Turn 7:
Race name: Narma (sing. Narman)
Race description:
Nimble and agile : +1 to defense rolls in combat, +1 to rapid movement
Highly intelligent: +10% Research bonus
Lack any significant strength: Soldiers have 30% less HP
Colonized planets:
Size: 37/42
Ecology: 74 (6-2= Stable)
Population: 15/18 (15 Employed)
Happiness: 75%
Industrial capacity: 5/turn
Science: 4/turn
Energy: 0
Anomaly: Metal deposits(Increases mine IC output by 25%)
Buildings:
-10 Forests: (Absorbs up to 5 pollution per round. Doesn't increase ecology)
-10 Farms: 6/10
-2 Mine: 4/4
-1 Industry: 0/4
-1 Fuel refinery 0/2
-1 Observatory: 1/1
-2 Lab: 4/4
-Artificial pollution filters
Storage:
8 IC
14 food
Normal Sun
-Inhospitable, molten surface;
-Inhospitable, magma seas,
-rocky landscape; Inhospitable, rocky with ice caps at poles;
-Hospitable, rocky with some dirt near oceans, sparse vegetation, mineral rich
-Narmalia
Ecology: Artificial pollution Filter: Size 4, 4IC, removes 1 pollution
Advanced Scientific theory
Exploration ship. Hp: [2/2] Fuel: [3.5/4] Fuel use: [0.5] Sensors: 1 Speed: 1
No turn posted
Race name: Alloran
Race Description:
Heavily muscled and tough: Soldiers have 30% extra HP
Industrious : + 10% Industry bonus
No respect for ecology: Pollution is increased by 20%
Size: 30/48
Ecology: 66 (5-2= Stable)
Population: 15/18 (15 Employed)
Happiness: 80%
Industrial capacity: 0/turn
Science: 4/turn
Energy: 2
Anomaly: Dangerous fauna/flora (Nature influences battles)
Buildings:
-11 Forests: (Absorbs up to 5 pollution per round. Doesn't increase ecology)
-8 Farms: 6/8
-1 Observatory: 1/1
-1 Industry: 2/4
-1 Fuel refinery: 2/2
-2 Lab: 4/4
Storage:
2 IC
3 food
6 fuel
-Heavily damaged mining laser artefact
Alloris Prime is small and molten [Size: 17 Anomaly: Molten, HE environement(+50% fuel production)]
Alloris II is hot and lifeless (Size: 40,Anomaly:Poisonous athmosphere, Decent minerals(+25% mine IC production), no life)
Alloris III
Alloris IV [Gas giant. No resources Anomaly: Disruptive magnetic field(Jams sensors)] Explorer I,II
-Large Moon [Size: 8 Ecology:0 Heat:4, Anomaly: No athmosphere, Mineral poor]
-Smaller Moons [Size: 4 Ecology:0 Heat: 3 Anomaly: Mineral rich, Energy poor]
-Rings[Precious materials, research artifacts]
-Giant spacestation
Alloris V is a large, barren rock[Size:53, Heat:5 Ecology: 0 Anomaly: Low energy environement]
Alloris VI [Size: 36 Ecology: 51 Heat:4 Anomaly: Frozen terrain, Life, Rare materials]
Explorer I HP: [1/2] Fuel: [1.2/2] Cargo: [0/2] Fuel use [0.4] Speed: 1, Sensors: 1
Explorer II HP: [2/2] Fuel: [1.2/2] Cargo: [0/2] Fuel use [0.4] Speed: 1, Sensors: 1
5 Battalions Infantery. HP: [9/13] Attack: 2 Defense: 2
-Jungle combat (+1 to fighting in obstructed terrain)
The artefacts discovered in the rings of Alloris IV were quickly gathered and brought back to the Alloran homeworld. there they would endure in depth study, in attempt to glean all knowledge of their properties and abilities.
PopulationFind where those two pop units disappeared to, slap them on the wrist then send them to work in the labs.
one of the new pop goes to work on a farm, and the other in Industry.
Research1 into interstellar theory. [7/20]
1 into advanced scientific theory. (speeds up research)[1/10] ((I'm not going to do any direct upgrades of research rates. Just better science buildings.))
2 into starship troop pods. (allows ships to carry battalions) [2/5]
MilitaryThe five battalions take some R&R (Regen health, and possibly a morale bonus?).
Both Explorer I and II collect artefacts from the rings until their holds are full and then to Alloris III.
The Explorer I has a nasty collision with a freefloating artefact they were trying to pick up, reducing it to scrap. Explorer II did manage to find something, albeit it was heavily damaged and fairly low tech. Both are now in orbit around our home planet.
