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Author Topic: Spencer Mansion Inspiration  (Read 8266 times)

RandAnima

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Re: Spencer Mansion Inspiration
« Reply #30 on: October 02, 2012, 09:29:53 pm »

^
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Thanks!  Great to hear  :D

3rd Galena

After sketching many maneuvers and approaches to mounting a rescue Dr. Ashcroft, I have reluctantly determined that the logistics are simply impossible.  Anyone attempting to reach Edward would invariably attract attention from the remaining husks.  There would simply be no way to control the chaos and death that would ensue.  I am forced to resort to a more roundabout approach, and can only hope that Edward will hang on, or perhaps I should be hoping that he dies mercifully.  Either way I begin construction of siege weaponry.  For which I will need wood.  This will also require some planning.

I choose a couple of men with skills least suited to overall survival, such as a milker and our mayor.  They will be responsible for retrieving materials needed from outdoors.  The husks are occupied with either beating Edward or a newly arrived leather worker.  Oh, also a husked fox showed up somewhere along the line and is locked in a fairly even match with a cook.

Our population is now sixty-six.  I'm not sure, but I believe we were at seventy-nine prior to the arrival of the murk.

4th Galena

I awoke today to no new deaths, and to find that our siege workshop is underway.  The milker has managed to gather the materials he needs, while our mayor is....conducting a meeting...

Yes, that is a husk.  I don't....is he?...What?  Is he attempting to make peace?  Full marks for originality, but minus several thousand for good sense.  Seriously, that does it.  Your name is now Wesley.  May you wear it well for the rest of your days.


5th Galena

Wesley has been running non-stop.  I stand behind the cave traps, trying to draw him to safety.  He has two Slammers following him now, if he could just lead them to the traps I might give in and give him the rooms he's demanding.  I spot Spike and his Slammer friend engaged in biting each other to the south.  To the north I see another murk rolling in.  I shrug and get below ground.  It looks like it's going to be one of those days.

On the bright side, catapult production is underway.

Uh-oh.  Two more have joined the ranks of the husks.  Including Wesley.  Also, our new siege operator and a lamb.  We are now sixty-four, morale is...what the crap?!  How did we get so low on drink?


Ok, I'm going to go hyperventilate for a bit.  I know we can overcome this, that this in not even a setback, but what we have worked so hard to bring about.  I can handle this, just not this second...
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RandAnima

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Re: Spencer Mansion Inspiration
« Reply #31 on: October 03, 2012, 02:45:03 am »

9th Galena

A meal, a drink, and some quiet time with Aquos have done me much good.  Looking over my recent entries in this log, I see now how deeply panic had taken hold of me, and robbed me of my normally sharp perceptions.  I have often said that a problem posed clearly is its own solution.  So, here are the problems facing us at the moment:

1.  Not enough drink/too many people
2.  Murderous living weapons roam the area.
3.  Construction of the manor house has stalled.
4.  Said living weapons are reluctant to enter the cages, having ample distraction available in the form of half dead employees.
5.  Materials and food are above ground.


With a clear head, the solution is self evident.  Work above ground will resume.  Construction must continue, wood and plants are needed regardless of the danger, and there are too many redundant fools taking up space.  I will, of course, not be galavanting above ground among the beasts, but any among us who feel cooped up are free to do so.  As one helpless person can occupy a B.O.W. for weeks at a time, danger is only slightly suicidal.  As a bonus, civilians may be able to draw the beasts to the cages.  I issue the orders and go to sleep.

11th Galena

As expected, my inbox has been flooded with canceled work orders as personnel are spooked and run back into the fort.  What was unexpected was the general lack of carnage.  One Slammer remains locked in brutal combat with Spike.  The Stingers have exhausted their ammo and continue to pummel Dr. Ashcroft WHO STILL LIVES!  Aside from that, no injuries have been logged.  I do wish that people would stop short of outright canceling their assignments when frightened, re-issuing each order is tedious.

On a final note, a lamb has been added to our list of undead specimen. 

I haven't decided what to name it just yet.

14th Galena

It is strange how quickly the unforeseen can become routine.  Mere days after braving the dangers aboveground, the people of The Hall of Mansions have settled into a rhythm.  Hunters fire at the husks.  While durable and extremely agile, these beings CAN be damaged.

