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Author Topic: Plant seeds reactions  (Read 976 times)

Aigre Excalibur

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Plant seeds reactions
« on: September 13, 2012, 12:41:14 am »

Now I want a reaction that creates plump helmet seeds.

Here goes my attempt:

[PRODUCT:100:1:PLANT:NO_SUBTYPE:SEED:MUSHROOM_HELMET_PLUMP]

also trying: (from brewing reactions)
[PRODUCT:100:1:SEEDS:NONE:MUSHROOM_HELMET_PLUMP:plants:SEED_MAT]

[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED]

Am I missing anything?

Solved:

I'm trying to create specific metal ores and stone.

Here's the product line for Hematite:

[PRODUCT:100:1:BOULDER:NO_SUBTYPE:METAL_ORE:HEMATITE][PRODUCT_DIMENSION:150]

or

[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:HEMATITE][PRODUCT_DIMENSION:150]

also trying:

[PRODUCT:100:1:BOULDER:HEMATITE:NONE:NONE][PRODUCT_DIMENSION:150]

Which is correct?
do I need the product dimension tag?

I also want to create some bulk stones.

[PRODUCT:100:1:BOULDER:MICROCLINE:NONE:NONE][PRODUCT_DIMENSION:150]

or:

[PRODUCT:100:1:BOULDER:NONE:INORGANIC:MICROCLINE]

do I need dimension tags?

will this work?
« Last Edit: September 13, 2012, 01:28:33 am by Aigre Excalibur »
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smakemupagus

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Re: Ore and stone reactions
« Reply #1 on: September 13, 2012, 01:06:51 am »

[PRODUCT:100:1:BOULDER:NONE:INORGANIC:HEMATITE]

[PRODUCT:100:1:BOULDER:NONE:INORGANIC:MICROCLINE]


What do you mean "bulk," do you want to produce more than one at a time?  If so change the "1" to a greater number.

Aigre Excalibur

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Re: Ore and stone reactions
« Reply #2 on: September 13, 2012, 01:09:50 am »

Oh thanks, that's what I needed.

I suppose this would work the same way:

[PRODUCT:100:1:BOULDER:NONE:INORGANIC:CALCITE]
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smakemupagus

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Re: Ore and stone reactions
« Reply #3 on: September 13, 2012, 01:14:27 am »

Product dimensions are needed for *bars* (among other things), not boulders.

Aigre Excalibur

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Re: Plant seeds reactions
« Reply #4 on: September 13, 2012, 01:35:01 am »

will this work: (creating specific seeds)

[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED]
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smakemupagus

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Re: Plant seeds reactions
« Reply #5 on: September 13, 2012, 01:43:30 am »

looks right

smakemupagus

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Re: Plant seeds reactions
« Reply #6 on: September 13, 2012, 01:56:55 am »

Now I want a reaction that creates plump helmet seeds.
Here goes my attempt:
[PRODUCT:100:1:PLANT:NO_SUBTYPE:SEED:MUSHROOM_HELMET_PLUMP]

SEED isn't a material token
http://dwarffortresswiki.org/index.php/DF2012:Material_token
« Last Edit: September 13, 2012, 02:00:57 am by smakemupagus »
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IndigoFenix

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Re: Plant seeds reactions
« Reply #7 on: September 13, 2012, 10:33:06 am »

Creating organic objects is a little different from creating inorganics, because you have to specify that the material is from a plant/creature before specifying the plant/creature itself.

I know that to create fully-grown plants the formula is:

[PRODUCT:100:1:PLANT:NO_SUBTYPE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:PLANT]

So for seeds it's probably:

[PRODUCT:100:1:SEEDS:NO_SUBTYPE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED]

Haven't tried it, but it should work.  If it doesn't, try replacing the last SEED with SEEDS, it might be referring to an item type rather than an actual material.

Putnam

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Re: Plant seeds reactions
« Reply #8 on: September 13, 2012, 06:57:25 pm »

Now I want a reaction that creates plump helmet seeds.
Here goes my attempt:
[PRODUCT:100:1:PLANT:NO_SUBTYPE:SEED:MUSHROOM_HELMET_PLUMP]

SEED isn't a material token
http://dwarffortresswiki.org/index.php/DF2012:Material_token

Indeed. What you want is this:

[PRODUCT:100:1:SEED:NO_SUBTYPE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED]

Quietust

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Re: Plant seeds reactions
« Reply #9 on: September 13, 2012, 09:23:57 pm »

I know that to create fully-grown plants the formula is:

[PRODUCT:100:1:PLANT:NO_SUBTYPE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:PLANT]
That's actually wrong, but it happens to work because you're lucky - plump helmets don't have a "PLANT" material, so it's defaulting to the first valid material (which happens to be the correct one): STRUCTURAL.
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