@90908:MOAR.
Yessir!
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Alright ladies and gents I'm back. Last week I began a tale about Dwarf Fortress 1.1.5, largely about demons and gigantic castles. Due to requests from you, the audience, I have decided to continue it.
So, from where we left off, I had a problem. A massive demon horde was utterly destroying the Imperial Dyes, city by city. Due to the placement of my fort in the east it would be a while before they marched onto Porridgedam the Death of Hives (the name of my little slice of existence, which I forgot to mention in the original post) and destroyed. I had time.
So, as I said before, my choice was to finish the big ass castle.
It was powered by an old design known as the BATTERY (which still works, despite it being made in DF2010) and several Magical Cores (stolen from the elves, of course,) generating massive amounts of safe energy. It moves on tracks specifically designed for use on mountains and the main body of the castle is a gyroscope, allowing for steep climbs. It has a garrison of 250 dwarves (all the best, of course) and 50 ballistae and a couple of things I like to call magma cannons (catapults armed with balls of weak stone and a thin layers of metal filled with magma which breaks on impact, spreading the wonderful fluid everywhere.) It has workshops by the dozen and room for more, enough farms to survive a siege for years and even a section for civilians, just in case. All of this is wired to a defense system that would make most UristmcPlayers cry with joy. I spent all week on that thing. And my oh my was it worth it.
A month after completion, and just days after I finished loading everything in, an announcement opens up. It read as follows; Demons march upon your fortress. Run.
I'm 99% sure that's a randomly generated message. If not, then Toady has certainly not lost his flair for drama, even in his old age. Who remembers 0.68.34? Best April fools day joke EVER
Buy I digress. 150 demons, along with some followers (I did some digging later, turns out that they have some fairly massive cults,) one of whom was a master sorcerer. It was at this moment that I looked at the world map (new addition with the Mapmaker position and as revealed by scouts) and saw something ever so slightly terrifying. & symbols everywhere. I counted 562 demon forces of unknown size, each one probably capable of taking Porridgedam. I realized that this last bastion of the east would fall.
So I went to the menu, went to "Fort Options", and pressed the little button at the bottom that says "flee."
For the uninitiated, that button means that I can now move my dwarves (and my castle) away from the site. It's like adventure mode with more psychopaths under your control. I was leaving this little pass in the middle of nowhere for a brighter (and slightly deadly) future.
I ordered everyone into the castle (above capacity, sadly; I'll have to stop somewhere at some point for food) and began to power it up. The demons marched closer. One of them, a Demon of Bile, fired a blob of it's namesake at it. I responded with a volley of magma. Ten went down. I fired again. Twenty, plus most of their cultists, were destroyed. Again and again and again, until half of their force was gone. And then their sorcerer fired a single pebble directly into the drivers eye. He died instantly.
The castle stopped moving. The guns kept on firing, but now there were blind spots. I began to order my troops out to face that threat alone (a bad plan, but a necessary one) when I got a message. "The Spirits of the Momentous Realm have taken over your fortress!"
It was at this point that the fortress started moving, without a driver, and I freaked out, saved, closed down the game and squealed in delight.
I didn't know that could happen. How does the game KNOW? I suspect it's sentient. But that, I suppose, is for next time.