroid belt. The belt indeed turns out to be fuel rich, with many easily harvestible asteroids

Affnidpower:
Spare pop + 1 from fuel if needed to industry.

Other:
Observatory scans Affnidia 5 (GG). Look for moons / rings. 2 large moons are found.
« Last Edit: November 18, 2012, 01:16:16 pm by 10ebbor10 »
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RulerOfNothing

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 7
« Reply #144 on: November 17, 2012, 07:14:05 am »

Construction:
Build a Hospital (-6 IC)

Research:
Put 3 RP into ion engines. I would also like to look into some sort of 'spy drone' that can discreetly observe what is happening on a planetary surface and relay those observations somewhere. If this is possible put the last RP into spy drone research otherwise put it into enhanced sensors.

Fleet:
Have the Pioneer move back to Rethacal for refueling.

Manpower:
If the Hospital requires workforce to increase population growth, move 1 pop from the fuel refinery to the new hospital.
« Last Edit: November 17, 2012, 07:46:39 pm by RulerOfNothing »
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Ukrainian Ranger

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 7
« Reply #145 on: November 17, 2012, 07:49:15 am »

IC allocation
Build a lab (2IC)

Population allocation
-7 Farms:  5/7
-1 Industry: 0/4
-1 Fuel refinery 1/2
-3 Labs:  6/6
-1 Mine: 0/2 (laser drills offline )

RP allocation
Ship based laser drills [3/20] > 5 RP
Special action 1RP

Fuel allocation
1 fuel - storage

Army orders
None

Navy orders
None

General action
1) Accept the offer
2) Handpick the best "laserologists" and order them to oversee construction of the new lab, in attempt to create a specialized laser development facility (1RP)
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

TopHat

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 7
« Reply #146 on: November 18, 2012, 12:38:21 pm »

Construction:
None

Research:
Space ship mining lasers [4RP]

Affnidpower:
Any spare pop. to industry/fuel refinary.

Navy:
Luna 1 explores one of the moons
Luna 2 fuels up and flies to Affnidia 3

Army:
1st & finest recover, apart from a hand-picked team of engineers, who'll attempt to repair some of the damage to the mine.

General:
Observatory scans one of the moons if possible.
Host feast with 3 food

QUESTION: shouldn't I be getting 3IC/turn?
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SoHowAreYou

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 7
« Reply #147 on: November 18, 2012, 01:01:51 pm »

New course of action

Manpower: 2 people off farms and onto labs,

Research: Fusing our knowledge off biology, and cloning, with nanotech, make it so that we can clone without a building.
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10ebbor10

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 7
« Reply #148 on: November 18, 2012, 04:10:26 pm »

New course of action

Manpower: 2 people off farms and onto labs,

Research: Fusing our knowledge off biology, and cloning, with nanotech, make it so that we can clone without a building.
((You can't even clone with a building. Probably going to be high level research then))

@Tophqt, fixed thqt.
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SoHowAreYou

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 7
« Reply #149 on: November 18, 2012, 04:29:27 pm »

Actually you know what give me the cost for both ways and I will decide what to do.
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