Workers busy themselves to conduct their duties while steering clear of the dangers.  Priority is given to gathering the dead.

And no, I will NOT be burying the fallen.  Onec the ghostly crossbowman has been so lonely.

15th Galena

A bone doctor has given birth to a girl AND no one's died in days.  Population sixty-five.  Dr. Ashcroft still lives.

Never underestimate the tensile strength of llama wool.

16th Galena

The caravan from Umbral HQ has arrived.  As has a kobold thief.  You know what?  I'm not even going to worry about him at the moment.  The wagons make it safely to the depot while the caravan guards spar with a husk.  Their skill surpasses the husk's abilities, but it proves very durable.

:  Greetings.  I trust your trip was pleasant?
:  Eh, good enough, Wesker.  What the crap is going on here?!
:  An unexpected windfall in our research.  You are witnessing first hand the combat capabilities of our B.O.W's
:  By Armok's Blessed Balanced Breakfast, man!  Are you selling?  I will buy at a high price!
:  All in due time.  This prototype requires some modifications.  If I could control them to the degree of getting them to stop maiming Dr. Ashcroft I would consider weaponizing them.
:  I'll say!  Why do they hate his hood so much?
:  As near as I can tell, bobbles infuriate them.  Anyway, let's talk business.

And so I traded some crafts and the rags worn by the recently departed for all their alcohol, bolts and metal bars.  I asked for as much steel as they could carry next year.  The whole while, the caravan maceman was systematically knocking teeth out of a husk.  Once toothless, the husk was apparently VERY cheesed off and, grabbing the maceman, proceeded to wield him as a weapon against the spearman.  Oh, !!SCIENCE!!, you rascal, you.
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GreatWyrmGold

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Re: Spencer Mansion Inspiration
« Reply #32 on: October 03, 2012, 06:29:48 am »

" As near as I can tell, bobbles infuriate them."
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RandAnima

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Re: Spencer Mansion Inspiration
« Reply #33 on: October 04, 2012, 02:31:43 am »

23rd Galena

Four catapults are under construction, one on each side of the entrance.  Meanwhile I take the time to inventory all our bedrooms.  Many have died, and it is a tedious process to locate and reallocate their belongings.

2nd Limestone

Population is sixty-four today.  I wonder who died.  It wasn't Dr. Ashford, that's certain.  The man is nigh-unkillable.  I think he's actually looking a little better today.

At this point I'm almost afraid to rescue him.  He doesn't seem to need food or drink, and he would surely die even under our best care.  As it is he sleeps his days away, blissfully unaware that he is being strangled ceaselessly while a crossbow crashes again and again against his hood.  To top it all off, he keeps those two husks entertained while construction crawls and merchants deal.  Besides, he's become a bit of a tradition.

Back to the business at hand...Who died?

Ah, it happened yesterday.  Don't know how I missed that  ::)  I wonder what he was up to.

Not too shabby.  I'll give that man the best plot the grave pile has to offer.

3rd Limestone

Sixty-three.  Who is it this time? 
Huh.  There's nothing about any deaths in my tray.
:  You okay out there, Edward?
:  In the name of Edi Breakfastdates the Sugary Lips!  Why will no one HELP ME!?
Hmmm.  I really don't know who just died.  I do notice that we have two new ghosts, maybe they'd know.

5th Limestone

Found the dead guy today, a ranger named Abe.  Don't know how he died.
I wonder how Ashford's girlfriend is doing.

Shoes...hmmm.
Just when did this happen?

I put him up for adoption.  I do hope a child claims him.

7th Limestone

Two catapults stand ready, I give the order to fire at will, or preferably, Wesley.
This will require as much rock as we can get our hands on.  As our excavations below ground are complete, we will have to mine into the mountain from the surface.  I take the precaution of wearing most of our metal armor as I wield my pick once more.

9th Limestone

The merchants leave and are immediately met by a lone husk.  I watch with interest, as I have yet to see one of these creatures die.  The creature is gravely wounded, and yet makes short work of two of the guards. 