OtherConsider what more the observatory can do for me.
It will function as a passive sensor for incoming fleets.Player Name: Emperor Botoro
Race name: Botoron
High resistance to non-blunt sources of trauma: +2 to defense rolls
Consume organic life: Sometimes Produces food when destroying organic units and buildings and such(Includes for example forests)
Slow movement and thought: -1 to movement in battle, -1 to initiative
Size: 36/58
Ecology: 41 (2-1= Stable)
Population: 12/15 (11 Employed)
Industrial capacity: 4/turn
Science: 4/turn
Energy: 0
Anomaly: Crystalline food(The crystalline plants and food liquid will slowly spread naturally, unless curbed. Overexploitation might limit growth)
Buildings:
-4 Forests: (Absorbs up to 2 pollution per round. Doesn't increase ecology)
-9 Crystalline food plains (Produces 9 food)
-8 farms 3/8
-1 Industry: 4/4
-3 Lab: 4/6
-2 observatory: 0/2
Storage:
0 IC
10 food
Heavily damaged spaceship
Alien weaponry: (+2 attack, long range)
Local system description: Five planets in orbit about the binary stars Orin (A small bright blue star) and Niro (A star twice the size of our sun and a dull red). The Botoro are settled on the second planet closest to the sun, Gungar.
The first planet is rocky, and far too hot for the Botoro. The second planet is Gungar. The third planet is inhospitable, with no life to consume to provide fuel for the crystals, and completely lacking in minerals. The fourth planet is a large gas giant. The fifth planet is a truly massive gas giant, with a orbiting moon large enough (and getting enough light and heat) supportint indigenous life, it has medium minerals.
2 Battalions Infantery. HP: [5/10] Attack: 3 Defense: 3(+2)
-Battle hardened (Your troops have whistood an extraordinary amount of punishment. This experience makes them less likely to crack when under heavy fire in the future/)
2 Battalions Militia HP: [4/10] Attack: 1 Defense: 1 (+2)
-Battle hardened
1 Battalion of militia. HP: [10/10] Attack: 1 Defense: 1 (+2)
Construction0 IC stockpiled.
Construct 4 farms for 4 IC
0 IC remaining
ResearchResearch method to improve population growth speed [10/10] Hospital researched. Now buildable
Manpower and buildings1/1 Industry 4/4
0/1 Mine 0/2
3/4 Farm 3/4
2/2 Lab 4/4
0/1 Observatory 0/1
Other:Military:Have the soldiers and 2 units of millitia charge the mine where the enemies. Try to leave one alive if possible, and to capture their ship intact (well, as intact as it can be after crash landing).
Have the third unit of millita wait outside in case something happens and all the other units get massacred.
Player Name:Lord Aldea
Race name:Imperials
-Fast reproduction: Pop expands faster
-Advanced ranged weapons: +2 to ship attack
-Hampering the enviroment.: 20% extra pollution
Size: 31/46
Ecology: 64 (5-2= Stable)
Population: 14/15 (14 Employed)
Happiness: 80%
Industrial capacity: 3/turn
Science: 3/turn
Energy: 1
Anomaly: Mc Theridon's fortress
Buildings:
-10 Forests: (Absorbs up to 5 pollution per round. Doesn't increase ecology)
-7 Farms: 5/7
-1 Mine: 1/2
-1 Industry: 4/4
-2 Military Labs: 4/4
-1 observatory 0/1
-1 Fuel refinery: 0/2
-1 Small Spaceport 0/2
-4 Mc Theridons fortress: 6 attack, 10 Defense 50/50 hp (Only one fortress, but said fortress is size four)
Storage:
0 IC
10 food
2 Fuel
Large main sequence star
Medium planet (1) Way to close to the sun
Asteroid belt
Large planet +Metal core. Probably with live(Size: 52, Ecology: 82, Anomaly: Jungle planet, Life: No intelligent life detected)(5)
Mc Theridon (6)
Gas giant(7)
Gas giant(
Gas giant(
Medium with metal core(Size: 34 Ecology: 23 Heat 4, Anomaly: Energy rich, ruins)
Gas giant(10)
Explorator MK I [HP:1/1][Fuel: 0.5/1][Fuel use: 0.25][Speed: 1][Sensors: 1] (Planet 9)
Fighter I [HP:2/2][Fuel: 0/1][Fuel use: 0.5][Attack: 1][Speed: 1][Sensors: 1]
5 Infantery : HP:[10/10] Attack: 3 Def: 2
ConstructionRepair the observatory and use the rest to equip the troops with basic weaponry
ResearchContinue crude shield generator (3RP) [7/9]
Continue researching better spaceship armour (1RP) [3/9]
ManpowerMove the pop from the refinery and the unenployed to industry and mine
NavyThe Explorator will scan the planet. No new things are found.
