The latest addition of Gravity Cores (SPOILERS: You can find them at the very center of a given world) I had a lot of FUN trying to create a legitimate flying fortress.
Luckily FiveToe has shared a detailed tutorial that I followed step-by-step and soon The Bloodbook of Adamantine was gently hovering above the land of The Future Planet*.
It took me a good deal of switching back and forth between Fortress and Adventurer mode to get everything right - I had to bring in a LOT of resources from literally every settlement in the world - and despite of the fact it was a pocket world (toying around, you know), it was still pretty hard to pull off (GET IT?).
But after the last barrel of sunshine has been put in the stockpiles, The Bloodbook of Adamantine was ready to go - with its own orchards and "town" portals, I was confident about it being self-sufficient until the world's end.
Which sadly happened - when the demons came (was a bit too greedy about adamantine), The Future Planet was wiped out in merely half a year. Not that I particularly cared about it, since my fortress was high in the sky and the demons could basically go and **** themselves.
And then I realized that I can open a portal to another world of mine - with a help of my demigodly character, that is.
With some mocking around (and nearly falling down to the ocean after trying to cast a spell in the Gravity Core chamber), the gap in space time fabric was finally opened and The Bloodbook of Adamantine set full steam ahead to go where no dwarf has gone before - to the world of The Windy Realms**.
Surprisingly enough, right after my arrival I got an announcement "The ground shakes as a mysterious force enters the world..." - as you might imagine, I was really confused, since I never really had an event like this happen before. I decided to continue on and ordered my dwarves to drive the fortress ahead until they find a settlement.
It didn't take long, honestly - two weeks later, we hit Afterhold***, which seemed to be the Mountainhome of Iced Pillars, the biggest dwarven civilization in the world (which was a whopping 1990 years old, by the way). Once we were directly over it, I switched over to Adventurer mode and decided to visit the city as my character (because even in 1.1.0e the dwarves have a bad tendency to screw diplomacy over). And then I realized - they have no town portals, so how am I gonna get down?
I wasn't ready for this. I was pretty sure that the dorfs down below were pretty angry at a giant island above their heads, but I suppose this was the least of their problems - suddenly, I got a message "A weaver has arrived!".
What the hell is a weaver? I never saw anything like that before.
I looked around to see where the "weaver" has appeared and I saw a & in the Gravity Core room. I looked at his name "Skitskurr, the Weaver". The name seemed pretty undwarfy, if you ask me.
Then he started talking:
"I am Skitskurr, the one who keeps the fabrics of time and space unfaded and silent - and YOU have ripped them apart. Armok himself has sent me upon you to stop your unthinkable crimes!"
What, you're telling me I can't mess around and visit other worlds with my flying fortress? Then, one frame later, I got another message: "Your Gravity Core has been destroyed." - and it was all gone, so was the Skitskurr.
You can only imagine the Fun that ensued shortly after - a whole fortress fell down onto a Mountainhome, killing the monarch, his guard, his children, pretty much everyone. "The Iced Pillars have declared war." All the dwarves in my no longer airborne fortress were dead, and I was nearly dead myself. Then I got one last message from Skitskurr - "Life is a very thin thread...".
And then the angry dwarves came around - "You are deceased."
A few years of work wasted...All the adamantine, every one of those Legendary dwarves and their stories...
I love this game.
* - this has been a name of one of my worlds in the past.
** - ditto.
*** - one of my common names for all kinds of things
Also, props to anyone who gets a reference that Skitskurr was.