Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 23 24 [25] 26 27 ... 48

Author Topic: Playerlogs from 2050  (Read 115289 times)

Helgoland

  • Bay Watcher
  • No man is an island.
    • View Profile
Re: Playerlogs from 2050
« Reply #360 on: May 21, 2015, 08:43:30 am »

Heh, I put them into a bit of a trap in that regard: My dwarves are motivated by a series of incentives to work long hours under bad circumstances, driving them into misery. But by cultural tweaking I've gotten them to the point that they actively resist any change towards the better, even within their own political system. Man, those PETA nitwits were flabbergasted.
Logged
The Bay12 postcard club
Arguably he's already a progressive, just one in the style of an enlightened Kaiser.
I'm going to do the smart thing here and disengage. This isn't a hill I paticularly care to die on.

94dima94

  • Bay Watcher
  • For !!SCIENCE!!
    • View Profile
Re: Playerlogs from 2050
« Reply #361 on: May 21, 2015, 09:58:46 am »

Ok, guys, I f***ed up.

After some magic research I find out I embarked on a biome with the "life" sphere of influence. So I start the usual channeling stuff to harvest the various effects (plants grow quickly, injuries heal faster and easier, the usual good stuff).
Of course, I leave the channelers working for a while and I forget to check. It turns out my embark is not only in the "life" sphere... About a third of it (of course the part where my channelers are) is in the FIRE sphere.
So now I have flaming trees everywhere on the surface, the biome went from temperate to hot (yes, I'm dumb, it took me THAT long to notice) and the special children who are born here don't heal those next to them, and they don't calm ghosts either; no, they set fire to something next to them every time they get a bad thought.
On the bright side, though, they have fireball attacks, and it looks like they are immune to lava (I still have to test with dragonfire), so in some years I'll have my army of pyromancer warriors ready to kill any human approaching (let's see if your gunpowder is still a "technological advantage" when it blows up in your face every time you bring it here. This may give me the edge I needed to have a chance in the war)
Logged
The worst enemy you'll ever meet is the little voice that says Hey, this would be a cool/awesome/funny thing to do!/I wonder what happens if...
"Rock needs a nerf! Paper is just fine, IMO." - The Scissors.

Mel_Vixen

  • Bay Watcher
  • Hobby: accidently thread derailment
    • View Profile
Re: Playerlogs from 2050
« Reply #362 on: May 21, 2015, 05:55:57 pm »

Heh, I put them into a bit of a trap in that regard: My dwarves are motivated by a series of incentives to work long hours under bad circumstances, driving them into misery. But by cultural tweaking I've gotten them to the point that they actively resist any change towards the better, even within their own political system. Man, those PETA nitwits were flabbergasted.

So they produce Games now? I mean thats the same thing i see in my job as Softwaretester in the Industry, we and the coders are constantly in a crunch.

Currently we work on a new "visual interpreter" (you know those visualisation plugins that every game nowadays uses), nice thing that we got the persistant visualmodel up to distances of 300 Kilometers at micron resolutions. Such resolutions arent needed for DF at all but for other games like KSP 3.0 its a boon. It does wonders thought for fractal magiceffects which get much more crisp. Problem is that we still have a memoryleak somewhere and by pushing 4 Petybyte per frame on 120 frames/sec the game starts to slow at around 2 1/2 hours or so. Thats atleast what our profiler is saying.
« Last Edit: May 21, 2015, 06:01:39 pm by Heph »
Logged
[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

Proud to be a Furry.

Helgoland

  • Bay Watcher
  • No man is an island.
    • View Profile
Re: Playerlogs from 2050
« Reply #363 on: May 22, 2015, 08:18:46 pm »

Couldn't you just periodically boot up a second instance of the program and then do a smooth transition? It's a shitty workaround, but I'm guessing you guys are working under deadline...
Logged
The Bay12 postcard club
Arguably he's already a progressive, just one in the style of an enlightened Kaiser.
I'm going to do the smart thing here and disengage. This isn't a hill I paticularly care to die on.

Starver

  • Bay Watcher
    • View Profile
Re: Playerlogs from 2050
« Reply #364 on: May 23, 2015, 04:20:42 pm »

I'm not sure if this is an error or a feature, being a bit behind reading the devlogs, but I started DF up a couple of hours ago, and it wasn't until I saved and quit that I realised that all this time my dwarves had been just sat in one place, all that time.