GeneralSpecialize the labs in military research. Specialization of labratories towards military research is a succes.
Race Name: Retha (singular Reth)
Race Description:
Particularly efficient metabolism: 10% less food needed
reliability and durability: +20% ship/building health
reduced industrial throughput. : -10% industrial production.
Size: 26/44
Ecology: 71 (5-2= Stable)
Population: 15/21+2 (14 Employed)
Industrial capacity: 4/turn
Science: 4/turn
Energy: 1
Anomaly: Mostly oceanic (Enemy ground troops need special equipment)
Buildings:
-10 Forests: (Absorbs up to 5 pollution per round. Doesn't increase ecology)
-3 Improved Farms: 6/6
-1 mine: 0/2
-1 Industry: 2/4
-2 Lab: 4/4
-1 fuel refinery: 2/2
-1 observatory 1/1
Storage:
8 IC
17 food
3 fuel
Large planet[Temp: 8, Size: 43, Ecology: 12 Anomalies: None]
Debris ring [Mysterious artefacts, No minerals, Energy normal]
Medium planet with magnetic field. Industrial era [Size:36, Ecology: 61, Anomalies: Intelligent Live, luxury goods]
Rethacal
8: Small planet
8: Large planet
1 Pioneer: HP:[1/1], Fuel: [0.25/1], Cargo: [N/A] Fuel use:0.25, Speed: 1, Sensors: 1. Location: Inhabited planet
Improved farms
Improved Fuel tanks
2IC prize for spacetech breakthroughs (Propulsion 3 IC)
Medical infrastructure
Construction:None this turn.
Research:Pollution reduction [1/10]
Ion engine research: [3/10]
Navy:Little information is gathered, landing or low athmospherical flights may make it possible to get more, but are dangerous.
Have the Observatory scan the innermost planet.
Manpower:If there is any population growth, prioritise fuel production over heavy industry.
Other:The feast is succesfull, and the population grows slowly.
The Forgotten Ones
Researchers: +10%
Nanotechnology: +20% to nanotech research. Can attempt to use nanotech with varying results
Suck at diplomacy.: -4 to diplomacy
Size: 25/46
Ecology: 53 (5-1= Stable)
Population: 17/30(17 Employed)
Happiness: 80%
Industrial capacity: 5/turn
Science: 2/turn
Energy: 0
Anomaly: Nanogene environement
Buildings:
-5 Nanoforests: (Absorbs up to 5 pollution per round. Doesn't increase ecology)
-16 Farms: 15/16
-2 Mines [0/4]
-1 Industry: 0/4
-2 Lab: 2/4
Storage:
-1 IC
-1 Jumpdrive
-16 food
Their system is relatively pristine, though all it would take is a few probes too change this.
Nanotech fabricators: +10% IC
2 IC prize for
- Breakthrough in fabbers
- Annihilation reactor
- Gravity control
Defense sattelite: 20/20 HP attack: 4 Defense 6 [PD network(gives a defense bonus to all other combatants)]
Research (just noticed I forgot to incorporate a bonus.)
Anti nanite bomb [8/16]
Nanotech constructors: [8/16]
Race name: Kalams
Race Description:
Tough and regenerating: +30% hp, regains health faster
Researchers: +10% Science
Part of food and living space for useless and dangerous younger generations: 20% of the population can only be used as rebellious soldiers at best.
Size: 29/39
Ecology: 75 (5-1= Stable)
Population: 15/15 (11 Employed, 1 army, 3 Younglings)
Industrial capacity: 4/turn
Science: 2/turn
Energy: 1+0 (Civ bonus)
Anomaly: Energy rich environement.(+25% energy production)
Buildings:
-10 Forests: (Absorbs up to 5 pollution per round. Doesn't increase ecology)
-7 Farms: 5/7
-1 Industry: 0/4
-2 Mine: 2/4
-1 Fuel refineru: 1/2
-2 Lab: 3/4
Storage:
2 IC
6 food
2 fuel
Local System description:
Tirunog: Stable sun-like star
Tirunog I: Very hot rock, slightly smaller than mercury [Size: 16 Temp: 9 Anomaly: Luxury goods, Rare materials]
Tirunog II: [Size: 34, Heat:6 Anomaly: Water planet, acidic, Metalic]
Tirunog III: Gas giant that has roughly 80% size of Jupiter.[Acidic athmosphere]
-Galamad (Heat 5)
- Small moons: [0/2 size,Metals]
- Rings: [Metals, fuel]
Tirung IV: [Size: 36, Heat: 3 Anomaly: Highly metalic, Ultralight metal]
5 Battalions Planet defenders[Hp: 13 Att:2 Def: 2]
Basic laser weaponry
Laser drills Doubles mines effectiviness, but the higher energy consumption means they will require one unit of fuel per mine.