Once he's finished with them, he shambles toward our militia captain who is making a pincushion of him.  Layers of cage traps stand between the two.  Could this be it?
No.  He's going for the merchants. 
I can't help but feel this be will reflected on my next review.
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GrizzleBridges

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Re: Spencer Mansion Inspiration
« Reply #34 on: October 07, 2012, 09:11:57 pm »

Just read all 3 pages of this. Great idea, loving it. keep going I really want to see the mansion finished!
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RandAnima

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Re: Spencer Mansion Inspiration
« Reply #35 on: October 31, 2012, 02:01:01 am »

Thanks, RL has been eating my time lately, but I am back in the swing, and working on it once more.  Keep an eye out for the continuing adventures!
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RandAnima

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Re: Spencer Mansion Inspiration
« Reply #36 on: November 01, 2012, 01:57:29 am »

11th Limestone, 1979

The situation is grave.  That much is certain, but whose?  On one side we have husks (and Dr. Ashford), on the other we have the merchants.  Surrounding them are a few young women gathering plants.  One of them is being haunted by the Ghost of Onec.  They both have children with them.  Well away from the worst of it we have carpenters and wood cutters going about their work.  Lamb husks hover around.  Not attacking, just grazing.  And last but not least we have Spike the Hedgehog.  He still bites the half of the man husk.  The man husk bites back.

They fight each other...

Or not, apparently, as fits their natures...

I arrange to meet Drs. Marcus an Birkin at our specimen lab.

:  We must unleash Princess.  While the caravan guards occupy the Slammers the cage can be placed and opened quite close to Dr.  Ashford.

:  ...Okay.

:  ...*Blinks Once"...

:  And of course, we can dip into our other specimins to even things up a little.



:  We'll need four or five strong men, armed with our best.  Give them axes, it is likely the only way to deal with these opponents effectively.

:  ...I will lead them.  I'll take our strongest arrows and cover our retreat.  What about Asfhford?

*     *     *

That is up to YOU, the reader!  I'm opening this up to volunteers to go down in REDF history.  Pick a name, some skills or preferences to help me tailor your hume to you.  Pick an animal to bring as well, if you like.  If anyone needs me I'll be reading the Draw your adventures thread.
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Imp

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Re: Spencer Mansion Inspiration
« Reply #37 on: November 04, 2012, 06:05:42 am »

I'm enjoying this greatly.  And I'd like to claim a migrant, if that's still an option.

Assuming it is, I'd like one of the young women out gathering plants...  Maybe even the one being haunted.

Easily terrorfied.  Forgetful.  Forgetful enough to go back into terrorfying situations.  A total and clumsy ditz when things are safe and calm, but with enough fear snaps into an alternate personality who is sharp, focused, and downright dangerous when under enough pressure.  She won't remember being this way when things calm down again.  She'll only remember being scared.  So scared, and maybe.... running or something.  Screaming.  Hopefully she didn't soil herself.  (She believes this sort of thing is what she does when she gets scared, even if there's a lot of evidence otherwise).

Forgetful.  And obsessed with being underground and looking in corners and behind things.  She doesn't know that she's trying to find a way to go down, really deep underground.  Maybe even prone to accidentally stealing a pick and doing some mining in an out of the way area, if there's ever a pick left where it could be unintentionally picked up and a place where a stairway going down, down down might not be immediately noticed.  It's no use to question her about it.  She doesn't know and won't ever believe she had anything to do with it or even knew it was there - even if you ask her while she's swinging the pick.  [she's looking for a) a way to escape, b) subterranean water, and c) a place to hide if escape isn't possible.  If she ever finds water, she'd accidentally make it totally obvious that the water was there, regardless of how stupid giving her possibly secret tunnel away would be.]
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

RandAnima

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Re: Spencer Mansion Inspiration
« Reply #38 on: November 04, 2012, 02:58:18 pm »

Imp, I love the detail!  It shall be done, and you've inspired me to get the next post up.  I look forward to working her in to my plans.  She sounds perfect for the upcoming Operation Princess.
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Imp

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Re: Spencer Mansion Inspiration
« Reply #39 on: November 04, 2012, 07:26:35 pm »

Thank you!  I'm greatly enjoying your tale, and my character's nature was inspired by reading it.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Lt_Alfred