Meanwhile, however, it seems that I (from what I can see) had been mostly moving furniture around my house, storing food in different places and somebody seems to have built a fully-equipped craft workshop in the sub-basement that I'm fairly sure I didn't previously have.  And there's also this mysterious unlabelled lever...
Logged

Denzi

  • Bay Watcher
    • View Profile
Re: Playerlogs from 2050
« Reply #365 on: May 23, 2015, 07:09:51 pm »

Alright guys, I'm about fed up.

I am trying to reign in my dwarves because they just are getting too dangerous and too smart for their own good. I have all of my firedwarves and civil militia kitted out with the best possible gear I could get them (Laws are full conservative btw, so the militia have auto-crossbows and the fire-dwarves have candy-coated silver axes). But some how this damn 'Liberal Crime Squad' keeps popping up and resets all of the laws to moderate (at minimum) or to full liberal (Which basically keeps me from having a standing military, so the other civs have fun with me then) within ten to twenty years!. Even when I think I've killed them all another cell activates somewhere else, it's like they reproduce through spores!

Any suggestions? I'm at a loss of how to deal with this.
Logged

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Playerlogs from 2050
« Reply #366 on: May 23, 2015, 07:17:12 pm »

Alright guys, I'm about fed up.

I am trying to reign in my dwarves because they just are getting too dangerous and too smart for their own good. I have all of my firedwarves and civil militia kitted out with the best possible gear I could get them (Laws are full conservative btw, so the militia have auto-crossbows and the fire-dwarves have candy-coated silver axes). But some how this damn 'Liberal Crime Squad' keeps popping up and resets all of the laws to moderate (at minimum) or to full liberal (Which basically keeps me from having a standing military, so the other civs have fun with me then) within ten to twenty years!. Even when I think I've killed them all another cell activates somewhere else, it's like they reproduce through spores!

Any suggestions? I'm at a loss of how to deal with this.

Hmmm...is the leader of each of the cells a famous playwright?
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

My Name is Immaterial

  • Bay Watcher
    • View Profile
Re: Playerlogs from 2050
« Reply #367 on: May 23, 2015, 07:42:39 pm »

Alright guys, I'm about fed up.

I am trying to reign in my dwarves because they just are getting too dangerous and too smart for their own good. I have all of my firedwarves and civil militia kitted out with the best possible gear I could get them (Laws are full conservative btw, so the militia have auto-crossbows and the fire-dwarves have candy-coated silver axes). But some how this damn 'Liberal Crime Squad' keeps popping up and resets all of the laws to moderate (at minimum) or to full liberal (Which basically keeps me from having a standing military, so the other civs have fun with me then) within ten to twenty years!. Even when I think I've killed them all another cell activates somewhere else, it's like they reproduce through spores!

Any suggestions? I'm at a loss of how to deal with this.
Has the LCS begun killing high-profile conservatives? If not, you can still turn this around. Try to get hicks from the farmlands of your fortress into the same room with the richest of the rich, and they should quickly begin to form the Conservative Crime Squad. It's your best chance.

Baffler

  • Bay Watcher
  • Caveat Lector.
    • View Profile
Re: Playerlogs from 2050
« Reply #368 on: May 24, 2015, 11:58:21 pm »

Alright guys, I'm about fed up.

I am trying to reign in my dwarves because they just are getting too dangerous and too smart for their own good. I have all of my firedwarves and civil militia kitted out with the best possible gear I could get them (Laws are full conservative btw, so the militia have auto-crossbows and the fire-dwarves have candy-coated silver axes). But some how this damn 'Liberal Crime Squad' keeps popping up and resets all of the laws to moderate (at minimum) or to full liberal (Which basically keeps me from having a standing military, so the other civs have fun with me then) within ten to twenty years!. Even when I think I've killed them all another cell activates somewhere else, it's like they reproduce through spores!

Any suggestions? I'm at a loss of how to deal with this.
Has the LCS begun killing high-profile conservatives? If not, you can still turn this around. Try to get hicks from the farmlands of your fortress into the same room with the richest of the rich, and they should quickly begin to form the Conservative Crime Squad. It's your best chance.

