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Author Topic: Playerlogs from 2050  (Read 111293 times)

Urist Mcfortwrecker

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Re: Playerlogs from 2050
« Reply #255 on: June 11, 2013, 11:04:52 am »

finally the military is fixed, I thought Toady would never get to it after that brain transplant. now when i tell a dwarf to equip things, they'll actually take those things into battle without me having to use direct control to make him put his left boot on
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My Name is Immaterial

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Re: Playerlogs from 2050
« Reply #256 on: June 11, 2013, 01:32:14 pm »

My game crashes whenever I try to use the new equipment system. Apparently, it wants the military to stay broken.

Maw

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Re: Playerlogs from 2050
« Reply #257 on: June 11, 2013, 11:22:17 pm »

Young whippersnappers, I've been playing since not long after the original Toady introduced the Z-level.

Anyway, one of the favourite megaprojects of the time was to create a dwarven volcano explorer.  Build (better yet, obsidian cast) a hollow tube inside the volcano (bonus points for using the original magma) and place all dwarves, industry etc inside it.  The idea was to then 'launch' it by disconnecting it from surrounding land and it would 'collapse' down into the volcano.

Well, with the recent versions, wanted to try this again and try to explore colonise the other side of hell.  Had it all setup, and activated the first lever to trigger the launch sequence, when it happened... (oh, was using DFHack v362 to lose the 'constructed' tags too).

Kobold thief opened the treasury doors.  Now, everyone knows when economy was reactivated, you produce coins and store in the treasury right? Yeah, every coin (every... single...one...) generated a collection job.

Didn't just crash the game, it fried the circuits and wiped the storage.  13 years of tweaking down the drain....
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mastahcheese

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Re: Playerlogs from 2050
« Reply #258 on: June 12, 2013, 01:06:09 am »

I think that one is already on the bug tracker for the next release.
Next time, make better defenses against thieves.
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Fien

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Re: Playerlogs from 2050
« Reply #259 on: June 12, 2013, 01:52:50 am »

I know it's been a staple of the game for years, but I seriously fucking hate the natural disasters. Nothing sucks more than getting a good fort going and then BOOM, super volcano just wiped out half the continent. Try recovering a god damn crater the size of Texas, bitch. The dust from it cause a nuclear winter, ffs, how am I supposed to use this world after that?

Hell I can't even play in evil biomes anymore since the time I got a tornado made of despair that flayed my dorfs down to the cellular level, which made my pc chug trying to keep track of all the blood cells. I gotta get more ram or something, 4 TBs isn't doing it anymore.
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reality.auditor

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Re: Playerlogs from 2050
« Reply #260 on: June 12, 2013, 03:35:33 am »

I know it's been a staple of the game for years, but I seriously fucking hate the natural disasters.
You know that you can turn them off in configuration window, right? Sure, it is easy to overlook among 1000 other options, but this is why categories, tabs and filter exist.
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Sonlirain

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Re: Playerlogs from 2050
« Reply #261 on: June 12, 2013, 04:33:18 am »

Anyone remembers that bug from a decade ago when slade had negative weight?
All continents looked like swiss cheese with huge gaping holes usually reaching all the way down to the magma sea.
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Zanzetkuken The Great

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Re: Playerlogs from 2050
« Reply #262 on: June 12, 2013, 10:49:13 am »

Anyone remembers that bug from a decade ago when slade had negative weight?
All continents looked like swiss cheese with huge gaping holes usually reaching all the way down to the magma sea.

Oh those.  Didn't an embark there make a legendary Succession Fort?
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Sonlirain

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Re: Playerlogs from 2050
« Reply #263 on: June 12, 2013, 03:33:12 pm »

Anyone remembers that bug from a decade ago when slade had negative weight?
All continents looked like swiss cheese with huge gaping holes usually reaching all the way down to the magma sea.

Oh those.  Didn't an embark there make a legendary Succession Fort?

Not sure the one time i tried i ended up on a giant floating space isle and died because there was no atmosphere.
I wonder how the hell did them manage to get that wagon up there in the first place but i guess that was before embarking needed a traversable path to the destination... speaking of whitch.
Anyone else hates the Oregon Trail "minigame" you have to pass everytime you embark?
last time i tried embarking somewhere exotic only one dorf made it to the embark site... and then he died due to wounds "aquired" during the trip BEFORE new migrants arived.
I never raged so hard.
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Maw

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Re: Playerlogs from 2050
« Reply #264 on: June 12, 2013, 07:43:57 pm »

Not sure the one time i tried i ended up on a giant floating space isle and died because there was no atmosphere.
I wonder how the hell did them manage to get that wagon up there in the first place but i guess that was before embarking needed a traversable path to the destination... speaking of whitch.
Anyone else hates the Oregon Trail "minigame" you have to pass everytime you embark?
last time i tried embarking somewhere exotic only one dorf made it to the embark site... and then he died due to wounds "aquired" during the trip BEFORE new migrants arived.
I never raged so hard.

That's a shame, you would have triggered 'Your dwarf is the sole survivor' with all the FUN that brings...
« Last Edit: June 13, 2013, 09:24:36 pm by Maw »
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Urist Mc Dwarf

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Re: Playerlogs from 2050
« Reply #265 on: June 13, 2013, 03:36:39 pm »

Dwarves have stopped doing corporal punishment. now I can't get children to work or to go to school. Help!

Maw

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Re: Playerlogs from 2050
« Reply #266 on: June 13, 2013, 09:26:30 pm »

Dwarves have stopped doing corporal punishment. now I can't get children to work or to go to school. Help!

There was a solution 50 years ago - "daycare" I think they called it.  The threat of putting them in there might be a workaround the corporal punishment bug.
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The three stages of information assimilation in bay 12:
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2)curiosity
3)weaponization

tahujdt

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Re: Playerlogs from 2050
« Reply #267 on: June 14, 2013, 02:45:27 pm »

Dwarves have stopped doing corporal punishment. now I can't get children to work or to go to school. Help!

There was a solution 50 years ago - "daycare" I think they called it.  The threat of putting them in there might be a workaround the corporal punishment bug.
I tried that once, but the cost was draining my economy. I tried using the "Socialist" economy setting, but then my dwarvers wouldn't do any jobs.

Anyone remember back when the standard way to deal with kids was to kill them?
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Zanzetkuken The Great

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Re: Playerlogs from 2050
« Reply #268 on: June 14, 2013, 03:22:08 pm »

Anyone remember back when the standard way to deal with kids was to kill them?

Wasn't that before the rating agencies found out about this game?
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My Name is Immaterial

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Re: Playerlogs from 2050
« Reply #269 on: June 14, 2013, 04:21:32 pm »

Anyone remember back when the standard way to deal with kids was to kill them?

Wasn't that before the rating agencies found out about this game?
Those were the days...
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