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Re: Spencer Mansion Inspiration
« Reply #40 on: November 04, 2012, 08:30:56 pm »

I'm enjoying this alot, keep it up.
Can you post a link to the mod for me to try out? and probably some tips to where I can find the husk cloud? I will appreciate it greatly.
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RandAnima

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Re: Spencer Mansion Inspiration
« Reply #41 on: November 04, 2012, 09:39:45 pm »

11th Limestone

No one has volunteered to take part in Operation Princess.  I did strike up a conversation with a woman calling herself 'Imp,' however.  I found her under a table as I sat to eat.  She was digging in the dirt, with her daughter.




She does not seem very happy.  The screams of Dr. Ashford and her recent hauntings have left her extremely anxious.  I proposed my plan to her.  She was quite reluctant to venture anywhere near the husks.  I reassured her as best I could that the military would protect her.  It was the offer of rooms for her family that sold her, though.

And so preparations began.  I picked the coolest headed people I could find to arm up and venture toward Dr. Ashford.  Dr. Marcus is in reserve, I do not want him to fire until we already have the attention of the Slammers.

As I remain convinced that the only method of subduing these creatures is to cut as many bits off as possible, all woodcutters become part of the escort.  Rather endearingly, Imp's husband Tis is one of these.  D'aww, they will harness evil to fight evil together :3

I station the 'Reticent Gems' as close to the Slammers pulping Dr. Ashcroft as I dare.  The rest of the plan hinges on them not rushing to his aid as soon as they see him...

Scratch that, actually.  Scratch the whole bleedin' plan.  There is a husk in the dining room!  Repeat: there is a husk in the dining room!



How?  Don't tell me these things can bypass traps!  She is quite beat up, which is hurting her threat level.


etc...

All hands!  Destroy it!



12th Limestone

The fighting continues.  We have managed to knock the husk to the ground, but she proves very difficult to hit.


This one speaks to the sheer ferocity of the combat...


13th Limestone

Well, as day three of combat proceeds, we are certainly getting our exercise, but accomplish very little else.  Apparently all this is making our soldiers 'unhappy.'  Pah.  You don't hear me complaining.

Imp has not responded with her squad, I have no idea where she is at the moment.  Her husband is beside me, however, wielding his axe.  Our ONLY hope at this point is that he gets good enough to sever the Slammer's head.  Things are not looking good...I don't even know if we can kill these things...If I don't make it...tell Aquos...to make some sort of homunculus out of my remains...
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RandAnima

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Re: Spencer Mansion Inspiration
« Reply #42 on: November 04, 2012, 09:42:24 pm »

@Lt_Alfred

This is actually vanilla DF.  All I did was copy relevant sections of the Dwarf code into the Human code in entities.  From there, look for terrifying biomes.  You're not guaranteed to get husking clouds, but you'll get something !!FUN!!

Though, if you like, I can post the save once I figure out the DFFile thingie.
« Last Edit: November 04, 2012, 09:50:53 pm by RandAnima »
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Lt_Alfred

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Re: Spencer Mansion Inspiration
« Reply #43 on: November 05, 2012, 10:17:38 am »

Thanks for the fast reply and I think the save would be much more awesome since I don't know anything about editing the DF files and if I try I might just make it crash.
Thanks.
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RandAnima

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Re: Spencer Mansion Inspiration
« Reply #44 on: November 08, 2012, 02:57:23 am »

13th Limestone

Imp has been cornered, and has fought with admirable ferocity, but it is not going well for her.



Oh Imp, we hardly knew ye.
(Sorry Imp.  You and your baby are 'Missing.")

Meanwhile, while I wasn't paying attention, I ended up outside confronting a husk alone.

With a pick.




Not too shabby.  I'd better go give those guys a hand.

15th Limestone

The caravan guard has been holding off our husk infiltrator.  He even managed to drive it to the surface.  My worst fears have been realized, I've watched this crippled husk waltz through our cage traps repeatedly.  I make note of this.  I must find a way to control them.

:-[

Population is down to fifty-nine.

16th Limestone

Dr. Marcus died today :-/
« Last Edit: November 08, 2012, 02:59:13 am by RandAnima »
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