Also, it sounds counterproductive, but there's no better way to drag the LCS out of hiding than to simply invite them. If you relax restrictions on free speech, they should start coming out of the woodwork to publicly voice their support for their nefarious agenda. It's kinda exploit-ey, but what usually ends up happening with this is that the LCS founder keeps their nose completely clean and gets delegates to do all the actual work, usually foreigners or lower class dwarves. The founder can't be uncovered until the justice system is fixed, so the above gives you at least some direct control over the situation until Toady figures out how to stop the sheriff from believing the citizen's bugged out accusations against chairs and whatnot.
Logged
Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

poketwo

  • Bay Watcher
    • View Profile
Re: Playerlogs from 2050
« Reply #369 on: May 25, 2015, 12:24:04 am »

Alright guys, I'm about fed up.

I am trying to reign in my dwarves because they just are getting too dangerous and too smart for their own good. I have all of my firedwarves and civil militia kitted out with the best possible gear I could get them (Laws are full conservative btw, so the militia have auto-crossbows and the fire-dwarves have candy-coated silver axes). But some how this damn 'Liberal Crime Squad' keeps popping up and resets all of the laws to moderate (at minimum) or to full liberal (Which basically keeps me from having a standing military, so the other civs have fun with me then) within ten to twenty years!. Even when I think I've killed them all another cell activates somewhere else, it's like they reproduce through spores!

Any suggestions? I'm at a loss of how to deal with this.
Well, you could set up a prophet and get a massive religious "enlightenment" and set up an Theocracy. Then force the LCS to become cannon fodder for your military, and then possibly take over the continent!!!!!! And it gets rid of the pesky democracy system that keeps making you change your laws.

It also could be you set your server-world to multiplayer-enabled, and a bunch of people are playing LCS in your world. I'd recommend banning that game until the modern era, where its supposed to actually start functioning. But we all know the problems bay12 game integration has with the time-differential era starts, so it just begins whenever one starts up a game.  Sometimes, the worst bugs come from the modding teams, I remembered when they weren't selling all the mods, before the EA wars. Makes them exceptionally buggy.
Logged

My Name is Immaterial

  • Bay Watcher
    • View Profile
Re: Playerlogs from 2050
« Reply #370 on: May 25, 2015, 12:33:44 am »

I remembered when they weren't selling all the mods, before the EA wars.
That's a name I haven't heard in a long time...
*Has flashback*
*Everyone can hear tinny sounds of gunfire and explosions in the background*

Helgoland

  • Bay Watcher
  • No man is an island.
    • View Profile
Re: Playerlogs from 2050
« Reply #371 on: May 25, 2015, 07:40:26 am »

They're dead, Myn. They're all dead. But we're still alive. And we will stay alive. There is no point in not living our lives because they were denied their chance to do so.
Logged
The Bay12 postcard club
Arguably he's already a progressive, just one in the style of an enlightened Kaiser.
I'm going to do the smart thing here and disengage. This isn't a hill I paticularly care to die on.

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: Playerlogs from 2050
« Reply #372 on: May 25, 2015, 08:11:31 am »

Off-topic, I know, but I'm really digging Half-Life 3.
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

94dima94

  • Bay Watcher
  • For !!SCIENCE!!
    • View Profile
Re: Playerlogs from 2050
« Reply #373 on: May 25, 2015, 09:03:38 am »

Off-topic, I know, but I'm really digging Half-Life 3.

Oh, so you are in the pre-alpha testing group? You are so lucky!
Logged
The worst enemy you'll ever meet is the little voice that says Hey, this would be a cool/awesome/funny thing to do!/I wonder what happens if...
"Rock needs a nerf! Paper is just fine, IMO." - The Scissors.

poketwo

  • Bay Watcher
    • View Profile
Re: Playerlogs from 2050
« Reply #374 on: May 25, 2015, 09:07:28 am »

Off-topic, I know, but I'm really digging Half-Life 3.

Oh, so you are in the pre-alpha testing group? You are so lucky!
Remember that it got released almost 25 years ago, the same day dwarf fortress got our of Beta?
Logged
Pages: 1 ... 23 24 [25] 26 27 ... 48