IC allocation 2 IC > Mine
2 IC > storage
Population allocation-7 Farms: 5/7
-1 Industry: 0/4
-1 Fuel refinery 1/2
-2 Labs: 3/4
-1 Mine: 2/2 (laser drills active )
RP allocation Ship based laser drills [3/20] > 3RP
Fuel allocation 1 fuel > Mines
Army orders None
Navy orders. Nothing special is found, but the coorporations are gratious for the ship.
General action Thank corporations for the assistance in system exploration, say that their help is no longer needed because we now have a proper refinery now. Note that we need new mining technologies to exploit all that newly found resources and ask them to assist in that.
The coorporations are rather thankfull for your gift, and propose the construction of a small spaceport. They're willing to man and construct it, if you are willing to provide them with the ground, and give them a construction charter (Ensuring that they are the only non governemental organisation that can legally build ships.) They are willing to build ships for you too, with only a small commision.Player name: Administrator-General Uffnik Schwarz
Race name: The Affnids
Race Description:
great reflexes: +1 to defense rolls, +1 to resisting ambushes
Adaptability: Colonization margins are larger
they are very easily angered: -1 to diplomacy, larger rebellion chance
Size: 30/54
Ecology: 67 (5-2= Stable)
Population: 16/18 (16 Employed,)
Happiness: 85%
Industrial capacity: 3/turn
Science: 4/turn
Energy: 2
Anomaly: Varied environement. (Infantery trained here gets the adaptable Trait)
Buildings:
-10 Forests: (Absorbs up to 5 pollution per round. Doesn't increase ecology)
-6 Farms: 6/6
-1 Mine: 0/2 [Heavy damage]
-1 Observatory: 1/1
-1 Industry: 3/4
-2 Lab: 4/4
-1 Fuel refinery 1/2
-1 Weapon factory (Reduces infantery weapon prices with 20%)
Storage:
1 IC
5 fuel
5 food
Enormous star
Afnidia 1 (6) [Size: 34, Ecology :21 Temp: 8]
Afnidia 2 (7) [Size: 17], [Ecology: 31, Temp: 6 Anomaly: Mineral poor]
Afnidia 3 [Size:56 Ecology:0 Temp: 7, Anomaly: Major deposits of Unknown materials](
Asteroid belt (
[Fuel rich]
Affnidia 4 (9)
Affnidia 5(9) [Fuel]
-Large moon
-Large moon
[/spoiler]
1 Luna 1: HP:[6/6] Fuel:[2/5], Cargo:[0/1]; Speed: 1, Sensors: 2, Fuel use: 1 Belt
1 Luna 2: HP:[6/6] Fuel:[0/5], Cargo:[0/1]; Speed: 1, Sensors: 2, Fuel use: 1
1 Battalion Professionall [4 attack, 3 defense, 4/10 hp. Trait: Adaptable(Ignores some terrain effects), Elite: +4 to nonattack/Def rolls
1 Battalion Professionall[3 attack, 2 defense, 10/10 hp. Trait: Adaptable(Ignores some terrain effects), Common: -2 to nonattack/Def rolls
3 Battalions Professionall [2 attack, 2 defense, 10/10 hp. Trait: Adaptable(Ignores some terrain effects), Common: -2 to nonattack/Def rolls
Construction:A while ago there was talk of a weapons factory. What effect would it have on the price of improved weapons? Anyway, build it [-?IC]
Research:ship based laser drills [12/20]
Army:First and Finest train in the confines of the abandoned mine.
A misaimed shot hits a structural support, causing a devastating collapse. While no realy casualties were made, most of the soldiers were wounded and the mine was heavily damaged.Navy:Luna 1 (Affnidia 1) explore the asteroid belt.
The belt indeed turns out to be fuel rich, with many easily harvestible asteroids Affnidpower:Spare pop + 1 from fuel if needed to industry.
Other:Observatory scans Affnidia 5 (GG). Look for moons / rings.
2 large moons are found.